Everything sounds good from that update post there! I do have a few questions mostly pertaining to some specific text, though.
Libertine City has multiple districts that focus on either gameplay elements, such as the Promenade Districts shops, office buildings and Mel’s bar, as well as districts for generic encounters with NPCs for experience gaining and developing Jordan’s physical attributes.
Will the districts for generic encounters have anything to do with like... certain types of NPCs? (e.g., is one area like "here's where all the goblins are, this other area has all the bugs and stuff, etc.) Or is it more of a gameplay function, like "oh go to this area and all the women here want Jordan's dick so it levels up her dick stat, but
this area they want to play with her tits and it levels that stat instead?"
One thing that always interested me despite not being accessible in the old versions was the "Furry Forest" area (because like I've said before, human + furry/anthro futa-on-futa sounded pretty hot). With the map being completely reworked, is there an equivalent to the Furry Forest or are furry/anthro characters no longer segregated to a specific zone? Are furry/anthro characters still planned for the game or are they dropped completely? I know some of the other fetishes were dropped like the hyper and medical stuff (and again, I was fine with that because I'm not into it.)
One of the biggest changes is that dateable NPCs can now be recruited into the party and become necessary for advancing character quests and other events. Some combinations of party members may even lead to hidden events, depending on who is tagging along with Jordan. They also have stats and attributes to tell the player more about the individual NPC. This is important when considering the outcome of some events and even whether an NPC will participate or not.
Is there a planned ratio for repeatable vs. non-repeatable events? If you bring one NPC along and get outcome "A" for the event, would you have to do a full save + reload to try it with a different NPC and get outcome "B" instead, or would it be possible just to retry that at a different point of time in-game? If you hit a certain point in the story, like going from one chapter to another, do you get locked out of specific events? (So like, if there's a hidden event in a theoretical "chapter 2" that requires you to bring the clown trio to a certain area that's only available for that chapter, do you become unable to see that hidden event once chapter 3 starts?)
The old origin story was overhauled and rewritten. I wanted something a bit more grounded and believable.
This has me curious, because the starting cutscenes admittedly felt long-winded and just a step too much for "scientist woman ends up in immortal debauchery realm with new penis." I have to assume the overhaul is pretty extensive, because the itch.io update also makes mention of stuff like "if the island took standard currency, Jordan’s absurd wealth would let her steamroll through many mechanics" (meaning she technically has access to her wealth but can't use it) and "clashed with the storyline that the resort operates outside government jurisdictions in the game world." I could be wrong because it's been a while, but I don't remember the old versions making reference to Jordan still technically having access to her vast capital or if there was even a government (beyond the "Hotel Staff").