delayed again...what a flipping joke
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Hello friends!
Now we're working as fast and hard as possible, every minute counts (completely literally!). So... immediately to the point. We take another week for polishing of version 0.9. We already added all the content (except for one quest and some details of the mechanics), but there are too many bugs in the game. This was influenced both: by the new big events, and by the fact that we started introducing in this version some new systems - for example, new updated module for assembling of interactive sprites.
We really tried to make it in time, but now it's already obvious that either we will release 0.9 on the 11th with a bunch of bugs and omissions, or we need a little extra time. So the release for patrons will be on
19th of August, and for others -
on the 26th. Of course, this is very bad, we know it. And we are really apologize for posting such news!
We will indeed try avoiding such situations from now on. But, on the other hand - that's not something like "the release is postponed to the next month ...", no, that's only an extra week. And what's more important that we will draw conclusions from this situation for ourselves and definitely optimize our workflow for the future. So we hope, all this will benefit our projects in further.
Of course, sometimes there are some factors independent on us (like what Xaljio posted in the spring about), but otherwise - we intend to take a useful lesson from this negative experience, and even consider to make a special post on some these innovations (after the release of 0.9). The game development when this is done by just two people has its own specifics - both pluses and minuses. So we are seriously going to refine the workflow and reduce the number of cons.
Thanks a lot for your understanding and support! We sincerely apologize for such difficulties with this version of LS. But that really wouldn't be long now. See you soon. Sinserely yours Latissa and Xaljio.
P.S. As an apology, we will add into 0.9 one small event on the lake (it will not affect catching of bugs), which was planned for 0.92. We hope that this one will at least lighten up your negative impressions from like news.