Thanks for the response, it's been interesting to see how other receive the game. I've basically have a whole text document with the storyline so when I bug test it I tend to skip over dialogue and how it can help and how other perceive it so I must admit I haven't taken a good look at what is there. Narratively, I would say the hardest part is determining what the worlds rules are meaning I end up making up some things for the sake of the story and that I want to keep dialogue at a minimum. Seems that I've skipped some information judging by the reponses so I'll work on that. I'll also get that feature to break parties but he should be gone after the event so I'll also see to that.