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VN Ren'Py The Neverwhere Tales [v0.5.0.4p] [Ceolag]

4.40 star(s) 55 Votes

Dessolos

Devoted Member
Jul 25, 2017
11,753
15,140
Me supporting or not a project does not change my attitude towards this kind of stuff.
If i buy(License) anything, i don't expect it to get better over time. i get what i paid for at the moment of purchase, be it a game or a car.
tbh im against buying into Early Access most of the time AVN's are the exception because the price is usually low and if I lose out on $10-15 bucks o well whatever. Something like this game I can replay once in awhile even if it ever did become a dead project cause what is there is very good and enjoyable for replays once in a blue moon.
 
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nitkonikic

Member
Sep 17, 2018
468
1,596
tbh im against buying into Early Access most of the time AVN's are the exception because the price is usually low and if I lose out on $10-15 bucks o well whatever. Something like this game I can replay once in awhile even if it ever did become a dead project cause what is there is very good and enjoyable for replays once in a blue moon.
Similarly, I support only 2 VNs full time (as in, Patreon going for years), 2-3 other subs that I normally swap from time to time. Just to give a bit to devs I like.

But when it comes to proper Video games, I bought 0 early access games (technically I had 1, Bannerlords, but I digress). No way. They are less likely to be fully released one day than VNs are. Especially survival crafting games...

TNT is only VN I ever got on Steam. What we got so far is amazing, Ceolag provides constant updates on progress, and even were it to stop (please no), no regrets.
Content gives so far, both game wise and discussion wise, makes me not sorry for spending a bit on it.
 

Grumpy Old Aussie

Engaged Member
May 6, 2023
2,307
4,819
Similarly, I support only 2 VNs full time (as in, Patreon going for years), 2-3 other subs that I normally swap from time to time. Just to give a bit to devs I like.

But when it comes to proper Video games, I bought 0 early access games (technically I had 1, Bannerlords, but I digress). No way. They are less likely to be fully released one day than VNs are. Especially survival crafting games...

TNT is only VN I ever got on Steam. What we got so far is amazing, Ceolag provides constant updates on progress, and even were it to stop (please no), no regrets.
Content gives so far, both game wise and discussion wise, makes me not sorry for spending a bit on it.
I support this dev on patreon and I bought the game on Steam. One of the few devs that get that from me. I believe in this dev and this project so I want to invest in its completion and his future work. I've gotten to know him a bit, I don't think he is going anywhere.
 

youraccount69

Engaged Member
Donor
Dec 30, 2020
3,395
1,359
TheNeverwhereTales-0.5.0.4p
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Ceolag

Member
Donor
Game Developer
Sep 6, 2020
299
4,340
ch6_preview_35.png


Hey everyone,

Aaaand it's Friday again. I'm pretty sure yesterday was Friday too.
Outside that very obvious break in temporal structure, this week (I mean day...) has been pretty good.
I managed to get quite a few renders done up to the point where I'm waiting for the last few ones to be rendered before I can build my next test version.
The plan for the rest of today is, to get exactly that done and tested.
Next week, I'll focus on setting up a few more renders and then dive into the first bigger batch of animations of this Chapter.
Hopefully, that plan works out as the temperatures outside just dropped below 0°C so having 2 PCs rendering animations would be heating up the place nicely :p

The numbers for this week:
109 new static renders for a total of 829
0 new animations
201 new lines in the script file for a total of 2471

Have a nice weekend, guys.
Cheers,
Ceolag
 

HornyyPussy

Message Maven
Apr 26, 2020
15,399
35,950
View attachment 4235611


Hey everyone,

Aaaand it's Friday again. I'm pretty sure yesterday was Friday too.
Outside that very obvious break in temporal structure, this week (I mean day...) has been pretty good.
I managed to get quite a few renders done up to the point where I'm waiting for the last few ones to be rendered before I can build my next test version.
The plan for the rest of today is, to get exactly that done and tested.
Next week, I'll focus on setting up a few more renders and then dive into the first bigger batch of animations of this Chapter.
Hopefully, that plan works out as the temperatures outside just dropped below 0°C so having 2 PCs rendering animations would be heating up the place nicely :p

The numbers for this week:
109 new static renders for a total of 829
0 new animations
201 new lines in the script file for a total of 2471

Have a nice weekend, guys.
Cheers,
Ceolag
Oh Kaija, my Kaija! :love:
 
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4.40 star(s) 55 Votes