VN Ren'Py The Neverwhere Tales [v0.5.0] [Ceolag]

4.50 star(s) 51 Votes

Ceolag

Member
Donor
Game Developer
Sep 6, 2020
292
4,203
ch6_preview_23.png

Hey everyone,

I'm feeling better for the most part after spending the last weekend almost completely in bed.
I've been back to work (the job and the game) since Monday. The evening hours are still a bit short because I'm usually pretty tired and go to bed early.
I hope to get back to my normal schedule next week.

Considering this, the progress is still acceptable (for me...).
I started working on one of the longest scenes/parts of Chapter 6 which will probably keep me busy for the next 2 weeks.
It already has nearly 100 renders but I expect it to come out with at least 300 (knowing me, it's probably even more...) and several animations.

The numbers for this week:
70 new static renders for a total of 638
1 new animation for a total of 4
180 new lines in the script file for a total of 1832

Have a nice weekend, guys.
Stay healthy and safe,
Ceolag

ch6_preview_28.png
 

xapican

Devoted Member
May 11, 2020
10,077
15,144
Wow, I know that is just me but Kaijas pic, made me time travel to that time I was with the (Girl who look similar to Kaija only the heterochromia is missing) In the South tyrolian Alps.
Thank you Ceolag ; for that and "beste Genesungs wünsche"
have a nice weekend.
 

xapican

Devoted Member
May 11, 2020
10,077
15,144
Your "Denglish" is always amusing
for almost 25 yrs without writing German, sorry for the ortographic errors, worst is that I have to use Spanish in day to day and English; when I get to speak German it is mostly "Belgrano - Deutsch" So yeah my German is a bit rusted.
 
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minibaer12

Well-Known Member
Oct 1, 2023
1,042
1,600
for almost 25 yrs without writing German, sorry for the ortographic errors, worst is that I have to use Spanish in day to day and English; when I get to speak German it is mostly "Belgrano - Deutsch" So yeah my German is a bit rusted.
okay, but that's not what I meant, it's because you used German within an English text. Unless... no, I don't think so btw. it wasn't bad at all. RESPECT
 
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ename144

Engaged Member
Sep 20, 2018
3,366
13,956
View attachment 4189274

Hey everyone,

I'm feeling better for the most part after spending the last weekend almost completely in bed.
I've been back to work (the job and the game) since Monday. The evening hours are still a bit short because I'm usually pretty tired and go to bed early.
I hope to get back to my normal schedule next week.

Considering this, the progress is still acceptable (for me...).
I started working on one of the longest scenes/parts of Chapter 6 which will probably keep me busy for the next 2 weeks.
It already has nearly 100 renders but I expect it to come out with at least 300 (knowing me, it's probably even more...) and several animations.

The numbers for this week:
70 new static renders for a total of 638
1 new animation for a total of 4
180 new lines in the script file for a total of 1832

Have a nice weekend, guys.
Stay healthy and safe,
Ceolag

View attachment 4189276
Based on the latest numbers, Ceolag is currently averaging around 53 static renders. 0.3 animations and 153 lines per week since work on Chapter 6 began. Here are the charts:
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Work remains fairly steady, not much more to add. The previews are interesting, it looks like the MC is going to head back to work at least for a little while. I'll be curious to see how that works out.
 

RoadWulf

Forum Fanatic
Nov 18, 2018
4,076
8,153
Can't get it to run. Tried to open it 3 times, the "loading" banner pops up in black and white, never changes and then disappears and the program closes. (PC version fyi)
 
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Maviarab

Devoted Member
Jul 12, 2020
9,949
22,994
Can't get it to run. Tried to open it 3 times, the "loading" banner pops up in black and white, never changes and then disappears and the program closes. (PC version fyi)
How odd....

New download or you had a copy since the last update was released (which was bugged and had a virus)?
 

Wolfram99

Member
Aug 20, 2023
128
175
Can't get it to run. Tried to open it 3 times, the "loading" banner pops up in black and white, never changes and then disappears and the program closes. (PC version fyi)
Nuke the C:\Users\XXXXXX\AppData\Roaming\RenPy\TheNeverwhereTales-1638101588 persistent file, and also fresh "install" of the game is needed.
 
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Ceolag

Member
Donor
Game Developer
Sep 6, 2020
292
4,203
ch6_preview_29.png
Hey everyone,

Another week has passed by, and it is time for the next Dev Log.
Overall, this week has been pretty good. I was able to get back to my usual schedule which was good timing because the day job is usually pretty busy at the start of the month.
Most of my time for the game went into writing, coding, and setting up static renders.
Still quite a lot to do for the scene I'm currently working on. Expect the preview renders of this and next week to be a bit same-ish.

Overall, this scene I'm working on shows me again that branching sucks from a development point of view. :-D
Some of the paths through that scene are pretty complex. That's going to be fun to test...

The focus for next week will be static renders for the already written and coded part and coding a good chunk of the remaining stuff for this scene.
Hopefully, I can focus on setting up the animations in the week after.
More on that next Friday.

The numbers for this week:
82 new static renders for a total of 720
0 new animations
438 new lines in the script file for a total of 2270

Have a nice weekend, guys.
Cheers,
Ceolag
 

PaxHadrian17

Engaged Member
Sep 8, 2020
2,166
10,554
The scene with the MC and Kaija getting along (how I took this render - very cozy and casual) is hard for me to embrace because I play both Kaija paths, including the one where the MC was just a job.

TNT ch6_preview_29.png

It is hard to reconcile this Kaija with the Kaija that was a fake girlfriend for 5 years just to make her job easier.

I have a feeling that I will need to play the 'good' Kaija path from the beginning once much more of the story is in play, just so I can find a way to get immersed in her 'good' path.

That sense of betrayal I got from 'bad' Kaija was due to a very well-crafted story and the resulting sense that she did the MC wrong! I'll need more of this great story to give me context and perhaps make it easier to let go of what she did to the MC (If only to enjoy the 'good' Kaija path).

Cheers!! :coffee:
 

HornyyPussy

Message Maven
Apr 26, 2020
14,643
34,224
The scene with the MC and Kaija getting along (how I took this render - very cozy and casual) is hard for me to embrace because I play both Kaija paths, including the one where the MC was just a job.

View attachment 4211745

It is hard to reconcile this Kaija with the Kaija that was a fake girlfriend for 5 years just to make her job easier.

I have a feeling that I will need to play the 'good' Kaija path from the beginning once much more of the story is in play, just so I can find a way to get immersed in her 'good' path.

That sense of betrayal I got from 'bad' Kaija was due to a very well-crafted story and the resulting sense that she did the MC wrong! I'll need more of this great story to give me context and perhaps make it easier to let go of what she did to the MC (If only to enjoy the 'good' Kaija path).

Cheers!! :coffee:
I liked the "good" Kaija path a lot! She is my nr 1 LI in this :)
 

ename144

Engaged Member
Sep 20, 2018
3,366
13,956
View attachment 4211612
Hey everyone,

Another week has passed by, and it is time for the next Dev Log.
Overall, this week has been pretty good. I was able to get back to my usual schedule which was good timing because the day job is usually pretty busy at the start of the month.
Most of my time for the game went into writing, coding, and setting up static renders.
Still quite a lot to do for the scene I'm currently working on. Expect the preview renders of this and next week to be a bit same-ish.

Overall, this scene I'm working on shows me again that branching sucks from a development point of view. :-D
Some of the paths through that scene are pretty complex. That's going to be fun to test...

The focus for next week will be static renders for the already written and coded part and coding a good chunk of the remaining stuff for this scene.
Hopefully, I can focus on setting up the animations in the week after.
More on that next Friday.

The numbers for this week:
82 new static renders for a total of 720
0 new animations
438 new lines in the script file for a total of 2270

Have a nice weekend, guys.
Cheers,
Ceolag
Based on this week's numbers, Ceolag is now averaging roughly 55 static renders, 0.3 animations and 175 lines per week since work on Chapter 6 began. Here are the charts:
You don't have permission to view the spoiler content. Log in or register now.
Pretty decent week, with a small uptick in statics and a big increase in lines. It looks like we still have a long way to go, but such is the nature of branching stories.

To that end, it looks like the MC will finally get some downtime with Kaija to sort out their part of those branches. That's a very good thing, even if it is brutal work for our developer. I'm looking forward to seeing how that goes!
 
4.50 star(s) 51 Votes