that tag exist since the thread was open in the 2016, because before the first art images batch was released in the 2020 was a regular thing people writing in the thread "this game don't have sex scene because don't has images". if you don't know how the tag system works and how you should use it's a you problem. and saying "i'm not informing about the game, just watch the pictiures" isn't the flex you think is.
You brought up tags as proof of my sheer ignorance. I replied with how irrelevant this tag argument is with proof of what kind of games the 'text based' tag applies to, and then you replied with a rant about how your point was actually relevant in the past. Okay, but we are having this debate now, and not in 2020, so it's irrelevant.
I know how to use tags in a way that works for myself, and I only ever have trouble with games that are marked as finished but are not quite there yet, odd that. I do feel quite confident in this flex that allows me an easy way to find material that I enjoy, thank you.
you aren't criticizing the game, you are criticing a "misleading advertising" so yea, the price tag is part of the discussion. and i'm not say anything about entitlement, but i said "caveat emptor" what does it mean if you don't know "Let the buyer beware". the problem is you don't having search any information over reading a sale pitch and check a bunch of images.
I'm confused, misleading advertising is NOT part of the game? After all, I believe the developer would very much like to have new fans to buy into the supporter packs if they enjoy the game, but unfortunately it seems like there's little room for newer fans, as we haven't been here for when the game did not have as much content, so I suppose our opinion is marked as illegitimate if we try to judge the product as it exists today.
'You should have known what you were getting into' is basically what you're trying to say here. Except, it is not the consumer's responsibility to know the backstory of a product, and Day 1 fans do not define this standard. Distribution pages do, where the game is allowed to present itself, which creates expectations that will disappoint people if they're not fully met. You are allowed to rage against the windmills if you must, but that is the way it works. Consumer due diligence can only go so far.
In fact, if you did want to have a proper argument, you could have pointed to the Steam page where, among the features listed, it does indeed say that not all art is finished. Which is a fully legitimate argument and maybe then you would have been able to call me ignorant (though I'd still earnestly call it a communication failure, as 1.0 universally means 'complete product'). But none of this intellectual 'tags' and 'history' and 'you're doing it wrong' tripe.
equivocating two different meaning of a single word to create a false analogy. the "complete" I'M talking it's opposed to "in active development", the one you use is oppose to "lack feature or content". they are not the same (pun intended) if you compare apple to orange the result is nonsensical.
It's not a false equivalence, you said the game is complete when the developer says it's complete, and I offered a counter-argument about how it's not the developer's word that matters. What you actually meant to say is, I assume, is that the game is complete when people's expectations are satisfied, which in this game it means when the story is complete. Then you would have a point. But again, I am a new fan, not someone who kept in touch with the game for 9 years. There's a bit of a difference in perspective here on what 'complete' means.
The 'complete' I have talked about since my very post has been, I quote my own words here, one where "I want the full experience in one go". You are fully right in your first post where you bring up the fact that the game is complete by its INITIAL goal and it is understandable that the developer did not want to wait a few months for the art to be finished before marking the game as Completed. It's okay, I get that, I get the history. But that goal clearly changed over time, and if a new potential fan comes across the store page and sees the images, they have an expectation. That is what my first post to you was about, before you started criticizing my intelligence.
I know you will reply to this saying that the game is feature-complete. I get that too, as I said from my very first post. But I don't believe it's wrong to say that art is a big part of any eroge, otherwise it wouldn't have been an added feature and would have stayed text based. Combine this with my previous arguments and hopefully my point of view will be understood: a completed game attracts people who are only looking for completed games, so playing said game only to find out a part of it is not completed is disappointing, but ultimately not a big deal as the art is not the main draw of the game. I said all this from my very first post.
If I feel misunderstood even after this small novel that I wrote, then I will see no point in replying any further, because no amount of clarification will ever bridge the gap of misunderstanding here.
P.S. The chance to get the last harem member on a blind run as a first playthrough with no prior knowledge of the game is in the lowest percentile bracket. It is silliness to pretend otherwise due to how many variables are involved, but that is one of the main features of the game, so it's fine.