- Jan 8, 2018
- 10
- 10
Thank you, one on the front page was wrong.On the front page under spoiler
Password = diamondpage
you read my mind...guys i have to tell the truth ... the idea of this game is very exciting and at times very beautiful ... I love this kind of story ... but ... there are 2 updates that I don't play for fear of not finding content or doing always the same things ... please tell me what's new ... staying there for hours to find nothing afflicts me.... thanks all
Indeed the saves are in the "Game" folder, directly in "LibraryStory-0.96.5" folder. Not in appdata/local/ folder...Can anyone just tell me where the saves folder is located in windows? I've been looking for it but can't find which folder it's in the appdata/local/ folder.
As there had been a dozens requests regarding the changelog with noone answering, one can assume that there's no progression except a super boring emma story continuation - which can hardly even considered as an update.I've been away from this for awhile. Has the tentacle tree questline been merged with the main game yet, or is everything still separate?
To answer both questions:As there had been a dozens requests regarding the changelog with noone answering, one can assume that there's no progression except a super boring emma story continuation - which can hardly even considered as an update.
fuck these devs, srsly
Hmmm no - I never announce anything regarding 'next update' - Because I simply don't knowbut zelle, didnt you mention after the last update, that this update was announced to be about tentacle tree? Just curious what happened with that idea - not that I am disappointed for not having a continuation of this line as I am not interested in plants -but I fear that the next minor update, which will approx. take at least 3 months, will be about the tree only then
ahh now I see it, I just misunderstood your post about it, my fault.True story, true story, that how it is with patreons that pay to support the game and get access to content vote ->
BIG SPOILER AHEAD ... guess what the the outcome of the last patreon poll ended with?
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How do I get Belle to get fucked by the tree? I've buying tree jizz from her and watching her milk the tree, got her naked at night, but nothing else.Hmmm no - I never announce anything regarding 'next update' - Because I simply don't know
Unless the team(Latissa/Xaljio) have said anything in that regards officially! There was a tentacle tree update, but that is some time ago.
Current content with Tentacle tree is something like this:
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I don't believe that "other projects are terrible for this" is an adequate defence. Especially when I went out of my way to mention that this is a systemic problem with the industry. But being yet another person who is doing something bad, doesn't make the thing you do any less bad.Your words can be applied to almost all western games, its only very few developers that actually do a good job with delivering content compared to their income - But now that you are on the hunt for developers milking patreons, perhaps you should go after some that earn a bit more then 600$ per month? I can point you in the direction if you need some help.
There are developers of western games that take in from 10.000$ to 80.000$ per month with almost no content delivered when they do drop a patch - Which is usually after 3-9 months.
And therein lies the rub. As soon as they start asking for money from people, which they do in their game and other places, then they become professionals who have a duty to the people who give them money. The Patreon deal isn't "give us some money and we might turn out some stuff when we get around to it". The Patreon deal is "I am now going to treat this professionally and I require your help to get me to a level where I can support myself".Not really sure where you got the "be professional" from - The artist gets 600$ per month, how much work does that really apply to? How much work would you do for 600$ a month in hours? As a personal comparison , my job in IT - its 2 days of work.
These developers are without being offensive "amateurs" - They don't live for the income they get via patreon, they have other real jobs - This is a hobby/side job, call it what you want - for them to go fulltime the income needs to be much higher... that's common sense.
Its not that I don't agree with some of that - However there is not really any rule that says the team have to deliver x amount of content or how often they need to do this. Of cause the developer have an obligation to the patreons, which often are updated via news on patreon for when content is expected and if there are delays - Like all developers do.I don't believe that "other projects are terrible for this" is an adequate defence. Especially when I went out of my way to mention that this is a systemic problem with the industry. But being yet another person who is doing something bad, doesn't make the thing you do any less bad.
And therein lies the rub. As soon as they start asking for money from people, which they do in their game and other places, then they become professionals who have a duty to the people who give them money. The Patreon deal isn't "give us some money and we might turn out some stuff when we get around to it". The Patreon deal is "I am now going to treat this professionally and I require your help to get me to a level where I can support myself".
The moment you ask for money is the moment that you now have a duty to your customers to deliver. If these guys were trotting out this game at their leisurely pace over the course of the years and weren't on Patreon or made it EXTREMELY clear that updates will be irregular and that this was a very part time project then I'd have less of a problem. But that's not what they're doing. If you take people's money then you owe them a product, it really is that simple. Hell, that isn't even a game development thing and is a basic rule of life.
You can't get $6 a month or $600 a month or $600,000 a month and then claim that really you'll do it when you can be bothered. That's exploitation of your customers. They give money to get updates and for the game to be worked on. That's what they are paying for, in reality, and that's what developers should do.
Do you honestly expect a indie project developer, once they gain their first supporter and are making as you say even $6 that they should quit their jobs so they can work on the project full time? And then hope that their project will take off and gain a lot of support so they can actually pay for their needs? Because I think that this is quite unrealistic. Or you expect them to work their full time job, then work on this full time for another 8+ hours a day? Because this is quite unhealthy in the long run, and even if they are capable of doing that I would expect the quality of the work to do down. You really can't be that creative if you are completely exhausted after working your normal job.I don't believe that "other projects are terrible for this" is an adequate defence. Especially when I went out of my way to mention that this is a systemic problem with the industry. But being yet another person who is doing something bad, doesn't make the thing you do any less bad.
And therein lies the rub. As soon as they start asking for money from people, which they do in their game and other places, then they become professionals who have a duty to the people who give them money. The Patreon deal isn't "give us some money and we might turn out some stuff when we get around to it". The Patreon deal is "I am now going to treat this professionally and I require your help to get me to a level where I can support myself".
The moment you ask for money is the moment that you now have a duty to your customers to deliver. If these guys were trotting out this game at their leisurely pace over the course of the years and weren't on Patreon or made it EXTREMELY clear that updates will be irregular and that this was a very part time project then I'd have less of a problem. But that's not what they're doing. If you take people's money then you owe them a product, it really is that simple. Hell, that isn't even a game development thing and is a basic rule of life.
You can't get $6 a month or $600 a month or $600,000 a month and then claim that really you'll do it when you can be bothered. That's exploitation of your customers. They give money to get updates and for the game to be worked on. That's what they are paying for, in reality, and that's what developers should do.