I can't believe that I forgot to Lint omg.
What imposing deadlines on himself does to a MF...
Thanks, man!
No problem, I very much know the feeling... and here is more crap for you! Yay!
Luckily it's not more bugs, but I do have some content/mechanics observations and suggestions (again, take the parts you like, ignore what doesn't work for you. I'm happy to give my feedback if I can make this great game better, and am in no way expecting you to use/take/like everything).
Content wise, I like a lot of what is in the game, always excited to see the next update.
So far the only thing(s) that I dislike are the long black sequences with implied actions. This could be art still in progress (in the examples below, no dev text, so I assume they are intended black) in some cases and a line or two here or there can be okay (usually traveling somewhere or nothing that interesting happening), but especially with sexy scenes, or affectionate moments (like hugs/kisses), text only isn't what I'd prefer in a visual novel.
Most jarring for me were:
- From the line: "Lynn sits up as she looks at you." spends the next 14 lines in black.
- From the line: "When you finish shower and return to your room..."
- Also, typo in this line with a space in the word "y ou"
- Not an "in black" section, but starting from "Clyde, what's going on?" in the restaurant, there are no characters on screen for a LONG time, which feels... weird.
- During free roam with Lori in her room, there is no comic panel for Lincoln, which feels like he is missing from the scene? This happens a few other places as well, mostly in the free roam scenes.
- From the line: "A few minutes later, the doorknob to your..." is 17 lines in black with lots of sexy stuff going on. This part of the scene really felt like images were missing here and is what prompted me to bring this whole thing up. And it happens again just a few lines later. And again at the scenes end.
- Slightly unrelated: that scene also has a spank her/cum in her menu, which having hotkeys for would be awesome (I hate using my mouse so much when *cough*enjoying game)
There is an issue that arises with players using the skip functionality of Ren'py that happens all throughout the game. If an image is doing a transform (such as an ease into position), and a player advances a line too quickly (usually with skip, but sometimes just clicking too fast) the current image preforming a transform will start a new transform from wherever it currently is, and cancel the rest of the previous transform.
This is most notable with positioning. In the example below, I advanced the scene normally, at first, then rolled back and skipped forward:
Sadly, this is sort of a pain in the ass to fix (code wise), as the only solution I know of is to hard set the end point of the last transform as the first step of the new one (of which this game has a LOT of stuff moving around, so lots of duplicate code). Maybe this just okay as-is?
Three things related to the gallery. First I was hoping for scene replays (so I don't have to maintain a save for every scene), not just an image gallery. Maybe consider having both? Looking through the scene code most scenes are structured with a single exit point, so cleanly leaving the replay at the end should be fairly straight forward.
Second, it would be nice if we could use the gallery while in the game (and not have to jump back to the main menu). This is supported by Ren'py and only takes a little extra code to check stuff such as not letting the player save in a replay, or display the end replay button instead of the gallery during replay.
Lastly, I think the gallery screen code is a bit clunky with a lot of repeat, so~ I refactored it (attached). It does need a few missing images to function correct, but that should be easy~ish to do. Again, as with everything else in this post, feel free to use, modify it, or ignore it, I won't be offended by any choice.