You have to unlock those things in the fooling around menu first.Help! Why I only have decide again it option?
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This hurt my brain. I threw it at Ron.I realize this is confusing if you're not a programmer.
I'm sorry to disappoint but I'm unlikely to make the first modification - it's a pretty major code overhaul (there are probably already ~1000 conditional statements gating dialogue/scenes) and change in my coding logic for something that I think would be a niche interest. it's also just not efficient, elif and else save so much time and spaceRespect. It's a bold move. Doubly so if the game ends up needing a lot of time/grinding (pertaining to the replay-ability.). Though, a favor if it's okay. Ask RonChon that, when determining which dialogue variants depending on status, don't do a not conditional check, but rather a variable existence check. And, at the end of each possibility, don't do a jump but rather do a fall through. This way, I can (more easily) write into the cheat a way for people to see all possibilities if that's what they want. I'd completely understand if it's not possible. This is just me hoping.
I realize this is confusing if you're not a programmer. >.< So basically, not like this:
And more like this:Code:Me: "Some dialogue" if Laura.isChapterOneRomantic: Laura: "I'm the best at what I do" jump ContinueDialoge else if NOT Laura.isChapterOneRomantic: Laura: "What I do is stalk you" jump ContinueDialogue Label ContinueDialogue
(small coding rant. I was gonna write that in an switch statement but python didn't have switch statements until fairly recently)Code:Me: "Some dialogue" if Laura.isChapterOneRomantic: Laura: "I'm the best at what I do" if Laura.isChapterTwoRomantic: Laura: "What I do is stalk you" jump ContinueDialogue Label ContinueDialogue
The first modification? If you mean:I'm sorry to disappoint but I'm unlikely to make the first modification - it's a pretty major code overhaul (there are probably already ~1000 conditional statements gating dialogue/scenes) and change in my coding logic for something that I think would be a niche interest. it's also just not efficient, elif and else save so much time and space
I rarely use jumps, I think I basically only use them in the prologue/first few linear days or for core sandbox labels. I do make liberal use of calls in the middle of events to keep code clean
Me: "Some dialogue"
if Laura.isChapterOneRomantic:
Laura: "I'm the best at what I do"
jump ContinueDialoge
else if NOT Laura.isChapterOneRomantic:
Laura: "What I do is stalk you"
jump ContinueDialogue
Label ContinueDialogue
As someone who's been advocating for Wanda in RLE for years it would've been interesting to see her a version similar to her Evo variation appear in this game, but as someone who was a big fan of Wolverine and The X-Men and her in it, which is closer to her comic counterpart, I've no qualms about a more comic focused variation for her as well. The characters in the game seem to be handled well enough so far that I can't really lose with either direction.While all costumes are on the table. She'd be based off of her comic appearances.
When you say this, do you mean Jean's personality leaning more into the comics? Because her default everyday outfit is the same her Evo outfit.We view them as a fusion of the two. Jean especially leaning more into comics.
Personality, yea. We take inspiration for outfits and a character's look from both shows and comics, no outfit is off limits.When you say this, do you mean Jean's personality leaning more into the comics? Because her default everyday outfit is the same her Evo outfit.
This statement is just not true. Every open world game nowadays don't have missable content because no one would waste another 100+ hrs for second playthrough.Funnily enough, I drop most of the games UNLESS they provide the ability to miss content. Otherwise, they are kinetic novels, not games.
This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics? it may be a dumb question as I assume the game probably already has some, but just like, a t-shirt or pants that aren't in the shows/comics and just regular clothing? Idk...Personality, yea. We take inspiration for outfits and a character's look from both shows and comics, no outfit is off limits.
For sure lol, there's already a bunch of clothing items in game that aren't from either shows or comics.This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics? it may be a dumb question as I assume the game probably already has some, but just like, a t-shirt or pants that aren't in the shows/comics and just regular clothing? Idk...
He was stating his opinion.This statement is just not true.
With your logic, I can say that this isn't true. Learn to read critically.I hate VNs with multiple paths
This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics?
So many Korean models have been referenced lolFor sure lol, there's already a bunch of clothing items in game that aren't from either shows or comics.
He was stating his opinion.
It's not an opinion, just objectively false statement. Not every game without missable content is kinetic novel.Otherwise, they are kinetic novels, not games.
I agree with you, I agree with your initial statement (kind of, because I partially agree with Skybreaker1337 too), and I wrote the way you do in many threads here.It's not an opinion, just objectively false statement. Not every game without missable content is kinetic novel.
This is not a choice. That's... A toggle?Would you like to try anal: Of course! / I am not ready yet
That is a choice, and one that makes content missable.Cum inside / Cum outside
It reminded me randomly just now about Syd Barrett character.would we eventually see Rogue turn into more like "comic" Rogue?
in terms of her appearance, I think the team decided to stay with her Evo look but Idk about her personalityI was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
I was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
She's gonna stay goth but yes, having her long comic hair will be an option. As you can see in game currently, she does have some yellow and green in her wardrobe.in terms of her appearance, I think the team decided to stay with her Evo look but Idk about her personality
Agreed.but it also should be missed by choice.
I've made this request and the dev team has turned it down.getting pegged
Oh btw, I think he meant like linear experience.This is an option in all renpy games to my knowledge.