Any chance that the mall might have a tattoo parlor? Maybe the location where we can get piercings could expand its services.
I know. I know. It may not appeal to everyone. But I wouldn't mind Rogue getting a null symbol tat on her "bikini-area".
...or a "tramp stamp" for Jean.
I could even see Laura (in all that leather) with a colorful sleeve-tat.
If we get a budget increase. All the sex art is animated so it's not as simple as adding a layer. Which is why clothed sex is not an option in current builds.
I know I know, I'll stop. Couldn't resist.
Thank you.
You can actually, with patience, create a quilt out of Laura hymen, if you need a hobby.
Gross.
Ugh, some little voice in the back of my head muttering I can fix him
Sorry, I'll be more quiet with my muttering.
At some point Kurt talked about how you can direct the girls in some kind of direction how there character will evolve. Are these the choices with the "kiss" and "crossed out kiss" symbol?
Yes. We're considering adding a tool-tip.
Besides this, is it even useful to go against their nature (choosing the crossed out path)? I mean, im still at the start of Ch.2 but i cant really see, how it affected them so far...
Chapter 2 isn't in the game. You're in Chapter 1. Each chapter is split into 4 different parts.
Also you'll notice stark differences when you enter a relationship with them.
Besides this, i dont really see the usefulnes of the stats Love/Trust since you need both anyway if you want to advance with the girls.
Yes, but you only need trust to get further in the game. We don't want to force players to fully romance 15 different women as they are not as passive as other "harem" games.
We're currently testing the "friendship" system which will have NPCs, including Kurt, interacting without you.
This creates the lazyness that you min/max your stats through the perfect "choices" in conversations which makes the game rather linear...
really if you pick a choice that doesn't give you the most points, you can buy and give them a gift to make up for that
We're editing things and adding events that don't make it a "You chose the wrong option, buy a gift," situation. We're experimenting with a memory system so sometimes choosing the wrong option could lead to something interesting happening that only happens because you chose to be bitter or reluctant at a certain moment.
Choosing options that lower one girls' stats may raise the stats of a girl who doesn't like her if they're in the same room.
Again, early beta. We have a lot of systems we're working on implementing.