Sir Anal

Active Member
Aug 19, 2021
511
787
217
Just to say :
Wow, this is one of the oldest ‘living’ games I know here!
Maybe we could make a series out of it! ;)
 
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Reactions: King0761

4notherRandomGuy

Active Member
Sep 23, 2021
673
414
207
lol, whoever did the Changelog on the OP just copy paste the little bit that the dev want to say. I went to see what change and greeted with "go check the version history"
 

ElPapiChris

Newbie
Mar 11, 2018
42
20
132
lol, whoever did the Changelog on the OP just copy paste the little bit that the dev want to say. I went to see what change and greeted with "go check the version history"
TLS 0.75.4 [9/20/24]
- Additional fixes and improvements.
- Highly relevant for anyone who began a new playthrough on an older build: I have changed which levels certain characters learn their new skills. This is to make the skills more useful, but it would lead to inconsistencies if you switched versions mid-game.

TLS 0.75.3 [9/13/24]
- Further fixes and balance.
- Maltava has contributed a custom script that helps some players with initial volume settings. I've never experienced this problem, so I can't verify, but I hope it will help some.

TLS 0.75.2 [9/8/24]
- Another quick build focused on softlocks from the new map.

TLS 0.75.1 [9/7/24]
- Quick cleanup build, covering all early reports on the new systems/assets.

TLS 0.75.0 [9/6/24]
- The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.
- Substantial balance changes, including many new skills (see next section).
- Remade and polished prologue section.
- New custom title screen menu.
- New maps for all Stineford interiors.
- Further polishing, to the final battle and across the game (see lowest section).
- New windowskin thanks to Lamsey.
- New illustrated scene: Shard Sipping.

Balance Changes
- 33 new skills spread across the harem.
- 6 new skills dedicated to swapping active party members, a newly coded capability.
- 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.
- Uyae's stance skills no longer require a turn to switch.
- Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.
- The LUK of both enemies and characters has been adjusted to compensate for these effects.
- Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.
- Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.
- The cost of Dominate/Corrupt was reduced.
- The damage formula for Quake was improved.

Past Changes and Additions
- Final ending requirements modified.
- The final push section now shows your variables more accurately.
- Lustlord's Shadow boss weakened.
- The Crystal of Harmony is now purchasable if you missed it.
- Eustrin now has two new tracks, thanks to Lamsey.
- Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.


[You can also always find this in the dev's blogpost.]
 

>BLUE<

Member
Aug 31, 2024
192
233
43
cautious? no, this is well beyond the paranoid mark.
and why make three useless post about a thing no one can change? just for annoying the other users?
Because people annoying me quoting my post. Do you know you can just ignore it without replying, right? Keep scrolling.
 

Valamyr

Member
Oct 7, 2020
288
250
177
TLS 0.75.4 [9/20/24]
- Additional fixes and improvements.
- Highly relevant for anyone who began a new playthrough on an older build: I have changed which levels certain characters learn their new skills. This is to make the skills more useful, but it would lead to inconsistencies if you switched versions mid-game.

TLS 0.75.3 [9/13/24]
- Further fixes and balance.
- Maltava has contributed a custom script that helps some players with initial volume settings. I've never experienced this problem, so I can't verify, but I hope it will help some.

TLS 0.75.2 [9/8/24]
- Another quick build focused on softlocks from the new map.

TLS 0.75.1 [9/7/24]
- Quick cleanup build, covering all early reports on the new systems/assets.

TLS 0.75.0 [9/6/24]
- The dialogue system of TLS has been massively overhauled to show character busts during conversations. Thanks to Rachnera and others for helping this happen.
- Substantial balance changes, including many new skills (see next section).
- Remade and polished prologue section.
- New custom title screen menu.
- New maps for all Stineford interiors.
- Further polishing, to the final battle and across the game (see lowest section).
- New windowskin thanks to Lamsey.
- New illustrated scene: Shard Sipping.

Balance Changes
- 33 new skills spread across the harem.
- 6 new skills dedicated to swapping active party members, a newly coded capability.
- 8 new synergy skills: Poison Storm, Piercing Assault, Weakening Assault, Agile Guard, Pure Thrust, Inspire, Anti-Tyrant Essence, Arcane Shieldwall.
- Uyae's stance skills no longer require a turn to switch.
- Thanks to Lord Forte for scripting help, the LUK statistic now has more complex effects on the game, including status effects, hit rate, and evasion.
- The LUK of both enemies and characters has been adjusted to compensate for these effects.
- Six new offhand items unique to Vhala have been added, spread throughout the game depending on decisions.
- Multiple synergy skills have been tweaked, and Earth Lance no longer requires synergy.
- The cost of Dominate/Corrupt was reduced.
- The damage formula for Quake was improved.

Past Changes and Additions
- Final ending requirements modified.
- The final push section now shows your variables more accurately.
- Lustlord's Shadow boss weakened.
- The Crystal of Harmony is now purchasable if you missed it.
- Eustrin now has two new tracks, thanks to Lamsey.
- Lamsey also contributed a significant number of modified sprites, such as succubus sex, prologue Simon, and a new Doom King statues.


[You can also always find this in the dev's blogpost.]

Thanks for the actual change log :)

Bad Sierra Lee! (She's actually downright amazing haha, but yeah that partial changelog was lacking!)
 

marnosta

Member
Dec 21, 2019
159
174
62
Seems like recent updates were aimed on rebalancing and polishing the game. Don't see the need tho since it was pretty good imo. Haven't been playing for some time, bcs I'm waiting for the complete game story-wise. Any news when that might happen? Don't feel like sinking 50+ hours into it again with no closure, since I'm way too invested into it.
 

FakeTemplar

Member
May 9, 2023
159
395
196
Holy shit, I started a new save to see the changes in the dialogue box and the prologue scenery is unrecognizable
 

croPath

Well-Known Member
May 10, 2017
1,023
1,037
398
Thank you, but no.
But don't mind me. I'm just a bit too cautious.
you know malwarebytes exists , you can check files. Unless you are like running windows 11 you shouldn't fear files unless you are like on win 10 and have disabled win defender like an absolute nutcase
 

Goi

Member
Nov 18, 2017
266
165
179
Seems like recent updates were aimed on rebalancing and polishing the game. Don't see the need tho since it was pretty good imo. Haven't been playing for some time, bcs I'm waiting for the complete game story-wise. Any news when that might happen? Don't feel like sinking 50+ hours into it again with no closure, since I'm way too invested into it.
in terms of gameplay there is basically only the final optional dungeon which is next update and then epilogue and postgame updates and then more updates throughout the game to make it better and continue adding in the art as it gets done.

in terms of story literally just the epilogue left
 
4.50 star(s) 236 Votes