After playing through what I think is the majority of the content, I have a few comments.
As I've said earlier in this thread, English isn't the writers first language so there are a bunch of grammatical errors. That said the writing itself isn't half bad at all. I like the story, the mystery. This could use a good English speaking editor though.
Gameplay wise the concepts all mostly work. This really needs a time skip function though, and your script for resetting things daily only occurs if you sleep, which you don't do 90% of the time because you can only sleep if you have like 35% energy or something. I also couldn't figure out how to consistently sleep at Elsa's house, sometimes the option was there, and other times it wasn't.
My other gameplay suggestion would be to change the "Diary" to something that tells you what your current objectives are. Sometimes figuring out where to go or what to do is so obscure it's nigh impossible to find, like when you need to get molasses, you need to have had sex with Nancy, which requires you to see her a certain number of times in the pub; though maybe you should just not require this step in order to progress the main story.
Code wise, there have been many improvements over the last few versions. But you've gotten yourself into trouble mixing switch macros with if statements. Quite a few passages didn't work at all because the placement of closers was incorrect (like a <</switch>> being seeded inside of an if statement). These are solvable though.
What I find odd is the duplicate passages. You've made your work much harder for yourself by duplicating the entire mansion area. I would think this would be simpler if you used if statements or switch macros to accomplish the same thing.
After getting Sara's panties, I ended up in an alternate version of the mansion, and things started to really break down. The garden passage was a complete mess, because there was a bunch of broken switch and if branches involving the maze entrance. I'm guessing this whole section is just unfinished though, because there doesn't appear to be a way to get out. The code references a variable that lets you go through a hole in the fence, but I don't know how to trigger this.
I managed to do it by "fixing" the conversations with the maze guard (it looks for a variable that is never initialized), and getting him to chase me, but then oddly I skip the section to talk to Elsa to get help.
Also, in the alternate mansion sections, the pool link is active and busted. And in the garage is a broken link to talk to Nancy.
Again, like what you've got. Needs a bug fix pass, but that's not uncommon so don't feel bad!