Ok. My point isn't that there's too much rng in tls. My point is that NO gives you vastly more options to manage rng in your favor, which makes combat feel better overall. Like I said tls isn't bad, it's just not as good.
and the post give you the answer of your point.
equipment. and know the weakness of the enemies.
most people (and me the first attempt) find the spider house a high difficult endavor, often quiting mid way.
well i usualy steamroll the whole house in one go, without even return in the inn to rest.
lmao no, believe or not, having to play extra seconds every fight because Carina gives no offensive support is not an argument against her viability.
but the extra resources it will cost you for all the extra turns is a valid argument.
I play this game with a really low dps team (Simon, Robin, Carina, Vhala) and kept her on it even after Gawnfall, Carina would be a liability if from that point on, I ended up constantly overwhelmed by monsters' damage because I cant get rid of them fast enough due to low DPS, but that doesn't happen.
the point isn't "i cannot complete the game", but the viability of the offensive strategy compared the defensive one.
the defensive one alwasy are viable. because if they aren't mean you need to win before the enemies take action. and usually happen for bad designe choice.
offensive is better because take you less time and use less resources.
usualy people need the extra defense carina bring because they don't buy anything. so the party stats are so low to need that extra. or you will be dead.