3.20 star(s) 15 Votes

-CookieMonster666-

Message Maven
Nov 20, 2018
14,196
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Weird ragebait mechanics, the uncontrollable video animations were already a pretty big downside so having the censored/blurred ad segments in the middle of them simply makes this game not worth the time. Are people actually playing this over other games on this site? I feel like I'm missing something
You're missing a couple of things, I think. Firstly, I'm not really certain what you consider "ragebait mechanics"; the game doesn't really have a set of controls someone needs to learn or anything. If you could elaborate that might be helpful. However, I do have an idea of what you might mean.

Secondly, this temporary censoring practice has been standard for awhile now with Pixieblink's games. He has a roughly 2-week period after uploading here (often it's more like 10 days or so) of the game being censored with suggestions to support him. After that short period, though, he releases an uncensor patch himself which then removes the nag messages and censoring. So whenever this releases, if that's the "ragebait" you're describing, just wait a little longer for his patch to show up and then it won't be censored anymore after you apply the patch.

And to your final question, in the reactions to the OP itself, 124 of 143 total (86%) are positive in one way or another (e.g., hearts and likes are both positive). That would seem to indicate that generally this is positively received and enjoyed by those who play it, despite the temporary censoring each release.
 

v-m-n

Newbie
Nov 7, 2021
19
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Secondly, this temporary censoring practice has been standard for awhile now with Pixieblink's games. He has a roughly 2-week period after uploading here (often it's more like 10 days or so) of the game being censored with suggestions to support him. After that short period, though, he releases an uncensor patch himself which then removes the nag messages and censoring.
Starting with version 1.5, this is no longer true. How many days have passed without uncensor? 37?
 
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moskyx

Forum Fanatic
Jun 17, 2019
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Spanish translation updated / Traducción al español actualizada - v1.6

*** UPDATED POST 2025-JAN-21 ***


Traducción al español - 100% manual - v1.6

Como siempre, hay que descargar e instalar el juego original y luego descargar y extraer la carpeta "game" del parche y pegarla dentro de la carpeta donde hayáis instalado el juego. No se reemplazará ningún archivo y el juego arrancará ya en español. Se puede cambiar de idioma en el menú Preferencias.

---

Spanish translation - 100% manually translated v1.6

As always, you have to download and install the original game, then download and extract the "game" folder from the patch and copy-paste it into the same folder you've installed the game. No files will be replaced. The game will start in Spanish, but a language switch option will appear in the Preferences menu.
 
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Bob69

Uploading the World
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Mar 2, 2019
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The Memory Machine [v1.6] [Pixieblink] - Compressed

Win/Linux [569 MB]
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Mac [563 MB]
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hoborg

Active Member
Jul 8, 2017
782
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Oh damn, you finally put it on itch so I can slide you some money Pixieblink.
I've been waiting on an option other than Patreon.
Thanks for letting me give you money. :p

e:Threw in some extra for the other games I enjoyed.
e2: And the Itch launcher fails to install it.
 
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Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
3,407
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Oh damn, you finally put it on itch so I can slide you some money Pixieblink.
I've been waiting on an option other than Patreon.
Thanks for letting me give you money. :p

e:Threw in some extra for the other games I enjoyed.
e2: And the Itch launcher fails to install it.
The "Itch launcher" ???

Whut's that?

I could be because the game is now over 1gb, the magic dunno wtf is going on with them file size limit. I have to ask them for special permission to up my file size limits, which I did. Twice. A few months a go. About a month apart. Obviously I'm still waiting on the grand Pu-Bah over there to click whatever fucking buttons that need to be clicked so I can upload the game without getting rejected because it's "too big".

That's why the file is listed on an external link instead of being hosted on Itch.

Download, unpack, click the renpy icon. Let me know if you're experiencing any difficulties.


And thank you for supporting the game, it's very much appreciated.
 
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neuroparenthetical

New Member
Jun 30, 2024
5
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While I personally feel like this was explained well enough in the game, maybe some feel otherwise. The concept is meant to be that the memories are downloaded and stored, but then (especially based on the doctor's video game idea) there's an extrapolation of and expansion on the actual memories. That allows it to be a navigable, interactable world for the one viewing the rendered model of the past.
The dude in the present-day timeline slaps on his goggles and says to himself words to the effect of, "Okay, time to see if there's anything good in here that can be made into a video game."

That strongly, strongly suggests that he's reviewing the data he actually got from the subject's memory, and the timeline -- as in, the lack of virtually any time at all between him extracting the memories and reviewing them -- further supports that implication.

One reason I called it a complete self-own is because just a tiny bit of extra effort would've smoothed it out completely.

WHY are VN's are full of human shaped furry critters, chicks with huge donkey dicks, women with breasts the size of watermelons and men with penises that could never technically fit in their pants? Not to mention all the chicks are smoking hot. Where did all the ugly ones go? And why are almost all of the characters fresh out of College?

These things shall forever more remain one of life's great mysteries.

A couple of thousand years from now when Archeologists are digging up our stuff I'm pretty sure it's going to confuse the hell out of them.
Because there's a difference between external consistency and internal consistency. If you don't understand that, maybe other people giving you the benefit of the doubt in this thread should reconsider.

"There are dragons in this story. Yeah, there are no dragons in real life. Deal with it."

That's about external consistency -- an explicit violation thereof that the potential reader/viewer/player can either accept or reject outright.

"Days and nights on this planet are only twenty minutes long apiece, regularly alternating. Clearly I know that that's not how it works in the real world. Oops, I had other things to deal with and suddenly it's been daylight for six hours straight in this fictional world of mine. Oh well. Fiction sure is crazy, right?"

That's a violation of external consistency at first... but then it leads to a violation of internal consistency.

On a broader note, if you were in such a hurry to get to the "game within a game that's the actual game that I think my players want to play," and you apparently have zero interest in playing with or seriously interrogating the concept of memory... why even bother with all that setup in the first place? Even if it's one of your darlings for some reason, you should consider killing it.

You didn't really want to limit the material to the older woman's memories. You didn't even want her to be the focal/anchor character. You didn't want to explore the idea of "changing the past" in a subjective sense as a form of therapy. You didn't want to challenge players on any level with the fact that memories are difficult for people to consciously, proactively change.

If the game you made had just straight-up been the "game within a game yadda yadda," what would have been lost?
 

Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
3,407
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768
The dude in the present-day timeline slaps on his goggles and says to himself words to the effect of, "Okay, time to see if there's anything good in here that can be made into a video game."

That strongly, strongly suggests that he's reviewing the data he actually got from the subject's memory, and the timeline -- as in, the lack of virtually any time at all between him extracting the memories and reviewing them -- further supports that implication.

One reason I called it a complete self-own is because just a tiny bit of extra effort would've smoothed it out completely.



Because there's a difference between external consistency and internal consistency. If you don't understand that, maybe other people giving you the benefit of the doubt in this thread should reconsider.

"There are dragons in this story. Yeah, there are no dragons in real life. Deal with it."

That's about external consistency -- an explicit violation thereof that the potential reader/viewer/player can either accept or reject outright.

"Days and nights on this planet are only twenty minutes long apiece, regularly alternating. Clearly I know that that's not how it works in the real world. Oops, I had other things to deal with and suddenly it's been daylight for six hours straight in this fictional world of mine. Oh well. Fiction sure is crazy, right?"

That's a violation of external consistency at first... but then it leads to a violation of internal consistency.

On a broader note, if you were in such a hurry to get to the "game within a game that's the actual game that I think my players want to play," and you apparently have zero interest in playing with or seriously interrogating the concept of memory... why even bother with all that setup in the first place? Even if it's one of your darlings for some reason, you should consider killing it.

You didn't really want to limit the material to the older woman's memories. You didn't even want her to be the focal/anchor character. You didn't want to explore the idea of "changing the past" in a subjective sense as a form of therapy. You didn't want to challenge players on any level with the fact that memories are difficult for people to consciously, proactively change.

If the game you made had just straight-up been the "game within a game yadda yadda," what would have been lost?
You're correct. After 4 YEARS of working on my other game A Father's Sins (A very serious story first game) I felt like it was time for something a little lighter. The Dr. with the memory machine is simply intended to be a common foundation for future game franchises, not a deep dive into the complexities of the human memory.

Once this game has run it's course and is completed,
drum roll please...

The Memory Machine part II - The misadventures of Timmy Bumpkin.
Way back in 2004. Or 1972? A hippy flashback with hairy stoner chicks driving Scooby Doo flower power love vans would be fun.

explore the idea of "changing the past" in a subjective sense as a form of therapy.
Now THAT is an interesting idea.
 
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Pixieblink

Engaged Member
Game Developer
Jul 13, 2019
3,407
7,404
768
Weird ragebait mechanics, the uncontrollable video animations were already a pretty big downside so having the censored/blurred ad segments in the middle of them simply makes this game not worth the time. Are people actually playing this over other games on this site? I feel like I'm missing something
How would you like the animations to be "controllable"?

I'm certainly open to any suggestions that would improve the game.
 
3.20 star(s) 15 Votes