so a few thoughts
Concerning this game, it's a collaborative effort, both patreon pages are in the OP. Xaljio is at 1.7k month, Latissa at 1k month. They don't get a free pass for working on more than one project at once, it's their decision and it is their responsability to handle everything. And that's the core of the problem here, the way they handle things. They suck at it.
Some of the dev's over there have 10K+ patrons and boast 25K$ a month revenue and have terrible turn around, he was in the under 1k$ a month rev range and puts out 2-4 updates a year-but most of his updates are decent size and he tests the livin crap out of his games so you don't see to many glitches if any.
So that probably concerns those other games, because as far as this one goes, it's kind of laughable. They update the game once a year if you're lucky, the update arrives several months later than originally planned, and it turns out it's about 1/3 of the promised size. It was specifically funny for this "0.92" update ; before it came out, the game had an incredible amount of "will be available at 0.92" stickers, and then when said update came out, it turned out that about half of those stickers were changed to "0.9
5". Maybe they hoped no one would notice?
If you'd like to see the releases more or faster- why not drop a buck in his hat instead of just crying about why your free fix isn't being fulfilled fast enough. Just a thought, sure I drop in here and browse around but I do pop about 30 bucks a month to a few folks over at patreon (xaljio included) because I enjoy what they've done so far.
I doubt that at this point, paying double (two patreon pages, remember) for a game that has been a land-Titanic for a while now is a good idea. First of all, I doubt the money would somehow fix their management issues, which is, again, their main problem. If they were a little more trustworthy, maybe people would feel a little safer investing in the project. This is no charity, no one has any obligation to throw a few bucks at someone because they created something. They're trying to sell something, and if they manage it wrong, they're not going to make much sales. Maybe it's working out with those other games, but here we're talking about Library Quest, and Library Quest is not a product worth paying several months in a row to get something that was much lesser than expected.
Second, I know of very-niche, underground fetish patreon pages ran by people all by themselves, with half or even less income than either of those two make, with a regular full-time job and so on, who manage to reward the people supporting them by actually giving them what they said they would give them, despite reaching a much smaller potential audience. Money is not always the issue, nor the solution. Right now, they don't have the trust of the people playing Library Quest, and that's their fault and their problem.
I don't look at it like "I'm payin so why aint I playin?", I'm more along the line of "I watched ya dance and here's a few bucks as thanks, think i'll enjoy the rest of my beer and you keep doin what your doin".
You do whatever you want with your money. If I had to throw a pity buck to anyone who's "dancing" in front of an audience, however small, then my arms would grow tired very quickly.