- Jan 28, 2018
- 58
- 35
Imo 2nd choice would be the best. 1st one doesn't sound bad, but having the freedom to choose when is better than it being linear. 1st one would be better if you plan on including the kids in the story. But if there isn't going to be extra story content with the kids, you might as well go with option 2.You responded to an old ass comment. We've overhauled the game quite a bit.
It's still early in production but the community still enjoys what we've achieved.
The conversation comes up every once in awhile as how exactly we choose to implement it has been a debate.
To explain why. The game takes place over multiple school semesters so time progresses linearly and in phases. Thus pregnancy would need to progress within these phases. In the comics the women get gutpunched and if we ever allowed a female MC, well the MC gets beaten up pretty badly as well. So the debate usually is as follows.
1. Story gate/lock pregnancy. Girls would need to be romanced and would get pregnant at a specific time that they can reasonably avoid getting gut punched. Meaning you wouldn't have control over WHEN a girl gets pregnant and if you're not romancing her during the period where she would get pregnant, you miss out on her pregnancy content.
(I've mapped this out for most characters)
2. Only allow pregnancy in the end game. We have plans for 5 chapters. There will be a sixth chapter which is 100% sandbox and will be used to access stories and characters that don't fit within the chosen comic release timeline. This would delay pregnancy to the very end of development.
3. Dynamically remove pregnant characters from fight scenes. This is possible but it'd take a lot of extra programming and it could get awkward if ever girl on the team is pregnant.
I would strongly advise against 3rd choice. It sounds like a lot of unnecessary and complicated programming and thinking.
Of course, all this is just my opinion. You guys know the best since you know how the story will progress on later chapters.