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Crel

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Jun 5, 2018
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Yeah this is where we have to drop all possibility of suspension of disbelief. The most that would happen is some girls may want to date each other within the group. Which Null can discourage.

While I've been harping on about realism and stuff, this is a game and SOME concessions need to be made but as mentioned in earlier comments, there are some scenarios we just rather not brush aside.
I'm really glad you included this, because the previous couple pages were becoming concerning. I know it's basically just shooting the shit on a forum page and probably completely inconsequential, but a hard overemphasis on realism over gameplay and (re)playability is worrisome if it influences the game design too much.

IDC about having orgies in the hall or anything like that, but I doubt I'm alone in thinking that the harem mechanics are a necessary sacrifice of realism for the sake of gameplay. I don't *think* most people are gonna be interested in running the same repetitive sandbox a bunch of times over with a single girl/relationship per run.

As for the overly-prudish shame system, as long as that's moddable the default values are more suggestion than anything.
 

sleepingkirby

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Aug 8, 2017
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there should only be one source of truth for each relationship rather than each character having a view on some other character (because making A view B as "friends" but the reverse being "rival" is possible in real life, but would make for a far too complex AVN to script)
It's not hard/complex and it's exactly how it's coded. For example, Rogue.friendship on my game looks like this:
{'Laura': 118, 'Charles': 0, 'Kurt': 0, 'Jean': 92}

And Laura's look like this:
{'Rogue': 68, 'Charles': 0, 'Kurt': 0, 'Jean': 86}

Notice how Laura's relationship score with Rogue is lower than Rogue's relationship with Laura. (68 vs 118).

Rival is just when that number is below zero (for the time being and for Jean and/or Rogue. That may change as new characters are introduced). So basically, just keep working on that relationship until it goes into the positive (or cheat).
 

Elpescador

Member
Jul 11, 2017
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I just cannot figure out the clothing system, can someone post a primer or walkthrough on how to actually save/ get a girl to wear an outfit?
 

drifter139

Engaged Member
Dec 11, 2019
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I just cannot figure out the clothing system, can someone post a primer or walkthrough on how to actually save/ get a girl to wear an outfit?
please note this is a leaked beta of the update and some bugs are bound to pop up. I advise waiting until the official release of 0.6a before going in
 

NexivSelecaf

Engaged Member
Aug 25, 2017
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please note this is a leaked beta
One of which is still influx. As of the time of this post: The latest version is now 0.6beta44, the links in the OP are for 0.6beta38, and whoever made the edits "conveniently" got rid of the links for the last stable build: 0.5b. I could have sworn that someone on the dev team said to not replace the links in the OP from the last stable build to the 0.6 betas, but dudes seem to be hard-headed and don't wanna listen.
 

Leathermax

Well-Known Member
Feb 10, 2019
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By the way, I found this video yesterday and it reminded me of the talk about no exhibitionism in the game because someone could report you.

I've never seen something so over the top. Not that I'm trying to convince anyone that exhibitionism should be included in the game, but it kinda felt like a deja vu type thing.
 

salscou

Engaged Member
Apr 14, 2020
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By the way, I found this video yesterday and it reminded me of the talk about no exhibitionism in the game because someone could report you.

I've never seen something so over the top. Not that I'm trying to convince anyone that exhibitionism should be included in the game, but it kinda felt like a deja vu type thing.
In all honesty it would be a big deal in the institute because there are kids running around, like for example, a chick caught naked at 3am outside of a Denny's? at worst the police will just make sure you arent drunk and telling you to stop causing a spectacle .
But do the same near a school or children's park at 2pm? oh boy there you are in trouble.
 
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MaxRichard

Active Member
Oct 7, 2023
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It's not hard/complex and it's exactly how it's coded. For example, Rogue.friendship on my game looks like this:
{'Laura': 118, 'Charles': 0, 'Kurt': 0, 'Jean': 92}

And Laura's look like this:
{'Rogue': 68, 'Charles': 0, 'Kurt': 0, 'Jean': 86}

Notice how Laura's relationship score with Rogue is lower than Rogue's relationship with Laura. (68 vs 118).

Rival is just when that number is below zero (for the time being and for Jean and/or Rogue. That may change as new characters are introduced). So basically, just keep working on that relationship until it goes into the positive (or cheat).
But then relevant branch will need to check each relationship both ways, which tends to result in inconsistencies unless you actively code against it. I'm not saying it necessarily creates inconsistencies here as I haven't played through every single scene, but it does make it more complex than just modeling each relationship instead of each character
 

sleepingkirby

Well-Known Member
Aug 8, 2017
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But then relevant branch will need to check each relationship both ways, which tends to result in inconsistencies unless you actively code against it. I'm not saying it necessarily creates inconsistencies here as I haven't played through every single scene, but it does make it more complex than just modeling each relationship instead of each character
What? What are you talking about? I'm saying that for this post, he just has to keep fostering friendship between the 2 characters. Because anything below 0 is marked as "rival". Whether that number is -1 or -999 so it might take a while. There's no inconsistency check both ways or duplicate/redundant values or anything that's causing the rival status.

Like here's the code (version 0.53b):
./scripts/interface/Player_menu.rpy:1919
Code:
        viewport id "relationships_friendship_viewport" anchor (0.0, 0.5) pos (0.515, 0.595) xysize (0.385, int(195*game_resolution)):
           <snip viewport properties>
            hbox:
                spacing 20

                for C in eval(f"{current_relationships_Entry.tag}_friendship_thresholds.keys()"):
                    if C != current_relationships_Entry.tag and eval(C) in active_Companions:
                        $ friendship = eval(f"current_relationships_Entry.get_friendship({C})")

                        fixed xysize (int(135*game_resolution), int(195*game_resolution)):
                            add f"images/interface/photos/{C}.webp" align (0.5, 0.5) zoom 0.13
                            add f"images/interface/Player_menu/relationships_{friendship}.webp" align (0.5, 0.5) zoom interface_adjustment
Where current_relationships_Entry is set to a single character via a button here:
./scripts/interface/Player_menu.rpy:1758
Code:
                button xysize (int(911*game_resolution), int(191*game_resolution)):
                   <snip button properties>
                    action SetVariable("current_relationships_Entry", C)
As you can see, it's a simple for-loop that iterates through the keys of a single character's friendship object. There's no reverse checks for friendship counts in the rival calculation. In fact, the rival status isn't even a straight evaluation, but rather a threshold check to return a string that just gets concatenated into what color it shows on the game's GUI.

Or, to put it simply:
current_relationships_Entry ==> current character whose info is being viewed
friendship ==> variable to hold string of a number, ranging from -2 to 3 (depending on characters and thresholds)

which means that this line:
add f"images/interface/Player_menu/relationships_{friendship}.webp"

Will display one of the following images:
images/interface/Player_menu/relationships_3.webp
images/interface/Player_menu/relationships_2.webp
images/interface/Player_menu/relationships_1.webp
images/interface/Player_menu/relationships_0.webp
images/interface/Player_menu/relationships_-1.webp
images/interface/Player_menu/relationships_-2.webp

Which you will find are borders with colors that correspond to a characters relationship status/threshold to another character. A. Single. Linear. Evaluation. No inconsistencies, no duplicate states. Just a single instance for one character and how they feel about another.


That's part of what makes this code so much better to mod/maintain. The evaluations are straightforward and simple. As Jamie Hynemann of Mythbusters said:
"Whenever you run into an overly complicated design, that's a sign of an inferior engineer. Simpler is always better."


Like, I had to understand this code to know how to inject my cheats and my cheat allows you to turn off rival status. I know how it works.
 

DarkLurker12

Member
Aug 26, 2021
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She is also the youngest of multiple siblings and was treated with less respect because of it. You don't look up to the youngest person in the family as an authority or expert on something.
I didn't know she had siblings!? And here I thought she must have had a little brother she never got to help raise as she was wisked of to be the special.

You're right in that it'd work better in a Japanese game but it's more just a power dynamic that she latches onto as an excuse that evolves into faux-incest.

*As has been discussed to death, not all colleges have seniors look after freshmen in this way. However several, including my own, did. Not everything is a universal experience and we're not going to include or exclude something for that reason alone.
Maybe have Null's responses include "like, some anime school?" like the little goober he can be. between that and jean mentioning something about it being normal in the college in her hometown would solve all the the discourse on the college dynamic.

Jean very much is meant to be awkward. Also I believe that was me and it was about how Jean is upset at no longer being Xavier's interesting special kid.

This woman is deeply troubled and yes we will be exploring this thoroughly as development proceeds.
Great to hear. I'll be honest but Jean originally was just "there" for me. The base line you compare all the other girls' personality types to. "Professor X's model female". You guys really opened my eyes to how interesting her personality really is. I really want to be there for her development.

I mean Jean even voices that the big sister thing was worded awkwardly and she only jumps on it because Null gave his approval directly or indirectly.
1729264879734.png

Which is why it's not as easy as simply asking. The girls have to know each other and have these rules.
Would be nice to overhear them discussing these rules a few times. or have their openess to opening the relationship refected by trying to breach the subject with their fav potential member.

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ShinyBoots1993

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Apr 7, 2020
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Strip Poker! STRIP POKER!

also, normal Poker, love a game of texas hold em.
(Seriously, this has TOO much potential to let go, friendly games, strip games, characters having lore/personal/4thwall comments as they play, increases to love/trust, improve (or worsen) friendship between chars, can also have an impact on popularity ranking...)
I'll throw this suggestion at the devs.

I don't *think* most people are gonna be interested in running the same repetitive sandbox a bunch of times over with a single girl/relationship per run.
You'd be surprised. We've held polls and a lot of people want to see how the game plays out if you date only one girl. Others have voiced they'd attempt it once they know other girls being introduced.

As for the overly-prudish shame system, as long as that's moddable the default values are more suggestion than anything.
Overly prudish? You can have Rogue walk around with just her mesh shirt and Laura wear her jacket with nothing underneath. Hell, you can get Jean to go to class in a bikini.

The only thing that's a bug is having them walk around naked.

Christ, just went thru like 4-5 pages of "already established" topic on the game. Exhausted my head. Shiny handle it pretty well.
Copious amounts of caffeine and long form youtube video essays. Pyrocynical's coverage of niche horror mods and indie games are my drug.

One of which is still influx. As of the time of this post: The latest version is now 0.6beta44, the links in the OP are for 0.6beta38, and whoever made the edits "conveniently" got rid of the links for the last stable build: 0.5b. I could have sworn that someone on the dev team said to not replace the links in the OP from the last stable build to the 0.6 betas, but dudes seem to be hard-headed and don't wanna listen.
We tried to get the admins involved but there's not much that can be done other than informing them that Ron wasn't trying to game the system.

Every time someone uploads a new beta the official release gets delayed by another 2 weeks since we want it to show up on the front page.

In all honesty it would be a big deal in the institute because there are kids running around
Also this. A divergence from the timeline is that Xavier opened the school a lot earlier.

What remains is that he's still incredibly picky on letting people on the actual crime fighting team. Nightcrawler being an example.

I didn't know she had siblings!? And here I thought she must have had a little brother she never got to help raise as she was wisked of to be the special.
Correction on my part. She has one younger sister but she also has an older sister and two older brothers. Older sister gets killed by mutant haters and everyone else in her family is murdered by a spoiler.

Great to hear. I'll be honest but Jean originally was just "there" for me. The base line you compare all the other girls' personality types to. "Professor X's model female". You guys really opened my eyes to how interesting her personality really is. I really want to be there for her development.
Jean for a long time was just "there" because she was the girl. We're just retroactively bringing her personality to a point in the timeline where she was portrayed as the overly emotional girl on the team.

Like legit. If you read the original comics, she's in the wrong for the guys perving on her and even into the 90s she's dismissed whenever she's rightfully upset about something. Evo Jean I think is the first instance of her having any real agency.

Edit: She was also a bikini model for some reason. No she won't be one in TNH, yes she may model a bikini for YOU. No promises of when.

Would be nice to overhear them discussing these rules a few times. or have their openess to opening the relationship refected by trying to breach the subject with their fav potential member.
This is planned. Though again the reason why an obvious thing isn't in the game yet is because we're still in early development.

We're not moving onto Chapter 2 until all the core systems and features are out of the way.

You start to wonder of all this psychology is just a complicated excuse for the autor's barely hidden fetish:sneaky:
Explicitly Advertised Fetish.jpg

Jokes aside I get my psychology degree in 4 weeks.
 
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salscou

Engaged Member
Apr 14, 2020
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You'd be surprised. We've held polls and a lot of people want to see how the game plays out if you date only one girl. Others have voiced they'd attempt it once they know other girls being introduced.
Yeah, no kidding, my most recent and complete save is 1 girl only, im not kidding when i say that for me, the game feels better for me that way, i guess that when you add more than one girl for me my suspension of disbelief gets broken.
What remains is that he's still incredibly picky on letting people on the actual crime fighting team.
Makes sense, with the kind of bullshit the X-men find themeselves in all the time, you only want the more apt, prepared and stable mutants to go out.
Jean for a long time was just "there" because she was the girl. We're just retroactively bringing her personality to a point in the timeline where she was portrayed as the overly emotional girl on the team.
Early Jean its so lame, she literally is just "the girl" in the team, no wonder she ended up becoming the phoenix.
Jokes aside I get my psychology degree in 4 weeks.
Hey! congratulations!
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
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Hey! congratulations!
Thanks!

I've been giving input with the main story beats as Marvel doesn't portray mental or psychological issues very well.

I had a direct hand in helping the writers shape Laura's obsessiveness not crossing the line into cartoon territory, Jean's anxiety attacks(I may or may not have projected lol), and Rogue's low self esteem.

Although I will not take credit away from Maddeninggg for the Rogue line "Why do you hate me?" I wrote that whole guilt trip post like 20 pages ago but Mad and the rest of our team know how to do a good emotional gut punch without psychological assistance.
 
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