Gallery is planned for future. For now, save before each. You can even name your save to know which save does whatDoes the game have some kind of memory room or do I have to save before those scenes?
Besides the main cave, there are two more smaller cave. Storage on right side, Cell on left house. As soon as you visit those , the Exploration is completed. As for the bed , they are easy to see. Look for sparkling scene near waterfall , but for the spots to appear you need to talk with Gurish, "weapons trader".Ok, I don't get this game at all. I have talked to every goblin in the cave multiple times, I have bought things from them, I have put things into the chests, dug up the other chests, set up my bed and I still somehow need to place my bed properly and explore the cave. What am I missing?
I already did all of that, is it a bug?Gallery is planned for future. For now, save before each. You can even name your save to know which save does what
Besides the main cave, there are two more smaller cave. Storage on right side, Cell on left house. As soon as you visit those , the Exploration is completed. As for the bed , they are easy to see. Look for sparkling scene near waterfall , but for the spots to appear you need to talk with Gurish, "weapons trader".
nope no bugs here. you are not getting what to do actually.I already did all of that, is it a bug?
that's why fps synch option is added in titlescreen to force cap the game at 60 fps for those who have higher refresh rates.asplly97 Not sure if you're aware but the speed and the timer at which the breeding wenches run around at is tied to your fps, makes it borderline impossible to catch them at 144fps, had to cap my framerate in order to catch
same errorcan someone help me out i did everything on the first page and this is what i got when i started the game
Game has encountered a bug. Please report it.
TypeError: Cannot read property 'blendModes' of undefined
at Function.Graphics._createRenderer (KhasUltraLighting.js:397:28)
at Function.Graphics._createAllElements (rpg_core.js:2339:10)
at Function.Graphics.initialize (rpg_core.js:1769:10)
at Function.SceneManager.initGraphics (rpg_managers.js:1822:14)
at Function.SceneManager.initialize (rpg_managers.js:1811:10)
at Function.SceneManager.initialize [as khas_core_initialize] (proSnapCore.js:62:10)
at Function.SceneManager.initialize (KhasCore.js:126:10)
at Function.SceneManager.run (rpg_managers.js:1802:14)
at Function.SceneManager.run (YEP_CoreEngine.js:1371:32)
at Function.SceneManager.run (ScreenResolution.js:47:36)
Press F5 to restart the game.
Loading Error
Failed to load: img/pictures/snapTreeBase.png
Retry
A box should be next to the throne. just click on that to finish.Giúp tôi
Các bác sĩ cho biết thêm: View attachment 1286254
For those who are getting this error and unable to start game, try this method, download rpgmaker 1.6.2 from here,can someone help me out i did everything on the first page and this is what i got when i started the game
Game has encountered a bug. Please report it.
TypeError: Cannot read property 'blendModes' of undefined
at Function.Graphics._createRenderer (KhasUltraLighting.js:397:28)
at Function.Graphics._createAllElements (rpg_core.js:2339:10)
at Function.Graphics.initialize (rpg_core.js:1769:10)
at Function.SceneManager.initGraphics (rpg_managers.js:1822:14)
at Function.SceneManager.initialize (rpg_managers.js:1811:10)
at Function.SceneManager.initialize [as khas_core_initialize] (proSnapCore.js:62:10)
at Function.SceneManager.initialize (KhasCore.js:126:10)
at Function.SceneManager.run (rpg_managers.js:1802:14)
at Function.SceneManager.run (YEP_CoreEngine.js:1371:32)
at Function.SceneManager.run (ScreenResolution.js:47:36)
Press F5 to restart the game.
Loading Error
Failed to load: img/pictures/snapTreeBase.png
Retry
Linux uses a case sensitive file system. Which meansThanks, unfortunately we don't have linux system, so don't know much about that OS. So cannot help there.
Mainmenu.ogg
is a different file than MainMenu.ogg
.www/audio/bgm/Mainmenu.rpgmvo
. You reference said file as Mainmenu
in the following places:
MainMenu
in:
"Mainmenu",
.I see. Thanks. You doing linux port for this game?Linux uses a case sensitive file system. Which meansMainmenu.ogg
is a different file thanMainMenu.ogg
.
The file the game ships iswww/audio/bgm/Mainmenu.rpgmvo
. You reference said file asMainmenu
in the following places:And, AFAICT,You don't have permission to view the spoiler content. Log in or register now.MainMenu
in:Which under Linux is a different, and nonexistent, file. The fix for the Linux specific bug is to simply use the same casing throughout:You don't have permission to view the spoiler content. Log in or register now.I.E. change line 8 toYou don't have permission to view the spoiler content. Log in or register now."Mainmenu",
.