Create and Fuck your AI Slut -70% OFF
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2.80 star(s) 13 Votes

EULLO

Newbie
Sep 30, 2024
20
20
23
These controls are shit fuck crap hot garbage. There is no full screen, when i move my mouse is seen, and i can click off the screen on accident when fighting.

Oh, and because the joypad controls are some how half bound in the game engine, it makes binding my own joy2key controls worthless.

Oh, and you can walk off the level at any unbidden door. This isn't a demo. It's a pre-alpha.

This needs fixed. Its unplayable.
I’ll take your feedback into account and make improvements in the upcoming major update. Thank you for your feedback.
 
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bangerdeeps

Newbie
Apr 20, 2020
89
80
91
Thanks for your feedback. Most of my experience comes from developing mobile games, and this is my first project for PC. My knowledge of NSFW games is still quite limited. I’m planning to release a major update to improve both the content and gameplay. And I think I’ll need to play more NSFW games myself too.
With that in mind, here are a few things that are often sore points for players of these kinds of games. For the most part, it's the UX stuff, but there are some content-specific things as well. Apologies up front - while my points are valid, I can get a little wordy at times. Sorry about that.

*Content* No Gallery of any kind - One of the most common issues. Players enjoy good gameplay, but let's be real - we're here for the H-content, and no matter how great it looks, plays, or how good the story, you might get 3 out of 5 if it doesn't have a gallery for the H-scenes - we're trying to make a sticky mess, ya dig? There are lots of games that are very mid, but they get 4 or 4.5 out of 5 just because they have decent H-content and a gallery to replay it. Galleries for your H-content are worth their weight in gold. And if, for some reason, making a gallery causes you any problems, the next best thing would be something like hard-coded save points right before such scenes that only activate in the load menu once a player sees them once. Not a great alternative, but it would be something rather than nothing.
--- Tangent: If you have H-content that isn't limited to specific scenes, such as traps or combat sexy time, you might consider a simulation room or something of the kind for the non-scene content. If some of your hottest material isn't in a scene, and your gallery only covers the contents of the scenes, it's a missed opportunity in my opinion.

*UX* Control scheme - I recommend providing a way to remap controls (proof of concept - someone already complained about controls). This is a UX thing. If it's easy to use or easy to reconfigure to make it easy to use, players are more likely to speak positively about the experience. The ability to reconfigure controls is a creature comfort, and most of the best games provide this feature.

*Content* Lack of diversity in fetishes - The biggest limiter to your audience size is what you're willing to put in the game. I'm not saying you should include anything you hate, but if it's things that you're indifferent to, at least consider putting them in. Ultimately, it's your game, but the more you put in, the more people you'll touch... or, umm... inspire to touch themselves...
For example, Scat is one of very few hard-limits I have, though I know it's a fetish in certain circles. It wouldn't be in a game I'd create. I'm indifferent to NTR and not really favorable toward Futa, but I'd be willing to put some of each into a game if it gave me access to a wider audience. If you build it, they will cum - hopefully several times.

*UX* View control - A couple have already commented about camera motion sensitivity or screen boundary issues, but my comment here is more broad than just sensitivity. Bad view angles, awkward camera motions at the wrong times, parts of the play area that limit camera motion or force a specific perspective and thus restrict a player's ability to see enough of the map to progress through an area or do a certain thing - players will take away a whole star just for bad camera control. If I wanna see her titties bouncing, but the camera is showing me a dude's asshole, you may as well be shitting on my face.

*UX* Sound effects and controls - It's really a shame when developers combine different types of sounds into a specific sound control, where a player might want to turn one sound type off and keep another. Like moaning tied to BGM, or general voice tied to general game sound effects. Maybe I don't want explosions, gunshots, clashing of swords, etc., to be all too loud, or perhaps I don't care about BGM, but I do want to clearly hear what a character says, or when he/she moans during a scene.

There's more than just this, but these 5 are probably the most frequent issues I've seen others complain about (and I've personally probably complained about at one point or another). And again, sorry for the word-bombing - I hope it wasn't too much.
 
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dtnmangry

Member
Jun 1, 2020
171
79
127
Lmao, the animations are from Nioh...
My only gripe with how it looks right now is that it's in Unity. The engine is so antiquated. Oh well hope the shading can get better as the game is developed
 
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JoeTermin

Member
Dec 24, 2017
304
1,430
308
Thanks for your feedback. Most of my experience comes from developing mobile games, and this is my first project for PC. My knowledge of NSFW games is still quite limited. I’m planning to release a major update to improve both the content and gameplay. And I think I’ll need to play more NSFW games myself too.
I'd recommend to try this one [The Knight Girl and Dungeons] since it's very close in style to your game and is also made with Unity, so you can borrow some ideas from it. To clarify, it's not an amazing game, so don't just copy everything as-is, but you can use it as a good baseline for NSFW as there are a few things it does well like the H-scene game overs and outfit selection.
 
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EULLO

Newbie
Sep 30, 2024
20
20
23
Lmao, the animations are from Nioh...
My only gripe with how it looks right now is that it's in Unity. The engine is so antiquated. Oh well hope the shading can get better as the game is developed
Yes, that’s true my original intention was to make it like Sekiro, but it was quite difficult for the animation artist to use it as a reference. In the end, I chose Nioh instead, because it allows us to review the skills and movements more clearly.
 

EULLO

Newbie
Sep 30, 2024
20
20
23
With that in mind, here are a few things that are often sore points for players of these kinds of games. For the most part, it's the UX stuff, but there are some content-specific things as well. Apologies up front - while my points are valid, I can get a little wordy at times. Sorry about that.

*Content* No Gallery of any kind - One of the most common issues. Players enjoy good gameplay, but let's be real - we're here for the H-content, and no matter how great it looks, plays, or how good the story, you might get 3 out of 5 if it doesn't have a gallery for the H-scenes - we're trying to make a sticky mess, ya dig? There are lots of games that are very mid, but they get 4 or 4.5 out of 5 just because they have decent H-content and a gallery to replay it. Galleries for your H-content are worth their weight in gold. And if, for some reason, making a gallery causes you any problems, the next best thing would be something like hard-coded save points right before such scenes that only activate in the load menu once a player sees them once. Not a great alternative, but it would be something rather than nothing.
--- Tangent: If you have H-content that isn't limited to specific scenes, such as traps or combat sexy time, you might consider a simulation room or something of the kind for the non-scene content. If some of your hottest material isn't in a scene, and your gallery only covers the contents of the scenes, it's a missed opportunity in my opinion.

*UX* Control scheme - I recommend providing a way to remap controls (proof of concept - someone already complained about controls). This is a UX thing. If it's easy to use or easy to reconfigure to make it easy to use, players are more likely to speak positively about the experience. The ability to reconfigure controls is a creature comfort, and most of the best games provide this feature.

*Content* Lack of diversity in fetishes - The biggest limiter to your audience size is what you're willing to put in the game. I'm not saying you should include anything you hate, but if it's things that you're indifferent to, at least consider putting them in. Ultimately, it's your game, but the more you put in, the more people you'll touch... or, umm... inspire to touch themselves...
For example, Scat is one of very few hard-limits I have, though I know it's a fetish in certain circles. It wouldn't be in a game I'd create. I'm indifferent to NTR and not really favorable toward Futa, but I'd be willing to put some of each into a game if it gave me access to a wider audience. If you build it, they will cum - hopefully several times.

*UX* View control - A couple have already commented about camera motion sensitivity or screen boundary issues, but my comment here is more broad than just sensitivity. Bad view angles, awkward camera motions at the wrong times, parts of the play area that limit camera motion or force a specific perspective and thus restrict a player's ability to see enough of the map to progress through an area or do a certain thing - players will take away a whole star just for bad camera control. If I wanna see her titties bouncing, but the camera is showing me a dude's asshole, you may as well be shitting on my face.

*UX* Sound effects and controls - It's really a shame when developers combine different types of sounds into a specific sound control, where a player might want to turn one sound type off and keep another. Like moaning tied to BGM, or general voice tied to general game sound effects. Maybe I don't want explosions, gunshots, clashing of swords, etc., to be all too loud, or perhaps I don't care about BGM, but I do want to clearly hear what a character says, or when he/she moans during a scene.

There's more than just this, but these 5 are probably the most frequent issues I've seen others complain about (and I've personally probably complained about at one point or another). And again, sorry for the word-bombing - I hope it wasn't too much.
I really appreciate your feedback. There’s something I’d like to hear your opinion on. I’ve received quite a lot of suggestions to change the main character to a male. What do you think about this idea?
 

PM21

Member
May 1, 2018
151
226
228
Camera really needs to be centered for any future updates to not feel super irritating to play. Having to right click to center the camera, it's hard to explain. It's like my mouse cursor (which is always visible as others have mentioned) moves at my current DPI which is faster than the character look speed, so my mouse ends up in the corner all the time at the edge of the screen which prevents me from re-centering the camera, like I'm always fighting it. Also, can you make the control menu disappear with any button?
 
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Sarah Ali

Active Member
Sep 14, 2023
720
1,124
268
Looks good, I guess. But will this game work/play smoothly on my pre-historic laptop with integrated graphics?
 
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2.80 star(s) 13 Votes