Thanks for your support, it is a bit harsh for sure... I will continue neverthelessMan people are being awfully harsh on a new developer just learning the craft. It looks interesting to me and I hope he isn't too discouraged to continue.
Thanks for your support, it is a bit harsh for sure... I will continue neverthelessMan people are being awfully harsh on a new developer just learning the craft. It looks interesting to me and I hope he isn't too discouraged to continue.
yes..... but who is alita? and is she hidden in the unfinished basement? and why? and, what about naomi? << not in the game, i just wonder how many will get this reference hahawhat kind of incest will there be in this game: brother and sister, mother and child?
Alita? Don't know...maybe... we'll see .yes..... but who is alita? and is she hidden in the unfinished basement? and why? and, what about naomi? << not in the game, i just wonder how many will get this reference haha
oh yes since english isn't your native language, just a hint, use say instead of tell. ex: you tell me that now? would be correct.... you tell to me that? incorrect, you say to me. correct.
Alita sounds to me to be an imaginary friend or perhaps an alter ego for Olivia.yes..... but who is alita? and is she hidden in the unfinished basement? and why? and, what about naomi? << not in the game, i just wonder how many will get this reference haha
oh yes since english isn't your native language, just a hint, use say instead of tell. ex: you tell me that now? would be correct.... you tell to me that? incorrect, you say to me. correct.
haha yea that was funny but not where the reference comes from, it's from the electric company's 'love of chair' skit naomi was the director or someone involved with making the show.Alita sounds to me to be an imaginary friend or perhaps an alter ego for Olivia.
Your Naomi reference just weeds out the youngsters among us. Carol Burnett's "As the Stomach Turns" skits came to mind immediately. Hmmm... I wonder how well a RomCom game with the same name would go over.
Definitely needs a proof reader and the use of an English spell checker, though. Still understandable, but some lines are hard to read (it does kind of break immersion when you read a line and Yoda's voice pops into your head).
Graphics, except for that first screen (vehicles look like some kind of cross from the Jetsons cartoons and Mad Max, and the incomplete whatever-that-is in the street in front of the house), are... passable. The character designs do kind of grow on you the longer you play.
My only real complaint is the MC's hair. It looks like he's wearing a wig over a knappy skull cap.
Some small inconsistencies in the story line as well.
It's a 7 hour trip to arrive at the manor, but his mother is waiting at the FBI office immediately after the arrest when it would have been immediate, spur of the moment event.
When he leaves with his mother, they immediately hit the road. Maybe add a single scene or dialogue where the FBI agent has him pack a bag before they leave for the office. Otherwise, he arrives with no luggage and no clothes except what he was wearing at the time.
She already has a room remodeled for him even though she would have had no prior knowledge of him being found.
The MC is using a name that apparently wasn't his given name, but Iris knows his name when they first meet.
Edit: even though they are said to rarely leave the manor, yet Angela has tats?
Overall, not a bad first release and the amount of content is more than a lot of games reach months after their initial release - if ever. The only "bug" I saw was the Rebecca event I'd mentioned on the prior page.
God, now I really feel old - maybe because I am. As the Stomach Turns predates that by about 5 years and that was the ending line for every episode. Mom was a big Carol Burnett fan and we watched it every week.haha yea that was funny but not where the reference comes from, it's from the electric company's 'love of chair' skit naomi was the director or someone involved with making the show.You must be registered to see the links
also you can youtube the clips of it haha it was so ridiculous it was funny back then.
also i miss johnny carson's 'edge of wetness' skit
Man, is this site turning into Geritol hour? and a one and a two...Some small inconsistencies in the storyline as well.
It's a 7 hour trip to arrive at the manor, but his mother is waiting at the FBI office immediately after the arrest when it would have been an immediate, spur of the moment event.
Come to think of it, most of the inconsistencies right now could be explained away with a single line of dialogue.Man, is this site turning into Geritol hour? and a one and a two...
It's good to see us boomers interested in this modern genre.
I see this issue in many foreign made games. the cultural differences hinder the storytelling and also the less experienced storyteller. There can be all sorts of reasoning about the timeline inconsistency. In the AVN world, over-explaining bogs down the story. (I've been accused of being an over-explainer, but let me explain why that is an unfair statement.)
For example, the time between Joseph killing the MC's dad and where the story starts could have been weeks or months. just saying. The reason this all happens is my head scratcher. Joseph going to get money from the people he's been avoiding for 17 years. But I shouldn't get bogged down in those things.
I think the game has promise, including AI is cool IMO. Right now, we are experiencing the evaluation of a different medium for storytelling. We are in the midst of change.
if [mc_name] = "Conrad":
mc_name "Yes! Nice to meet you! You already know me?" #current line
else:
mc_name "I suppose so, but I've been known as [mc_name] as long as I can remember. Nice to meet you!"
That's all I'd been able to get as well.I commend you for pretty good graphics and animations in your first game. The play is simple enough not too grindy.
I have played for several hours, and have 1 lust on Olivia and Alyssa, but don't seem to be making much progress on the others. Should I just keep doing the same actions? How far can we take the lust points, and is it a matter of repeating actions to accumulate some kind of count?
I think you are doing well with the game. Don't let the trolls wear you down.
label using_show_hide:
scene bg1
show pd1
mc "blah, blah, blah"
hide pd1
show pd2
npc "blah, blah, blah"
hide pd2
scene bg2
Hello and thank you for your support!I commend you for pretty good graphics and animations in your first game. The play is simple enough not too grindy.
I have played for several hours, and have 1 lust on Olivia and Alyssa, but don't seem to be making much progress on the others. Should I just keep doing the same actions? How far can we take the lust points, and is it a matter of repeating actions to accumulate some kind of count?
I think you are doing well with the game. Don't let the trolls wear you down.
It seems this one must be corrected, at night you have to go in the living room instead of her room to trigger it.how do you get thelast scene with rebecca in the living room (shes always with olivia)? ive gone through a month with nothing new can someone help? thanks
Thanks for the advice, as I learn new things everyday, I know I should make some polish in the code.That's all I'd been able to get as well. Once I got their affection and love points maxed, they just had a default action wherever I found them on the map. I think we'll need to wait for the next chapter before we can get more or be able to get the advantage of having them. I did a quick thumb through of the code and didn't see any lust variables being used as a qualifier yet.
==========================
0ptimus
As I was thumbing through the code, I noticed a major error on your part.
Each paper doll/overlay is being loaded with "show" with no matching "hide" following.
Not using "hide" will leave every paper doll/overlay picture loaded in memory. Depending on each user's system memory, this can cause slowdowns or even crashing as the memory is filled.Code:label using_show_hide: scene bg1 show pd1 mc "blah, blah, blah" hide pd1 show pd2 npc "blah, blah, blah" hide pd2 scene bg2
thanksIt seems this one must be corrected, at night you have to go in the living room instead of her room to trigger it.
I will fix it in the next update.