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VN Ren'Py The Moorcock Incident [Dev Thread] - Big Titty Snobbish Girl Slow Corruption

5.00 star(s) 1 Vote

osanaiko

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Jul 4, 2017
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In between the random jumble of requirements on my time that comes from trying to be an adult, and then "slacking off" playing games with friends, and THEN snatching an hour or two here and there to work on art for TMI, I do get time to ponder questions about the other aspects of the game. And I've written some of them down.

I am by definition an amateur at this stuff, so my thinking is all theoretical and comes from distillation of many posts by other people and more serious sources like blog posts from some randos, or even occasional interviews with actual authors. Basically, don't take any of this as gospel, your mileage may vary.

Here's some topics that I think about. I don't expect answers or discussion. And honestly it's probably just Too Long Didn't Read...

* What will make it fun to play?

More generally, why are some games FUN and others are a chore to slog through? Any game that makes it to a playable state has 100s of hours invested... did the developers not WANT to make something fun? or they do want to do so, but don't know how to "bottle the lightning"? Why do I think I can succeed at that aspect when clearly many other can't? Thinking objectively, there's probably nothing special about me, and the other developers are probably not stupid or lazy... so does that mean there's some aspect of luck?


* How much story should I be writing?

I find myself imagining a "vibe" for sections of the story.... but when it comes to turning that into words on a page, lines of dialogue... it's much harder than it seems. But I don't want to just have a stupid "one paragraph of backstory and here is the heroine on her knees facing a dirty dick" type thing.
One of the aspects of On Edge that is absolutely crucial to why I loved the concept was the somewhat slow introduction of the situation (weird and pornlogic as it is) and the certain amount of *effort* (running around RPGM style, clicking things) that the player must put in before there is any sexual action payoff.
Personally I don't enjoy games where you have a chick jump on your MC's dick with no *effort*. It just becomes like watching a porno clip then, except more clicking and less tattoos. In VNs and KNs, that effort might be reading a bunch of story first, although again, that's not terribly far from reading a H-manga in many ways - most of these games have very little choice about what happens. And that lack of choice comes from a hard truth that I am learning as I try to make this stuff myself... every branch you allow the player to take increases the amount of game content required - and the bigger the difference the choice makes, the more and more it increases the pain.
Wait, how did I get so sidetracked from the orignal question...


* How can I represent the character's personalities without making it dumb and heavy handed? Does it even matter that they have personalities?

no notes.

* Does anyone other than me even care that there is a (perverted and pornographic) logic to the events in the game? That the series of choices made by the characters might be considered "reasonable" by an outside observer, given the circumstances at the time of those decisions?

I fucking hope so.
Regardless, I'm making this project to satisfy myself primarily. If other's enjoy it then great, I will have succeeded at my two goals: prove that I can make a game, and give something back to the h-gamer community. Will I ever ask for support? not sure - i'd hate for this to become more of a "just a second job" than it already feels like sometimes.


* Are the dumb jokes or mish-mash of stolen ideas inspirations going to add anything to the project? or is it just busy-work that will be ignored by the majority who will be SKIP SKIP SKIPPING to get to the gloryhole scenes?

Again, I hope so. I like dumb jokes, and semi-pop-cultural references. No skibidi toilet though, I promise.


* Why the fuck am i so caught up in mimicking darkcookie style?

It adds so much more work to the AI art process... I remember when I started this project 1 year ago there were basically almost no games with AI art on the Latest Releases page. Now it seems that they are about 1/3 of them, and they are immediately obvious even from the thumbnails. Have I missed the boat? Will my little project get tossed into the same "shit tier ai slop" category?


* Why can't I just sit down and spend more of my leisure time on making this project instead of doomscrolling dumb shit, or getting pulled into online shooted matches with friends?

I read a comment on 4chan /aco/ just yesterday that said:
"You ever had a school assignment due for a subject you don't give a fuck about? That's what WEG development is like all of the time".
And it's very close to the mark, although I think there is a caveat needed - the first 1-2 months is very different because then you are fucking excited about the process and want to do it more and more.
But once that initial burst of enthusiasm for the new hobby is over... then it becomes a grind and your brain (mine at least, and by the mountains of evidence of abandoned v0.2 games around, many other devs' brains) somehow avoids doing the work and shifts your attention onto other things, even when you have a vague sense of guilt about not continuing the project you were so keen about...
The devs who somehow manage to keep grinding content for months and years... they are just built different.
Maybe I don't have enough autism (Full Disclosure: I don't have any... or at least no more then any other lifelong introverted nerd). Maybe I should swallow ritalin like those grindset asian ivyleague kids and sit down for 8 hours and create 3 dozen images. Then that would be podracing!

Meh, enough ramblings. Thanks for comeing to me ted talk, it's bedtime now. :sleep:
 
Last edited:

Heavenly6

Newbie
Oct 3, 2019
24
51
Being an adult is the worst some times. But booze and porn games helps get through the slog.

* What will make it fun to play?
Just do you boo. If its something you like there is a good chance given where you are others are gonna like it. Just remember you dont gotta please everyone. At the end of the day if you can enjoy what you're doing thats the most important thing.

* How much story should I be writing?
I often find myself in the position of having great ideas but not sure how to go about it myself. So you're not alone there by any means. As far as story / pornlogic i like to have that in the games i play as well. After all if there is no story then just a quick google of bobs and vagine would be the default.

* How can I represent the character's personalities without making it dumb and heavy handed? Does it even matter that they have personalities?
Personally im a fan of corruption and for that you have to have a personality to corrupt, know what i mean? :p.

* Does anyone other than me even care that there is a (perverted and pornographic) logic to the events in the game? That the series of choices made by the characters might be considered "reasonable" by an outside observer, given the circumstances at the time of those decisions?
Refer to my previous responses :p.

I could keep going but i think you get the idea of my two cents. As im pretty sure ive said before if you're even putting in half the effort toward TMI as you do for this dev thread with project updates and stuff im sure its going to be a great game. And as i know ive said before im personally ... on edge (ba dum tish) waiting for a playable release.
 

osanaiko

Engaged Member
Modder
Jul 4, 2017
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Stardate 20250220, Captains notice to Crew of UEFSV Moorcock:

I discovered something new today.

I was getting started with a session of image gen and working on the game, and expected to get something like this:

1739974142956.png


But I accidentally used the wrong SDXL finetune model (JuggernaughtXL instead of PonyDiffusionXL_V6) with the Summertime LORA and my standard prompt pattern for Juliette. And it gave some interesting results...

1739972552749.png 1739972563601.png

Live action version of The Moorcock Incident coming soon! (not!)

~~~~~~

In other news... I have had to pour out a for'ty for a fallen homie....

One of the very first developers for whom I volunteered to assist as a proofreader/editor/playtester, Mr "GrayTShirt", has finally shut down his render PC and stopped developing his long running game "Inner Demons". I'm a bit sad, but of course I fully support GTS as he has made the decision due to life events that are beyond his control.

It's a bit of an end of an era for me - not only has GTS chucked in the towel, but I (and everyone else) have also lost comms from MrSilverLust who does "NIF".

The other dev's with whom I have worked over the past three years are all still going, as far as I know:
- GallantTrombe just recently released a big update to "Color of My Sound", which I was lucky enough to get a quick look at before it went out, and was able to provide feedback.
- I know that MarvellousLunatic is still working on "A Long Journey", albeit a bit slower due to work pressure, as I have visibility into his GIT repo.
- And while it has been a while since I've looked at it, I know that Basilicata's "Tabletop Bornstar" is still going... even as he reaches near the end of the main story, and is tidying up the various route endings.

I dunno what to say... given the nature of this hobby, it's not exactly a sustainable "industry" for developers, even those who do somehow manage to crack the crowd-funding success barrier. Making this stuff is hugely time consuming, it seems like a race against time until the day when either burnout or external circumstance finally come knocking.

Anyway, i'm still plugging away. I'll have a more in-depth analysis of progress -so-far, and my forward plans next time.

~~~~~~

Now, who can guess what these generated images are for?

1739973688124.png
 
Sep 8, 2017
497
450
Stardate 20250220, Captains notice to Crew of UEFSV Moorcock:

I discovered something new today.

I was getting started with a session of image gen and working on the game, and expected to get something like this:

View attachment 4566836


But I accidentally used the wrong SDXL finetune model (JuggernaughtXL instead of PonyDiffusionXL_V6) with the Summertime LORA and my standard prompt pattern for Juliette. And it gave some interesting results...

View attachment 4566769 View attachment 4566770

Live action version of The Moorcock Incident coming soon! (not!)

~~~~~~

In other news... I have had to pour out a for'ty for a fallen homie....

One of the very first developers for whom I volunteered to assist as a proofreader/editor/playtester, Mr "GrayTShirt", has finally shut down his render PC and stopped developing his long running game "Inner Demons". I'm a bit sad, but of course I fully support GTS as he has made the decision due to life events that are beyond his control.

It's a bit of an end of an era for me - not only has GTS chucked in the towel, but I (and everyone else) have also lost comms from MrSilverLust who does "NIF".

The other dev's with whom I have worked over the past three years are all still going, as far as I know:
- GallantTrombe just recently released a big update to "Color of My Sound", which I was lucky enough to get a quick look at before it went out, and was able to provide feedback.
- I know that MarvellousLunatic is still working on "A Long Journey", albeit a bit slower due to work pressure, as I have visibility into his GIT repo.
- And while it has been a while since I've looked at it, I know that Basilicata's "Tabletop Bornstar" is still going... even as he reaches near the end of the main story, and is tidying up the various route endings.

I dunno what to say... given the nature of this hobby, it's not exactly a sustainable "industry" for developers, even those who do somehow manage to crack the crowd-funding success barrier. Making this stuff is hugely time consuming, it seems like a race against time until the day when either burnout or external circumstance finally come knocking.

Anyway, i'm still plugging away. I'll have a more in-depth analysis of progress -so-far, and my forward plans next time.

~~~~~~

Now, who can guess what these generated images are for?

View attachment 4566808
It's the IA of the spaceship?
 
  • Yay, update!
Reactions: osanaiko

osanaiko

Engaged Member
Modder
Jul 4, 2017
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And the winner is... NotAUsefulUser

I'm working on a "side-of-dialogue" avatar for when the FMC is having a conversation with the Ship AI... because there is nothing on screen to show who is speaking apart from the "who" name. With a bit of image work should be able to have a little animation and some minor personality feedback as well.
 
  • Yay, update!
Reactions: NotAUsefulUser
5.00 star(s) 1 Vote