SHADOWM00N
Well-Known Member
- Oct 10, 2017
- 1,006
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Uh... the link's not working, buddy.TechnicallyYou must be registered to see the linksas well, but that's more to do with my personal lore. ...which is how Nurse Rogue started.
Uh... the link's not working, buddy.TechnicallyYou must be registered to see the linksas well, but that's more to do with my personal lore. ...which is how Nurse Rogue started.
I float around the forum too much to rep something from only here as a pfp. If I did it would be Jean.
Gee, now aint that a fancy hat for a Salem county fellow?I float around the forum too much to rep something from only here as a php. If I did it would be Jean.
But here, this might also work for you to use Giltia. "The White Queen"
Pixely in full, but not pixely once you have it as a php and it zooms out
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I float around the forum too much to rep something from only here as a pfp. If I did it would be Jean.
Yeah. I posted that and then I felt a tingling in my brain and then that post seemed kind of silly and I felt the need to change my pfp for awhile.Gee, now aint that a fancy hat for a Salem county fellow?
Im sure we can all appreciate an X-men themed hat simulator.Apparently, we're having a Team Fortress 2 thing goin' on with all of the hats.
Storm will be in chapter 2,right?You must be registered to see the links
Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here
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I'll trade in Consent Simulator™ for Hat Simulator™.Im sure we can all appreciate an X-men themed hat simulator.
Technically, she's in the game already. But, yeah, she won't really be in the game until version 1.1/Chapter 2.Storm will be in chapter 2,right?
Wheres that model from?You must be registered to see the links
A Laura Comic I made after this game made me crazy about her abs
Technically we have a couple of hats already, does Rogue's bandana count as a hat too?I'll trade in Consent Simulator™ for Hat Simulator™.
Either as much as a burger counting as a sandwich or cereal being soup.Technically we have a couple of hats already, does Rogue's bandana count as a hat too?
Its a modified version of a model that takes some inspiration from the actressWheres that model from?
She kinda looks like her IRL actress there but way more muscular and tall.
Technically we have a couple of hats already, does Rogue's bandana count as a hat too?
A few stray thoughts:You must be registered to see the links
Status update!
I've been happy to be able to find a lot of time to code the last few months - I have a shelf exam coming up, so we'll see if I actually pass, but I'm optimistic.
The main thing I've been working on is getting the base code finalized and ready for Ch. 2 characters. I'm frontloading this work as much as I can for 0.8c so that 0.9 and 1.0 can be primarily art and animation updates with. The main things that players can expect from this code update are:
1) More varied dialogue and sandbox interactions.
2) Smoother gameplay, particularly on Android.
The main things modders and translators can expect from this code update are:
1) Much easier methods to hook your custom activities, events, scenes, reactions, etc. I've talked a lot about how I want modding to be as much of a drag-and-drop experience as possible, with limited need to override existing functions to achieve what you want. We're basically there with this coming game version.
2) Exposure of all game strings to Ren'Py's automatic translation system, including in-game text that was previously handled through Python functions and were therefore not available to native Ren'Py translation.
We're making fantastic progress on the art side as well. Right now I'm working to get poses for the new Ch. 2 characters sorted out. We're also finalizing the cutout scenes that will be coming in 0.9 and making some spot updates to the existing art to make sure quality remains consistent across the board as the artists and I figure out better ways to achieve the game vision.
Art preview tier Patrons are getting rendered previews of some of the sketches shown here
View attachment 4967267 View attachment 4967268 View attachment 4967269 View attachment 4967270 View attachment 4967271 View attachment 4967272 View attachment 4967273 View attachment 4967274 View attachment 4967276 View attachment 4967277 View attachment 4967278 View attachment 4967279 View attachment 4967280
Her jeans are pretty late70s-early 80s.A few stray thoughts:
- The undressing art looks fantastic, can't wait to see these in-game.
- Interesting that Emma's first costume here already has a little blue X-symbol. I get that's because it's her New X-Men look, but I'm wondering if it's a sneaky hint for the plot of TNH.
- Dazzler's hips are insane. I sure hope she doesn't have hyperlordosis.
- Kitty's flared jeans are a perfect touch. I know the game already has a period setting, but I think it'd be neat/mildly humorous if Kitty still dressed like a girl from 1980. Go all Freaks & Geeks with her. If Dazzler can't be disco, then at least let Kitty look like she's trying to escape from the big-collared spectre of the late 70s
Storm hasn't had a preview since late March early April.You don't have permission to view the spoiler content. Log in or register now.
Boring buzzkill answer incoming becuase that's who I amI'm curious about something; why is Emma's wardrobe developed already if she's gonna be the bad gyal of this chapter?
The three available chicks for ch2 are Kitty, Dazzler and Ororo, right? But we're getting Emma dressed as another one of them.
Could it be that she infiltrates the school and fakes being another one of the girls just to peep in professor McQueen's diary?
The betrayal!
I'm curious about something; why is Emma's wardrobe developed already if she's gonna be the bad gyal of this chapter?
The three available chicks for ch2 are Kitty, Dazzler and Ororo, right? But we're getting Emma dressed as another one of them.
Could it be that she infiltrates the school and fakes being another one of the girls just to peep in professor McQueen's diary?
The betrayal!