ok so just that you know this dev dont play with skinny models at all,everything in his portfolio come with alsmot bimbo size,but his portrait of erotism is amzing,even withthis dimensions.models are top nocht even for comic landscape,,ofc not everyone enjoy this kind of tastes but,i wasnt either and i willl say is something you aqcuire through time and experienceI remember reading a comment somewhere pointing that all women in the game have a very similar breast size. Didn't noticed that before. Possibly because I grew up watching He-Man and She-Ra, and back them all character had mostly the same body. For toy manufacturing reasons. So, not a problem to me. I suppose could help to add a bit more variety in that field, in future characters, but is really not essential.
The timing in the game is something else that I saw people mentioning as a negative. It is subjective, to me the pace is very pleasant.
Main character is gaining power fast, but by the point when the game leaves us he is still lost in a big world where he is a small fish. Powerless, in many aspects (what is the right way to start a power fantasy, in my opinion). His life is in danger, but we know that from our external point of view, and he does not.
There is the mistery about immortality. The confict between the chauffeur and her owner that remains a mystery for us still. Many reasons to want to continue the story, beyond the obvious (erotic power fantasy).
My favourite touch in the story is about worldbuilding. Hereditary Magic Systems always raise this tricky question about "how everybody isn't a mage?" since magic is usually a great tool for survival (and for winning the competition for reproduction). If it is genetic, non-mage should be out of the game since a few generations after magic became a thing. They solve this issue beautifully.
Either never (ENF did put this game up for adoption) or very very slowly coming (ENF earns most of their money on comics, so thats where most of their effort goes to)whens the update?
will be a revamp for steam? i think this one can do better much better with the steam spotlightJust a quick post with a 'declassified' pic from Patreon to keep the thread alive, celebrate the summer, and reward everyone who is still checking in from time to time.
I'm afraid I don't have much news; Flavio is still working on the revamped version, but since he is working alone and in his free time, progress is moving at a snail's pace.
A few people came forward and offered to help, but unfortunately, none ever delivered even a single panel. We were ignored by all the professional artists we contacted to offer them the project.
Our hope is that by publishing the revamped version and gaining our 15 minutes in the 'recently updated' spotlight, the project may catch the right people's eyes.
All in all we keep the dream alive and hope for a stroke of luck; I really feel like we're due one.
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Is their anyway we as a community can help with the progress of the game like contacting other artists within the scene to potentially get on bored with the project If so where can we direct them to get in contact with you directlyJust a quick post with a 'declassified' pic from Patreon to keep the thread alive, celebrate the summer, and reward everyone who is still checking in from time to time.
I'm afraid I don't have much news; Flavio is still working on the revamped version, but since he is working alone and in his free time, progress is moving at a snail's pace.
A few people came forward and offered to help, but unfortunately, none ever delivered even a single panel. We were ignored by all the professional artists we contacted to offer them the project.
Our hope is that by publishing the revamped version and gaining our 15 minutes in the 'recently updated' spotlight, the project may catch the right people's eyes.
All in all we keep the dream alive and hope for a stroke of luck; I really feel like we're due one.
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Absolutely; spread the word. If we could have a handful of folk just creating a few renders every week that would be enough to keep the the project progressing at an acceptable pace.Is their anyway we as a community can help with the progress of the game like contacting other artists within the scene to potentially get on bored with the project If so where can we direct them to get in contact with you directly
I started following Daz3D's tutorial on Youtube a few months ago. In the meantime I upgraded my GPU, collected assets and started writing a script for my first scene(s).Absolutely; spread the word. If we could have a handful of folk just creating a few renders every week that would be enough to keep the the project progressing at an acceptable pace.
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Thanks! Once you have a bit of practice under your belt, just send an email to Flavio at info@adventuresinenf.com. By now, he has the whole 'onboarding package' down to a science, with all the assets, models and test scenes ready for downloadI started following Daz3D's tutorial on Youtube a few months ago. In the meantime I upgraded my GPU, collected assets and started writing a script for my first scene(s).
Guess I am to much of a novice at this point to be of any help, but just so you know: I would be thrilled to learn while assisting on this project.