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DrSoong

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Part of my retrospective of this most recent release is the realization that I am not driving enough clicks/engagement for Itch to appease their algorithm. Which of course controls how visible the project is. A few folks have offered advice on the matter (thank you), and one of the suggestions was to do regular devlogs. The only issue I have there is that progress-related stuff is currently a Patreon/Subscribestar tier reward, so I'd rather not take that away by re-posting all the details over on Itch, which doesn't really leave much of substance.

The other possibility is Itch's "long-form discussions", which would basically be me rambling about TNoM and/or development in general. The image attached is of the categories they provide for that type of post.

Let me hear your thoughts on the matter: whether you like the idea (and any topics you'd be interested in) or whether you'd prefer some form of trimmed-down status updates like I do with the Discord announcements.
 

DrSoong

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Updated the links over on with a small bugfix.
The issue occurred if a save from Chapter Two, Part One was loaded and then rolled back past the statement it was loaded from, which would undo compatibility changes made during the load. This would result in an error being thrown when opening the 'Events' window. If you've been playing Part Three without issue (which I'm assuming is almost everyone), then you're good and don't need to download the fix version.
 

Bob69

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The Nature of Magic [Part 3 Fixed] [Slate Interactive] - Compressed

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4.70 star(s) 68 Votes