tl (seriously, LOOK AT THIS FUCKING POST);dr: The scenarios are good, you guys. Also, isolation miiiight be getting to me.
I actually liked the routes because there was so little Simon; it showcased the harem girls' skills and greatly expanded their characters by having them out of the shadow of Simon. One thing many works of media (not just games, and certainly not just pron games) have in common is the MC as some kind of ubermensch, and if they're not capable of doing everything, then they're at least the only person capable of moving the plot along. That alone doesn't make a story bad, mind you, but it does make a story predictable, where if the hero's not onscreen then you can be sure that nothing of any real significance is happening or would happen.
Which is why those scenes, and the upcoming scenes where the characters split up to do their own things, are so important. One thing that becomes clear even early on is the idea that Simon has an eye for quality- not just in material terms, but in terms of his relationships. Even if the story elements (people, nations, even equipment) he interacts with don't start out good, people like Aka (a common bounty hunter), Cum (a dumb succubus) and Altina (naive elf) soon find themselves rising to the occasion. Hell, even before Simon finds his shard, we know for a fact that he was married to Wendis (a highly intelligent scholar), and knew Hilstara (hella badass warrior), Riala ('nuff said) and Sarai (unless TLS halflings age like Tolkien elves, then she must've been highly placed in the Church even at a young age).
Here's the thing though: as long as Simon's on-screen, the story is about Simon, is moved along by Simon, and any knowledge about his harem's abilities only available as information told to us. Again, this is not a bad thing, but any author actually worth being called an author knows that stories live and die on the principle of 'show, don't tell', and Simon's harem needed a little more showing, and I'm not talking about descriptions of them with their kit off.
Which is why the three scenarios are so important to TLS's storytelling. We have been TOLD that Yarra is a high-ranking succubus who defected from the court of a mad king. This also implies that she's a master (mistress?) seductress, which implies great interpersonal skills. But we don't really get what what MEANS until the Gathering, where she navigates several politcal meetings, 'negotiates' with several major blocs in succubus society, even directly takes a blast of sex magic from a near-literal god of sex and gives him the finger in the only way he CAN'T enjoy. The only person she doesn't actually outwit is Esthera, who is basically Yarra+. Hell, if you kill it at the Gathering, the game goes out of its friggin' way to outright show you this with Esthera giving Yarra her old whip.
And then there's Aka, Trin, (if you managed to find her) Altina, and most of all, Robin's route. We've been told that Aka's a badass warrior who loves Simon and that Robin's a skilled mage with plenty to prove, and we get to see them both exhibit their skills here outside the shadow of Simon guiding them along. Aka gets to show off her leadership skills, which are a far better indication of how close she's become to Simon (a development mirrored with Yarra and Hilstara to a lesser extent) than any open declaration, and Robin shows us that she really is a skilled mage capable of working things out by herself without having to rely on Simon giving her mental and emotional nudges now and then. I do wish the game also expanded the roles of Trin and Altina, but the former seems fairly content to be who she is, and Altina could be missed, so I can understand why she isn't all that expanded here (it's sad, really; Altina's the game's biggest misstep, but I don't have time nor space for another essay).
Finally, there's MILF Fight Club (shut up, I think it's a funny name for their scenario). Sure, we saw that Megail had some economic skills in her intro, but that was dominated by Simon showing off how much some supposedly dumb soldier knew about the economic situation. Now we get to see Megail in her element, negotiating major economic deals with a nation under seige, maybe even helping said nation take its first steps towards independence and self-determination by funding an embassy. Hilstara and Varia don't have a lot of opportunities to show off here, to be fair, but Carina? Man, this short chapter might be as much Carina's show as it was Megail's. Sure, her sex scene wasn't super hot, but the fact that she even had one, had a sex-related discussion with what her religion would call sin-ridden adulteresses. without Simon egging her on? It showed that she was willing to develop a role she once saw as extremely sinful- again, without needing the Big Strong Protagonist™ to push her into doing so.
Now, the chapters aren't perfect, of course, and some characters get shafted (and not in a good way). Outside the arena fights. Orcent seems a little extraneous, and the fact that he can only use Orc equipment just adds to the restraints an already restrictive ingame economy puts on you. Choosing to liberate the mines in Aka's route means fighting a boss that even with Altina's help can be an exercise in RNG. And Megail's chapter is just too short, with the length padded out by battles and bounties that don't really add all that much save to show off Hilstara's distraction abilities and Varia's firepower (which, to be fair, might have been part of the design intentions).
But even with those elements detracting from the overall granular experience, as a whole I think the scenarios really did what they needed to do- to show that the harem's not just a bunch of fucktoys, but people who have and will continue to prove their worth outside of being fucktoys.