It's ok, leave him, they said that the puzzles required no brainpower, and yet, had to use the cheat
skillissue.
Proving points it's not their forte.
-----------------------
For anyone reading:
Regarding the minigame:
I'm trying to follow Valve's
"Playtest early" mindset, and it seems it's working!
This puzzle thing served as a way to test the waters before doing a mayor addition to the actual game: The Drawing Minigame to get money from Chapter 4 and onwards.
I know that ONLY SOME likes obligatory minigames, at the same time, NOBODY likes earning money in the game by repetitive grind.
BUT, everyone could get a rewarding feeling if they actually used some kind of skill to earn said in-game money, right?
My plan for Lincoln to get money on Chapter 4 and onwards is him making commissions (sometimes his sisters may take part of them) And the player will have the option to skip the minigame, and simply get paid.
OR (AKA: optionally) solve the minigame (the easy, 4x3 version) to ALSO get a nice tip for their extra effort!
This gives a solution to the following:
- Avoid repetitive grinding by simply spam click.
- Avoid unskippable minigames.
- Give the player a sense of rewarding for solving a problem.
So... players want to play the minigame?
FINE!
players don't want to play the minigame?
FINE!
When I made this event, and planned how the Drawing/Money system will work in the future, I got both playstyles on mind.
Everyone wins, it's not that hard.
No content will be locked behind the minigame. And the Valentine's event is... come on, let's be honest... 10 cheat movements is already enough even for hard difficulty. I even added the optional hint thumbnail to make things as accessible as possible. And even added the
skillissue cheat at last minute JUST in case, and ALSO took the time to share my tips for playing these minigames after playing them so fucking much this last week while testing everything.
So, for anyone (now, or in the future) complaining:
You're welcome! I didn't added an unrequested 'feature' out of nowhere that drastically changes the gameplay while gatewaying progression/content and ignoring accessibility or playstyles!
-----------------------
Now, responding to many messages into one, a mashup of answers, like some kind of "Recent FAQ" both from here, twitter, etc:
Q - These scenes represent something that will happen in the future in the game?
A - I had in mind that these scenes would "happen somewhere in the future, even if not cannon".
Sam will be very important on Luna's chapter, and Lucy will get a nice maid dress, and Luan will probably give her brother a
hand foot... But the scenes may not be exact the same.
Q - Did you know that you can quickly press "Start" right when it starts shuffling to instantly win?
A - Yup, played it enough to notice it, but I leave it on purpose, not everyone is good with puzzles, but some have really good eye and reflex, so let's embrance it.
(Also, what's a videogame without a quick exploit here and there?)
Q - How does the cheats work in the puzzle?
A - Normally, you can only move pieces adjacent to the current empty space, but while the cheats are enabled, you can 'teleport' any piece in the board to the empty space, even if it's in the other side of the screen.
Q - The shuffle can generate impossible results!
A - Yup, the pieces aren't shuffled in a "one movement at the time", but 100% random. So sometimes this can happen. In cases like this, 1 single cheat movement does the trick, so I recommend to at least save 1 for the end just in case.
Q - I can't click on "Play" on the Valentine's Day event!
A - This is because the Christmas 2024 event is still running, complete it by finding all gifts (
You must be registered to see the links
) first in order to be able to start a new event (And the same goes for anyone who started the Valentine's Day one first, and can't start the Christmas one.)
-----------------------
And that's all for now. Thank you to everyone playing, supporting, or spreading the word about our game! Thanks a lot for everyone's kind words <3