ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,345
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Hopefully not 80s Excalibur-era Rachel though, that weird mullet/rat tail braid she had was ugly as hell. Early 00s-era Rachel with the pixy cut and sunglasses, on the other hand, now we're talking.
We do go over which designs we want. Physical appearance is usually chosen from less stylized art so a lot of the weird 80s stuff and edgy 90s looks are rejected in favor of things from the 2000s onward.

We do however take all outfits shown in the comics into consideration. While it won't be a primary focus, I haven't mentioned before that if we have the time and funding, we'd go the route of switching up super uniforms every chapter or so. Since that is only 6 for the initial 3 and it gets reduced for every girl each chapter, we will probably throw a lot of those suits in as side quest rewards.
 

chacha95

Newbie
Jul 15, 2019
35
26
I am so ready for this. Honestly, Shiny should try to do some hype control, cause my expectations are through the roof. How much playtime can I expect from Chapter 1? I read quickly.
 
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ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,345
4,048
Any ETA for the game release ?
Should be out this month if IRL doesn't get in the way.

I am so ready for this. Honestly, Shiny should try to do some hype control, cause my expectations are through the roof.
Well cowgirl and foot jobs aren't gonna be in the first release. Neither is the BDSM system. Several side conversations will be absent, there won't be any side quest or stories unrelated to the main plot. The mini games we've been planning most likely won't make it in the first release, there won't be as many outfits as we'd prefer. Some characters we want to be free roaming NPCs won't be because of the time it'd take to make art. The chapter 1 finale also won't be in the first release.

This was all decided to not have the game come out in June.

Everything listed will make it in as updates.


How much playtime can I expect from Chapter 1? I read quickly.
Well it's a sandbox not a visual novel and we're focusing a lot on animation and presentation. Like you won't be seeing a stationary paperdoll sliding in and out of view. So if you just read and skip past dialogue you'll be missing out on 80% of the effort we put into making the conversations look good. It won't be 100% to our liking in the first couple releases but eventually we have plans for something that can almost be considered a motion comic.

A lot of these games just have a box at the bottom of the screen with the characters not moving at all. We've purposely put in a visual flare. With plans on adding more.

TL;DR

We put a lot of effort in presentation. You could probably get it done in a few hours if you ignored that and skipped all the dialogue and the flashy animations we prepared.
 
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