3D Novelist

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Sep 17, 2020
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There was something mentioned about a partial rework of chapter one in the chapter two changelog. Was the rework completed? There is no changelog available for the last update, that's why I'm asking.
 
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Gato negro

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Aug 29, 2023
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There is this post but I don't think anyone would buy a membership and post the link here.

 

Booba740

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May 20, 2023
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Major Update: New Game Direction

❌The Last Star Walker → Futaheim ✅

TL;DR:
After two years and four chapters, The Last Star Walker (TLSW) has taught me what works in the AVN space and what I can realistically deliver as a solo developer. I’ve decided to stop active development on TLSW and start a new game called Futaheim. It’s a futa-centered, character-driven AVN with a tighter, more manageable scope—built using everything I’ve learned so I can actually see it through.
Detailed post about the new game is here (it’s NSFW, so I can't make it public):
Looking Back at The Last Star Walker
Two years ago, I created the first render for TLSW and started building this story. I'm really proud of what we've created together—a plot-driven game with intense action scenes, dark themes, and lore that goes deeper than most AVNs. The complex world-building and layered storytelling were ambitious, maybe too ambitious for the AVN genre.
Here's the reality: the feedback over these two years has shown me that this style of game struggles to find its audience in the AVN space. The Steam launch confirmed this—the numbers were disappointing. I want to be honest with you: I don't enjoy my day job, and I dream of doing this creative work full-time. But to make that happen, I need to find a path that's both creatively fulfilling AND financially sustainable.
I need to focus on something that has a real chance to grow.
Why I'm Making This Change
I've hit a wall creatively with the straight content. All the kinks have been explored and fresh ideas just aren’t coming anymore. I don’t want to put out low-effort content that I’m no longer excited about, and you all deserve better than that.
With futa content, I get a constant flow of new scenes, kinks, and character ideas. I love designing and working with beautiful characters and futa content lets me lean into that. Also, the feedback from you has consistently shown this is the content you enjoy most.
There are tons of creators doing straight content, and big studios do cinematic action far better than I ever can alone. Instead of trying to compete there, I want to focus on a niche where I can deliver something unique, something you can’t easily find elsewhere.
What This Means for The Last Star Walker
I’m ending active development on TLSW.
This isn’t because I’ve stopped caring. TLSW taught me more than any course, book, or tutorial ever could—about art, storytelling, and about all of you: what connects, what doesn’t, and what you actually show up for.
Your support made that project possible, and it deserves to be said clearly:
Thank you. Truly.
I know this shift may be disappointing or frustrating to some, and I take responsibility for the ambition—and missteps—that led to this point. I’ve learned a lot from TLSW, including what I need to improve on moving forward.
Introducing My New Project: Futaheim
I’m starting a new AVN called Futaheim. More detailed info about the game is in a separate post here (it’s NSFW, so I can't make it public):
But here is the short version:
  • Main character: a futa protagonist (shapeshifting vampire) with a supporting femboy character (elf)
  • Sexual focus: futa x male and futa x female
  • Tone: more character-driven, with a smaller, tighter cast instead of a huge sprawling world
  • Balance: roughly 70% sexual content / 30% story
  • Setting: urban fantasy with elves, vampires, shapeshifters, synths, etc.
I want to build a game that speaks more clearly to the AVN audience, delivering polished erotic content without the burden of a huge epic—and I’m scoping it smaller on purpose so I can see it through.
I’d Love Your Input
Since Futaheim is still early in development, your feedback can directly influence its direction:
  • What didn’t work for you in TLSW?
  • What did work and absolutely should be carried forward?
Your insights genuinely matter.
Thank you again—for your patience and your support over the last two years.
I hope some of you will follow me into Futaheim, and even if you don’t, I’m grateful you walked alongside me through The Last Star Walker.
I hope I can earn your trust with this new direction—and create something you truly enjoy.
Veluxa
 
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