VN Ren'Py The Neverwhere Tales [v0.5.0.4p] [Ceolag]

4.40 star(s) 56 Votes

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
9,712
19,172
Merry Kaija Day!
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WTF is that? And, why the hell did I click on spoiler?
People trying to force their twisted fetishes upon other people.
There's some real sickos in the world.
That's gunna haunt my dreams for days!
I'm off to wash my eyes out.
 
Feb 25, 2022
372
2,643
Dev Update - 2024/05/31

Happy Friday everyone,

business as usual this week. I'm chugging away from the remaining scenes, a national holiday, and lots of work.
Overall the progress is good, especially considering all the national holidays and family stuff in May.
I expected to be slower with the development than I was in the end.

What's left for Chapter 5?
I'm almost done coding the next scene which then needs renders. That will be the focus of next week.
After that, I've planned 5 more scenes. 2 medium-sized ones (~100 renders), 1 smaller one (~20-40 renders), and 2 bigger ones (not necessarily render-wise, but animations/environment).
Keep in mind, that this is still a rough estimate. If I have the feeling a scene needs to be extended or cut short, I will do so.

But it should give you a rough estimate of what's still left to do.

For the progress this week:
119 new static renders for a total of 1928
0 new animations
368 new lines in the script file for a total of 5446

That's it for today.
Have a nice weekend, guys.

Cheers,
Ceolag

Chapter 5 preview
ch5_preview_81.png ch5_preview_80.png

 
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Joshy92

Devoted Member
Mar 25, 2021
11,584
25,932
If I can be serious for a moment I just want to say I appreciate this awesome game a lot.
There are some boring porn games I play and then there are great games like this that are more than just a creepy mc who spies on his "roommates". Fuck I love this game I can't wait to add it to my steam library.

Ok enough serious talk from me now back to fantasising about my honey buns.
 

Dessolos

Message Maven
Jul 25, 2017
12,448
16,200
I think she's asking me if she can lick Kaija's tasy vagina. But I have already told her no.
Joshy this made me think of something. Some on this thread joke how Kaija's vagina is poison once in awhile. So that would mean we just got to get all the LI to taste her vagina and they all would be poisoned / tainted and we can have all the LI to ourselves and only share between the true Kaija lovers.
 
  • Yay, update!
Reactions: xapican and Joshy92

Ceolag

Member
Donor
Game Developer
Sep 6, 2020
299
4,341
Slap dat ass, maybe?
Backpfeifen:

View attachment Terence_Hill_gym_slapping.mp4
















Youre thinking about the wrong cheeks :LOL:

Btw. i just want to drop in and mention how amazing Ceolag work, development speed and documention of the game are!

Really awesome work and dedication to your project and the renders are high quality despite the development speed.
If I can be serious for a moment I just want to say I appreciate this awesome game a lot.
There are some boring porn games I play and then there are great games like this that are more than just a creepy mc who spies on his "roommates". Fuck I love this game I can't wait to add it to my steam library.

Ok enough serious talk from me now back to fantasising about my honey buns.
Thanks for the nice words, guys. Really appreciate it :)
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,344
4,905
If I can be serious for a moment I just want to say I appreciate this awesome game a lot.
There are some boring porn games I play and then there are great games like this that are more than just a creepy mc who spies on his "roommates". Fuck I love this game I can't wait to add it to my steam library.

Ok enough serious talk from me now back to fantasising about my honey buns.
We definitely agree on that Joshy. My fav at the moment.
 

ename144

Engaged Member
Sep 20, 2018
3,473
14,310
Dev Update - 2024/05/31

Happy Friday everyone,

business as usual this week. I'm chugging away from the remaining scenes, a national holiday, and lots of work.
Overall the progress is good, especially considering all the national holidays and family stuff in May.
I expected to be slower with the development than I was in the end.

What's left for Chapter 5?
I'm almost done coding the next scene which then needs renders. That will be the focus of next week.
After that, I've planned 5 more scenes. 2 medium-sized ones (~100 renders), 1 smaller one (~20-40 renders), and 2 bigger ones (not necessarily render-wise, but animations/environment).
Keep in mind, that this is still a rough estimate. If I have the feeling a scene needs to be extended or cut short, I will do so.

But it should give you a rough estimate of what's still left to do.

For the progress this week:
119 new static renders for a total of 1928
0 new animations
368 new lines in the script file for a total of 5446

That's it for today.
Have a nice weekend, guys.

Cheers,
Ceolag

Chapter 5 preview
View attachment 3689744 View attachment 3689748

Interesting information this week. By the raw numbers, Ceolag's overall average is now holding at approximately 90 static renders, 1.7 animations and 254 lines per week since work on Chapter 5 officially began. Here are the charts:
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The current trends continue to hold fairly stead, so let's turn our attention to the projections of how much work is left to complete. Ceolag says we have two medium scenes of ~100 statics (each, I'm presuming), a small scene of 20-40 statics, and two big scenes of unknown statics but some significant number of animations. That's unsurprisingly imprecise, but it's probably enough to start some decent speculation.

If we assume the bigger scenes will have render counts somewhere between a small and medium scene, we get a rough remaining static render count in the 300-450 range; call it a total target of 2300 statics as an average estimate. If we then further assume the combined animations will roughly match the animation spurt we saw from Week 8 to Week 11, that would give us a remaining animation count of roughly 30; that would in turn give us an estimated 67 total animations. Since there was no mention of lines in the projections, we'll assume they're not a gating item and ignore them for these purposes.

So that gives us a finish line. The next question is how long it would take to get there. We could hit the static total in about three weeks at our current rate, but that assumes no animations production (and animations tend to lower the static render rate). If we assume Ceolag finishes rendering the statics at the current rate, then transitions over to animations rendered at a near peak rate from the last time he focused on animations, it would probably take ~6-7 weeks to hit both targets. If we assume he works on both simultaneously from here on out at a rate roughly the average of his combined rate in Weeks 8-11, he'd hit both totals in around 5 weeks. So 5-7 weeks is probably a reasonable ballpark guess, which translates to wrapping up the artwork in the July 5 to July 19 range.

Of course, that's ignoring any post production work or testing that will probably be necessary, and it's reliant on my wild guesswork based on Ceolag's highly imprecise estimates, so I would not recommend taking those dates particularly seriously. The goal is just to give us a ballpark idea of when we might expect to see the production cycle wind down. I'm definitely looking forward to playing Chapter 5, but I'm not going to fret if it winds up taking longer than anticipated.
 
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4.40 star(s) 56 Votes