So I gave this a try, and it looks like it has some potential.
The Good
Movement is really smooth, jumping and sliding around is a lot of fun~
The combat is very basic right now, but I can see where the potential is being set up for it getting more complex and entertaining down the road.
The concept plays well to my tastes. There's these natural talents out there in the world, your character just happens to be one of them.
Good character designs~
Wishlist
The walking noises are aggravating. I would love to be able to turn off that specifically without turning off ALL sound effects(like, I want the audio cues for attacks and such!)
Basically having to just spam Rest in his room to get to the next time period for the event is...offputting. This will partially be alleviated when there's more content, ofc(can talk to one person in the day, another in the evening, etc), but I'd also like to see other spots around town or the surrounding area to do a Pass Time event. Sword practice, hang out at the bar/lake/wherever, etc. Something to ensure it's not just a series of "Do Thing -> return to room" as the entire game. If this is already planned, then great!
I'll probably wait a few updates before poking at this again(just how I do things, really), but so far this is going right on my "Keep Tabs On This One" list~ Good job!