- Oct 4, 2019
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"a bonus point" is a pretty dishonest way of describing something that's required for best results.Level checks do not open story branches. They give a bonus point here and there
"a bonus point" is a pretty dishonest way of describing something that's required for best results.Level checks do not open story branches. They give a bonus point here and there
you don't need the best result to complete the game."a bonus point" is a pretty dishonest way of describing something that's required for best results.
Have you not read what I said? It does not block branches is what I said."a bonus point" is a pretty dishonest way of describing something that's required for best results.
Weak.you don't need the best result to complete the game.
It blocks the branch where you get the best outcome from those fights and all the snowballing effects from there. I think the first check is in the fight for Yhilin at the start of Chapter 3? It only gets worse from there. Discretionary funding is pretty tight, and it affects the war... It just goes on and on.Have you not read what I said? It does not block branches is what I said.
I want the optimal outcome but I don't want to do what's needed...? I can't understand how someone would do everything 100% and then just drop the ball on monsters, people that want to get optimal results would be the same people that want to be the max level. If you hate fighting that much just get the mod with the insta kill item, problem solved.But guess what? The heart of the game for most people isn't fighting the monsters, it's helping all the people in the game and fixing the broken world.
Well it even if that is the case it sure seemed like I only won because I was lucky enough to not get that wierd web attack every other round and the dwarfkiller attack. The only reason I had Hilstara in the party was to try to get the enemies to focus on her instead of killing the rest of my party lol So essentially she was just there to die and get revived for several rounds. 1 other fight I have trouble with sometimes is the damn Lustlord which is wierd because that particular fight isnt presented in the guide as trouble.dawergast in *.0 was a lot of rng based, but from the .1 it's had nothing about luck and only about strategy.
No, they wouldn't. The monsters aren't the same kind of gameplay as managing investments or making decisions. Narrative elements about the world getting better are fulfilling in a different way than seeing Simon's level number go up. There might be some overlap but it's not the exact same audience.I want the optimal outcome but I don't want to do what's needed...? I can't understand how someone would do everything 100% and then just drop the ball on monsters, people that want to get optimal results would be the same people that want to be the max level.
The fact that they don't respawn makes it a non-grind for me. For me grinding is repeatable tasks, this is not repeatable.No, they wouldn't. The monsters aren't the same kind of gameplay as managing investments or making decisions. Narrative elements about the world getting better are fulfilling in a different way than seeing Simon's level number go up. There might be some overlap but it's not the exact same audience.
And if it weren't for those level checks artificially making it matter, players who don't much care about the monsters wouldn't have to exhaust their patience clearing every map of them to optimize the gameplay and story elements they do care about. It would simply be better if fans could truthfully say "you don't have to grind if you don't want to" rather than "you don't have to grind but if you get invested in the game you'll be sorry you didn't."
The mod with the insta-kill item helps but you still have to scour the maps for snakes that run all over the desert and random respawning spiders. Also, not everyone knows about the mod and there's no guarantee every player will think to even look up a mod. Also, the mod is a few updates behind already so who knows if it's even maintained.
Grind is about being repetitive, not the technicality of whether it's repeatable. Undertale's genocide route is technically about killing all possible monsters, yet I'd consider it one of the grindiest things I played that year. Heck, "grind" tasks in real life often have some sort of technical end goal, including when you are literally grinding something.The fact that they don't respawn makes it a non-grind for me. For me grinding is repeatable tasks, this is not repeatable.
you can argue as you want. grind in games had some specific meaning.Grind is about being repetitive, not the technicality of whether it's repeatable. Undertale's genocide route is technically about killing all possible monsters, yet I'd consider it one of the grindiest things I played that year. Heck, "grind" tasks in real life often have some sort of technical end goal, including when you are literally grinding something.
You can argue as much as you want, and obviously by your many posts in this thread, you do. You're still wrong.you can argue as you want. grind in games had some specific meaning.
mean repeat a signle fight n time to drop something or to gain enough experience.
search for the map all the encounter can be tedious. and grind can be tedious, but this don't mean search on the map the encounter is grind.
I've considered this mechanic myself, and agree that it would be better than what we have now - the game would allow a player to catch up and thus feel less punitive. Currently, the game achieves balance by limiting how far up you can go (level-wise), but not how low.As per the XP grind issue, how would everyone feel if we had the ability to kill more monsters later on in the game in order to catch up to the maximum intended level for the area, where the game stops giving XP and items? Simon could say something along the lines of "We're as strong as we're going to get for now.". You could still kill monsters after that; it would just be pointless from all aspects.
Players who already grinded to the max can just ignore them, and those who missed some can benefit. And it's not going to break the story or immersion in any way whatsoever.
I dunno about missing pages but most of the community did move to Miraheze a while ago. Maybe Fandom is finally purging them for being about lewds, or something.I am seeing that many pages are missing on the fandom wiki site, is this on purpose? Or is it being moved somewhere else?
the wiki was moved long time ago (09/2020 IIRC) the new one is:I am seeing that many pages are missing on the fandom wiki site, is this on purpose? Or is it being moved somewhere else?