- Jul 4, 2017
- 2,584
- 4,713
It's been too long since I've dropped any artwork in here, but I like to show off the process.
Here's a before and after for a generated image showing Poor Juliette after she has had a nasty surprise!
I chose the generated image from a bunch of 50 or so, because it got the hair, nose, and eyes (and tits) to look "correct" as per my preferred reference image. I am trying to stick as closely as possible to a specific look so that the character does not noticeably change from scene to scene (or worse, within a scene with different face expressions...)
As you can see, the original had a number of problems: a random extra hand, a flying xbox controller coming in from behind, a six fingered left hand that is not exactly dainty. And the weird conjoined hand on the right (her right, lol).
The image itself was a little too closely framed, with part of the hands cut off (including after editing) and the legs too short compared to other standing images.
So with an hour or so of paint.net fiddling, I cleaned it up, including pasting in a replacement hand from another generated image, and removing the background to transparent.
Then the whole thing went back into Stable Diffusion for a img2img pass to smooth over the joins
Here's a before and after for a generated image showing Poor Juliette after she has had a nasty surprise!
I chose the generated image from a bunch of 50 or so, because it got the hair, nose, and eyes (and tits) to look "correct" as per my preferred reference image. I am trying to stick as closely as possible to a specific look so that the character does not noticeably change from scene to scene (or worse, within a scene with different face expressions...)
As you can see, the original had a number of problems: a random extra hand, a flying xbox controller coming in from behind, a six fingered left hand that is not exactly dainty. And the weird conjoined hand on the right (her right, lol).
The image itself was a little too closely framed, with part of the hands cut off (including after editing) and the legs too short compared to other standing images.
So with an hour or so of paint.net fiddling, I cleaned it up, including pasting in a replacement hand from another generated image, and removing the background to transparent.
Then the whole thing went back into Stable Diffusion for a img2img pass to smooth over the joins
Last edited: