This game annoyed me so much that I wrote a review for it on DLSite. I'll just paste it here for funsies:
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You only need to glance at the screenshots to see how nice this game's art looks, but it gives the product an appearance of quality that does not translate into the game. This is made infinitely worse by the lack of a demo to actually let players get a feel for how the game plays.
Combat is an endless loop of mashing attack until the enemy does a huge telegraphed attack, then pressing the dodge button, which can be canceled into at any time. Repeat until enemy dies. Your sword passes through enemies with no feedback other than an occasional stagger pose on the enemy.
H-Animations can only be accessed by taking half your HP in damage to get knocked down, which involves standing still and letting enemies swing at you. The protagonist doesn't have a "hurt" animation, so that's just watching numbers appear over your head.
H-Animations are extremely short loops that run for a few seconds, culminating with a voiced moan that is not properly mixed with the rest of the audio and comes out way too loud. Animations repeat until you mash the attack button a few times to get out. Nothing happens during these animations.
Assets are sized incorrectly. Some enemies look large, and when you get caught in their H-animation, the protagonist's sprite gets enlarged to "fit" the enemy capturing her.
The gallery is just a scrollable page of animated images.
There are game-over scenes with the bosses, which are a series of still images and text. I don't read Japanese, so I can't judge the quality of the writing, but the images seem nice enough.
Overall, a huge disappointment. There's just not enough here to get invested in, erotically or otherwise. A really thinly-stretched set of nice art over an ankle-deep game.
The lack of a demo is offensive.