- Jan 14, 2023
- 375
- 587
This is the only critique of yours that has merit, but it's ultimately a "design choice" and not a fault. The game is designed so that you play *your* path, and deal with the consequences[tm]. i.e. there's not supposed to be a perfect game state where nothing bad ever happens / all your RP goals are maximised.2) Creating all those convoluted variables such as "social", "economic", "daytracking" etc. (even RP to an extent) - only for them to be completely invisible to the player most of the time. Heck you aren't even notified when they are changed by your actions. I'm not even sure that the game even presented an actual explanation to those concepts, because it is only sufficiently explained on the community's wiki, which refers to them as "hidden stats" like a boogeyman. Is it that hard to make a small explanation for the player, instead of throwing around vague hints from the characters? Or just add one short sentence such as: "returning to X city, would probably take us another day, do we want to waste this time?". That would easily solve this problem, it's not rocket science.
If you actually played the game until the end parts, you'd understand that well: there are multiple times where doing X means Y is almost impossible, and vice-versa. For example, the Church Council is notorious for this: to get the most perfect outcome (Succubus accepted & integrated, and a whole slew of other things) requires **perfect** choices from chapter 1 onwards.... and is still almost impossible to do unless you're planning for it. (Let's just say: never whore out your party members, no matter how cum-slut happy they are, hint hint).
First run, like you? It's never going to happen. That's the point: you see the smoking crater, then think... how hard could it be to get this how I want it? (And the answer is: really fucking hard)
~
Which means you didn't understand how hard it is to get 95% completionist S-tier. It's virtually impossible. You're literally talking to people whose experience of this game is in the top 1% of all play runs...
And being an utter fool while doing it.
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