Nope. The original game story is finished (except final scene and some side quests) and now I focused on the fixing bugs, rewriting glithcy codes etc.
Given that the original game was developed on Unity, my possibilities there are limited. Therefore, I want to clarify everything here so that it’s clear. I am bringing the original game to a playable state and will release it on Steam. The version on Unreal Engine will have updated lore, mechanics, and more. And thanks to the experience I’ve gained, I can build the project architecture more effectively.