- Aug 26, 2018
- 224
- 352
What will the new build have? Do you know?as of now, Summer is the current end of content. but with how hard the team works, the next build should be out within the next few weeks or so
What will the new build have? Do you know?as of now, Summer is the current end of content. but with how hard the team works, the next build should be out within the next few weeks or so
Didnt really answer my question or at least only the first part.those symbols basically mean will you encourage or discourage their quirks/personalities. with Rogue, she wants someone to be the dominant one in the relationship. these kind of play a big part in the relationships going forward. as for the love/trust stats, you have to raise them in order for the relationships to progress as well as to move onto the next chapter of the game. really if you pick a choice that doesn't give you the most points, you can buy and give them a gift to make up for that
You don't need both.Besides this you just explained the stat system which i obviously understood but my statement was, that its useless to implement two stats while giving choices which give you none or minus points if you need both to advance eiter way..
We're still in a very early beta so it's best not to expect things to run without a few hiccups. If you're not fond of playing games that are in progress, then I suggest you come back in a bit.Looks promising, the art, interface, dating, low but focused girl count...
Still there are issues about optimization and pacing, grinding when the performance is poor is not pleasant
Ever consider adding this to your sig? It would save you a lot of time typing it over and over.We're still in a very early beta so it's best not to expect things to run without a few hiccups. If you're not fond of playing games that are in progress, then I suggest you come back in a bit.
It's just gonna change from him typing that to many variations of "read what my sig says"Ever consider adding this to your sig? It would save you a lot of time typing it over and over.
Perhaps, the "problem" is that the game already looks SO good and polished, despite still being in beta, that it gives some people certain expectations about how the game should play. So, any game mechanic that doesn't always function perfectly throws off their expectations.It's just gonna change from him typing that to many variations of "read what my sig says"
dude, you are literally talking to the guy who acts as the representative for the game's dev team. if anyone knows how this system works, it's him
How tf should i know what you guys do in your free time?! Besides this, it still doesnt explain the difference between what he said and what the game shows...dude, you are literally talking to the guy who acts as the representative for the game's dev team. if anyone knows how this system works, it's him
Only 4 without some sort of cheat/hack, I believe. If you have 5 that's... maybe a bug?how can you increase the stamina? or so far you can only get 5 ?
Might be better on the game's title screen.Ever consider adding this to your sig? It would save you a lot of time typing it over and over.
In contrast, a person's role(s) in dev team(s) is good bio info to put in that person's forum signature.dude, you are literally talking to the guy who acts as the representative for the game's dev team. if anyone knows how this system works, it's him
To be perfectly fair, those quests in green are side quests, so they aren't NECESSARY to progress, so it's likely that is what he meant...How tf should i know what you guys do in your free time?! Besides this, it still doesnt explain the difference between what he said and what the game shows...
Ever consider adding this to your sig? It would save you a lot of time typing it over and over.
Pretty much this.It's just gonna change from him typing that to many variations of "read what my sig says"
We care DEEPLY for presentation.Perhaps, the "problem" is that the game already looks SO good and polished, despite still being in beta, that it gives some people certain expectations about how the game should play. So, any game mechanic that doesn't always function perfectly throws off their expectations.
That's specifically Rogue's relationship and explicitly labeled a side quest with the objective being to "grow your relationship."
I mean I thought the version number would clue some people in.Might be better on the game's title screen.
No one's questioned me thus far but it would be a better use of my signature instead of being passive-aggressive to HTML devs.In contrast, a person's role(s) in dev team(s) is good bio info to put in that person's forum signature.
In fairness, "pls read my sig" is shorter than typing out the whole disclaimer.Pretty much this.
This doesn't strike me as a well-supported assumption. Version numbers are the fuckin Wild West, especially (but not only) among Western crowdfunded porn developers. There's no consistent schema between dev teams - sometimes not even between updates of a single project - so to the limited extent users can learn to infer things from version numbers (among that subset of users who bother with activities like "making inferences") they can still be led astray.I thought the version number would clue some people in.
Why not both?No one's questioned me thus far but it would be a better use of my signature instead of being passive-aggressive to HTML devs.
I don't mind typing out the disclaimer. If you go through the pages you'll see that I overexplain a lot and add a TL;DR at the end. That's just me taking a chance to give some info to people who read comments. From feedback I've received and noticing how many alerts I get that someone liked the response it seems to have the intended effect.In fairness, "pls read my sig" is shorter than typing out the whole disclaimer.
Fair points. Shouldn't be more than an unskippable screen when someone starts a new game.This doesn't strike me as a well-supported assumption.
Yeah, this makes a lot of sense.If there is persistent confusion, it helps to spell out what the version number actually means to the dev team: that you are in early alpha, the game is not close to being content-complete or feature-complete, systems may be reworked and saves invalidated without notice.
Hmm it is disappointing that we still can't turn the tables on her. Well as long we can avoid the femdom it will be okWe're always willing and trying to make navigation better.
I mean branching story beats and dialogue/interactions exclusive to how you act sounds like plenty of replay value and your ability to choose sounds like there is player agency.
Admittedly, Chapter 1 is an introduction to the setting as it's not an exact copy of the mainline comics. Chapter 2 onwards as well as some side content will show more.
The limit is there for a reason. Progression wise, the time you spend in each season should only be about 2 weeks depending on what's going on. When you progress to the next one, all the stuff that would objectively be grinding happens off screen.
Like we want to focus on relationships but do you guys want to do chores and talk about the weather while doing homework to get 1% up in trust and be unable to talk to characters because you're cramming for midterms? That'd be a little too realistic in the relationship building.
So the removal of the cap when the season transitions is Null doing the less exciting bits of relationship building off screen.
While maybe something could be done to enable certain sex acts earlier if you play your cards right, we're careful on how we go about that because 1. We want the narrative to make sense and 2. We actively put effort into ensuring there's no "optimal path."
We're splitting up the quirk system so that it's more customizable. So rather than the binary of quirk or no quirk you have a lot more to choose from.
Since you like Jean I'll break it down with her in mind.
Without a quirk she's just a modern update from her 60s counterpart. With a quirk she's a control freak with a faux-incest complex.
However with our revisions, you can encourage the dom aspect without the incest kink. Or you can encourage the incest kink without the dom aspect. Or you can have regular Jean act dominate.
Along with this, we're allowing you to have all these combinations while remaining platonic. So if you enable dommy big sis Jean but don't date her. She'll boss you around like a bigger sister and complain about all those "hussies" that you're dating. It may not sound all too fun but from dev discussions some of the things that can happen are HILARIOUS.
And that's just counting one girl and not even discussing her changed behavior/involvement in the main narrative or side content.
You don't. In the current build you only need to get a minimum trust value and see less than half of their total events just so they're not a complete stranger when you interact with them in the main story.
Like once you tell Laura to be friends with Rogue and get enough hand to hand lessons, I think that's the end of required content.
"Bitter Null" isn't meant to be "Asshole Null." In fact all three girls appreciate a bitter comment contextually. An example is Laura liking your lack of forgiveness for the people who took part in the riot.
As said this is just the world introduction. A lot of stuff is gonna pay off and/or get more complicated going forward.
Also the intro alone has 4 different outcomes with like 8 different variations within it.
A lot of people zoom through the content and think there's no replay value... without actually attempting to replay it to see what they missed.
While we're adapting the mainline comics narratively, outfits from any and all material and alternate universes and timelines are on the table.
Oh, I'm aware. It's probably another reason why this game really stands out among others I've played.We care DEEPLY for presentation.
So yeah, Live 2D animations, and bombastic set pieces might give people the wrong expectations.