Minor issues.
Maybe add a dyslexia font.
When naming the “father” it should mention if it would be used as a last name or first name. My parent's church had a priest whose name was Father (last name), the guy who replaced him was Father (first name).
The top of each passage would be nice to always be at a specific place. Example is going from seeing the monastery and then walking up the road, the smaller box is moved down a bit compared to the larger.
I feel the click on them tip should happen much earlier. As with a tip about clicking yellow words.
“not to relax in a comfy bedroom” : comfortable (I feel that the father wouldn't be using such shortened language)
but when coming to the monastery, you were not prepared to see so many young and attractive women : (this portion reads a bit off, maybe with the removal of “when” it would read better.)
Wish some stat gains would be described a bit better, like needing X amount of lust before getting X of temptation, or how resistance works with it.
I know this is a first release and the game needs to follow the story, but it kind of hurts the player to be unable to raise corruption/sin without those story portions. The first time sure, having to wait again for the second kind of feels bad the player doesn't control their stat gains.
Very well written, if a bit wordy.
First time I hear about dyslexia fonts, but looking it up, they recommend Arial which I include.
First or last name, like you said, could be different. It makes no difference in the game, so it's up to the player what he wants the MC to be called.
If you turn off passage centering in settings, it should always start at the top.
I've heard that suggestion before and I could put the click on pics/vids tip earlier, but I think it's easier for people to remember it when there is a girl in the pic instead of a pic of a fortress or something. We're talking about less than 10 clicks after starting the game before the tip comes.
You're right. I changed comfy.
I'll try it without the "when". I think I remember that sentence being one of those that took a while to figure out and yet it's not great. Writing is hard sometimes, especially when you try to be concise, as I have a tendency to get wordy, as you note.
Having an uncorrupted priest suddenly go down a path of corruption needs something to trigger it. That said, there is more than one reason for the corruption increase being tied to story events like that in v0.1. Another is that I didn't want to complicate things too much for the first release. But I agree on your general point, and I hope to be able to have a less linear/forced feel in the coming updates.
Thanks for the feedback.