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ronchonbon

Member
Game Developer
Jul 18, 2019
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Respect. It's a bold move. Doubly so if the game ends up needing a lot of time/grinding (pertaining to the replay-ability.). Though, a favor if it's okay. Ask RonChon that, when determining which dialogue variants depending on status, don't do a not conditional check, but rather a variable existence check. And, at the end of each possibility, don't do a jump but rather do a fall through. This way, I can (more easily) write into the cheat a way for people to see all possibilities if that's what they want. I'd completely understand if it's not possible. This is just me hoping.

I realize this is confusing if you're not a programmer. >.< So basically, not like this:
Code:
Me: "Some dialogue"
    if Laura.isChapterOneRomantic:
        Laura: "I'm the best at what I do"
        jump ContinueDialoge
    else if NOT Laura.isChapterOneRomantic:
        Laura: "What I do is stalk you"
        jump ContinueDialogue
    
Label ContinueDialogue
And more like this:
Code:
Me: "Some dialogue"
    if Laura.isChapterOneRomantic:
        Laura: "I'm the best at what I do"
    if Laura.isChapterTwoRomantic:
        Laura: "What I do is stalk you"
jump ContinueDialogue

Label ContinueDialogue
(small coding rant. I was gonna write that in an switch statement but python didn't have switch statements until fairly recently)
I'm sorry to disappoint but I'm unlikely to make the first modification - it's a pretty major code overhaul (there are probably already ~1000 conditional statements gating dialogue/scenes) and change in my coding logic for something that I think would be a niche interest. it's also just not efficient, elif and else save so much time and space

I rarely use jumps, I think I basically only use them in the prologue/first few linear days or for core sandbox labels. I do make liberal use of calls in the middle of events to keep code clean
 

sleepingkirby

Well-Known Member
Aug 8, 2017
1,338
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I'm sorry to disappoint but I'm unlikely to make the first modification - it's a pretty major code overhaul (there are probably already ~1000 conditional statements gating dialogue/scenes) and change in my coding logic for something that I think would be a niche interest. it's also just not efficient, elif and else save so much time and space

I rarely use jumps, I think I basically only use them in the prologue/first few linear days or for core sandbox labels. I do make liberal use of calls in the middle of events to keep code clean
The first modification? If you mean:

Code:
Me: "Some dialogue"
    if Laura.isChapterOneRomantic:
        Laura: "I'm the best at what I do"
        jump ContinueDialoge
    else if NOT Laura.isChapterOneRomantic:
        Laura: "What I do is stalk you"
        jump ContinueDialogue
    
Label ContinueDialogue
That's what I'm asking *NOT* to be done.

But yeah, I completely understand if it's not possible. I'd just like to clarify that I didn't mean to imply that all past code and past dialogue variants be refactored nor did I mean literal jumps. It's just there to illustrate the fall through aspect within conditionals as many games try to tuck in early termination in conditional blocks. Which, in theory, is a good thing as if-else statements, at the machine level, still does a comparison twice (once at the if and once at the else) and with early termination, you only check the condition once.
 

BitesZaDusto

Member
Jul 4, 2017
110
369
279
While all costumes are on the table. She'd be based off of her comic appearances.
As someone who's been advocating for Wanda in RLE for years it would've been interesting to see her a version similar to her Evo variation appear in this game, but as someone who was a big fan of Wolverine and The X-Men and her in it, which is closer to her comic counterpart, I've no qualms about a more comic focused variation for her as well. The characters in the game seem to be handled well enough so far that I can't really lose with either direction.


We view them as a fusion of the two. Jean especially leaning more into comics.
When you say this, do you mean Jean's personality leaning more into the comics? Because her default everyday outfit is the same her Evo outfit.
 

Skybreaker1337

Active Member
Mar 18, 2019
510
839
291
Funnily enough, I drop most of the games UNLESS they provide the ability to miss content. Otherwise, they are kinetic novels, not games.

My usual modus operandi is always to try to get rid of the gf/wife or whatever LI devs usually love to force upon you, and if the game doesn't have that option it instantly gets downgraded or dropped entirely.

The other thing I try to do is skip all the sex scenes and see how far that can go.

After those test are done I actually go play the game in a way I would actually do the choices if I could, and then get a gallery mod to see what I missed, which is usually a lot because I always terminate any relationship that starts getting the feelings involved.


However, story trumps all of those.
 
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Maddeninggg

Member
Mar 19, 2019
200
570
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You can definitely miss content in TNH, stuff like optional events, sandbox stuff, relationship events, etc. The difference is with relationships, you're never locked out permanently. With how we plan on progressing the story and developing the characters, we want to allow players the freedom to choose when and where they approach different girls. You might not like a girl in her introductory chapter, so you don't date her, but then she goes through development and you might change your mind for example. We want there to be consequences for your actions, but I don't feel like forcing the player to start dating a girl within a certain timeframe otherwise they're permanently locked out for 5+ more chapters is a good use of resources and dev time.

If you do date a girl later rather than sooner, you would effectively be missing out on stuff because things would play out differently than if you dated her right away.
 

SomeoneX22

Active Member
Dec 1, 2017
632
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Funnily enough, I drop most of the games UNLESS they provide the ability to miss content. Otherwise, they are kinetic novels, not games.
This statement is just not true. Every open world game nowadays don't have missable content because no one would waste another 100+ hrs for second playthrough.

I hate VNs with multiple paths where you forced to savescum and name your saves to see all content, much better to have sandbox-style game with gallery.
 

JMAH1R30

Newbie
May 8, 2021
21
24
60
Personality, yea. We take inspiration for outfits and a character's look from both shows and comics, no outfit is off limits.
This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics? it may be a dumb question as I assume the game probably already has some, but just like, a t-shirt or pants that aren't in the shows/comics and just regular clothing? Idk...
 

Maddeninggg

Member
Mar 19, 2019
200
570
172
This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics? it may be a dumb question as I assume the game probably already has some, but just like, a t-shirt or pants that aren't in the shows/comics and just regular clothing? Idk...
For sure lol, there's already a bunch of clothing items in game that aren't from either shows or comics.
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,836
6,312
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This statement is just not true.
He was stating his opinion.

I hate VNs with multiple paths
With your logic, I can say that this isn't true. Learn to read critically.

This may be a question for someone else on the team, but do you think the game would include outfits that aren't in the show/comics?
For sure lol, there's already a bunch of clothing items in game that aren't from either shows or comics.
So many Korean models have been referenced lol
 

SomeoneX22

Active Member
Dec 1, 2017
632
1,652
369
He was stating his opinion.
Otherwise, they are kinetic novels, not games.
It's not an opinion, just objectively false statement. Not every game without missable content is kinetic novel.
Hell, not even every porn game without missable content is kinetic novel, if we consider the context. There are dozens of trainer and sandbox styled games on this site with an actual gameplay and exploration, allowing you to see all thier content in one playthrough or even forcing you too see all content.
 
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Zone Peterson

Newbie
Apr 16, 2018
74
264
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I was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
 
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It's not an opinion, just objectively false statement. Not every game without missable content is kinetic novel.
I agree with you, I agree with your initial statement (kind of, because I partially agree with Skybreaker1337 too), and I wrote the way you do in many threads here.
But this time the difference is - it's one of the 'good' ones, so I am gonna call you out on just being pretentious.

As for the topic - missing content is CRUCIAL, but it also should be missed by choice.

BUUUUUT!
(and that's something that I'd love if you managed to share with team in any shape or form ShinyBoots1993)
Would you like to try anal: Of course! / I am not ready yet
This is not a choice. That's... A toggle?
I am given an option to play next sex scene or not.
I HATE THAT SOO MUCH.

The most simple and common one that is in right form, is the:
Cum inside / Cum outside
That is a choice, and one that makes content missable.
Expand on THIS idea, please ;_:
Throw me a curveball question that will lead to either getting blowjob later or getting pegged etc.
Not one that just unlocks sexx scenes.


Also,
would we eventually see Rogue turn into more like "comic" Rogue?
It reminded me randomly just now about Syd Barrett character.
Making me realize after years, that it's a reference to Pink Floyd's Syd.
But anyways - Syd Barrett character from TV show Legion is in some ways simillar to Rogue - althought her touch switches whole realities between her and 2nd people. But both are generally nono.
It might give you some fun and unique ideas about mutant powers! There's a lot of them. With Xavier's son and Farouk. It might give you some refreshing ideas!
But you';re nerds, you probably already know all those and I am noobsplaining here.

And yes, I am absolutely gooning for Rachel Keller ♥
1717629669320.png
 
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drifter139

Engaged Member
Dec 11, 2019
2,258
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448
I was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
in terms of her appearance, I think the team decided to stay with her Evo look but Idk about her personality
 

ShinyBoots1993

Well-Known Member
Apr 7, 2020
1,836
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I was wondering, since this game is built on chapters and more story-driven and has character development, would we eventually see Rogue turn into more like "comic" Rogue? Losing the gothic vibe and playing out with the curly and long hair vibe Rogue? Or can the player resonate with her, and depending on their choices and events with a certain character, could change or keep their personality?
in terms of her appearance, I think the team decided to stay with her Evo look but Idk about her personality
She's gonna stay goth but yes, having her long comic hair will be an option. As you can see in game currently, she does have some yellow and green in her wardrobe.

Her being goth isn't a phase and goths are allowed to wear colors other than black.

but it also should be missed by choice.
Agreed.

getting pegged
I've made this request and the dev team has turned it down. :BootyTime:
 
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This is an option in all renpy games to my knowledge.
Oh btw, I think he meant like linear experience.

Oppai Odyssey had it I think? You could choose sandbox or VN mode.
And when I think now, it shouldn't be actually THAT much of a work?
Because all you have to do is - ignore the map UI completly on surface and just jump to next event. It's kinda already implemented - all you'd need to do would be jumping right away to the event instead of just showing it on map.
 
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