kiribito

Active Member
Aug 14, 2016
508
838


Happy holidays everyone! I just want to check in with you all and let you know where I'm at with the new release. I'm just wrapping up the main "big" scene of this release. I then have few smaller scenes to do, but that's it! So, I can pretty confidently say that I expect the next release to be out on Jan 15, 2025. I was really hoping to get it done by the end of the year, but I don't want to set an unrealistic expectation for you all. I will have one or two more sneak peeks before then as well!
J.S.
New post out on Patreon! :BootyTime:
 
Last edited:

asplly97

Retired
Game Developer
Nov 9, 2018
1,776
2,717
Final Developement Update for V.0.92
Nouveau
il y a 39 minutes

I hope everyone had a great weekend! I am hard at work putting the final touches on V.0.92 of The Office Wife. It's been a long time coming!...
a little over 9 months. I think stacy was delivering and hence didn't show up soon.:ROFLMAO:
 

wildride69

Well-Known Member
Jan 5, 2023
1,768
4,426
Final Developement Update for V.0.92
Nouveau
il y a 39 minutes

I hope everyone had a great weekend! I am hard at work putting the final touches on V.0.92 of The Office Wife. It's been a long time coming!...
Thanks for the Update Ichiban... err I mean Ibiza (Sorry playing to much Like a Dragon!)
ax1jvfh9qm561.png
 

anderson22783

Newbie
Nov 7, 2017
94
195
New
An hour ago
I hope everyone had a great weekend! I am hard at work putting the final touches on V.0.92 of The Office Wife. It's been a long time coming! I'm not going to go into a lot of detail about the contents as you'll get that in the release notes, but I will say that this release focuses on wrapping up the Donnie storlyine setting things up to move into the final phase of the game. This isn't to say the game is going to necessarily end imminently...there is still a lot more to go, but the remainder is going to be focused on resolving the central conflicts with the necklace and Innana.
Anyway, in this release there are new scenes with Donnie, Marcus, David, Jim and Polly, Jessie, Zack, Kabir, and more. There is approximately 350 new renders and 42 new animations. The one thing I want to ask is that you don't equate time with size of release. I'd say this release is about average in size compared to previous releases. The main cause of the delay has to do with me moving out of state over the summer and it taking a while for me to get settled in to really wrap this up. I also had to spend time on updating renders with Stacy's new skirt and going through and fixing some old bugs.
Release Date:
I'm going to give myself an extra day just to make sure I have time to work out as many bugs as possible. That means I plan to do a Pre-PreRelease on Thursday, January 16, 2025 for all Pimps ($12) and higher, with the Civic Leaders ($5) release the following day, Friday, January 17, 2025. The Public Release will then be the following Friday, January 24, 2025.
Going Forward:
Going forward, my goal is to never take this long between releases again. I know it's not fun for you all and I don't like doing it either because it actually makes it harder from a development perspective to have these long gaps in time. Before even starting the next release, my goal is to make sure I have a detailed development plan through the end of the game. Right now I have the broad strokes and I've been putting things into detail release by release, but with the state of the game now, that method is becoming increasingly inefficient. I want to have a solid plan going forward. That doesn't mean I won't throw in a few funky ideas I might have along the way, but I do want a clear path ahead so that I can plan my time and effort accordingly.
That was a lot of text so thank you for reading! I look forward to hearing from you all so don't hesitate to reach out!
J. S. Deacon
 

Zangief86

Newbie
Jun 23, 2018
75
148
Dev gave us why it is what it is. And it is the first time he took so long. Calm your tits, guys.
Dont make it about your short cocks. you dont have to pay, just wait for the public release. and if you dont like it, just dont play it. Go and win an argument against 10 yr olds, that way you dont need to make such comments online to feel like you are important in any way. because you are not. and you are not needed here at all. :)
 

Point1979

Newbie
May 24, 2021
38
24
Dev gave us why it is what it is. And it is the first time he took so long. Calm your tits, guys.
Dont make it about your short cocks. you dont have to pay, just wait for the public release. and if you dont like it, just dont play it. Go and win an argument against 10 yr olds, that way you dont need to make such comments online to feel like you are important in any way. because you are not. and you are not needed here at all. :)
Absolutely, I completely agree! This is intended to be a space for constructive and positive remarks only.
 

TheLecher

Well-Known Member
Nov 21, 2018
1,539
2,661
This is intended to be a space for constructive and positive remarks only.
Intended by whom?

If you mean intended by the site ownership, the forum has no such rule.

If you mean intended by the users, then the users who make critical remarks clearly have different intentions than you do.

I can't see any reasonable interpretation of this forum or this thread by which it's intended only for constructive or positive remarks.
 

Point1979

Newbie
May 24, 2021
38
24
Intended by whom?

If you mean intended by the site ownership, the forum has no such rule.

If you mean intended by the users, then the users who make critical remarks clearly have different intentions than you do.

I can't see any reasonable interpretation of this forum or this thread by which it's intended only for constructive or positive remarks.
Whats your opinion, guims ?
 

Renrut

Member
Mar 6, 2020
185
163

New

I hope everyone had a great weekend! I am hard at work putting the final touches on V.0.92 of The Office Wife. It's been a long time coming! I'm not going to go into a lot of detail about the contents as you'll get that in the release notes, but I will say that this release focuses on wrapping up the Donnie storlyine setting things up to move into the final phase of the game. This isn't to say the game is going to necessarily end imminently...there is still a lot more to go, but the remainder is going to be focused on resolving the central conflicts with the necklace and Innana.
Anyway, in this release there are new scenes with Donnie, Marcus, David, Jim and Polly, Jessie, Zack, Kabir, and more. There is approximately 350 new renders and 42 new animations. The one thing I want to ask is that you don't equate time with size of release. I'd say this release is about average in size compared to previous releases. The main cause of the delay has to do with me moving out of state over the summer and it taking a while for me to get settled in to really wrap this up. I also had to spend time on updating renders with Stacy's new skirt and going through and fixing some old bugs.
Release Date:
I'm going to give myself an extra day just to make sure I have time to work out as many bugs as possible. That means I plan to do a Pre-PreRelease on Thursday, January 16, 2025 for all Pimps ($12) and higher, with the Civic Leaders ($5) release the following day, Friday, January 17, 2025. The Public Release will then be the following Friday, January 24, 2025.
Going Forward:
Going forward, my goal is to never take this long between releases again. I know it's not fun for you all and I don't like doing it either because it actually makes it harder from a development perspective to have these long gaps in time. Before even starting the next release, my goal is to make sure I have a detailed development plan through the end of the game. Right now I have the broad strokes and I've been putting things into detail release by release, but with the state of the game now, that method is becoming increasingly inefficient. I want to have a solid plan going forward. That doesn't mean I won't throw in a few funky ideas I might have along the way, but I do want a clear path ahead so that I can plan my time and effort accordingly.
That was a lot of text so thank you for reading! I look forward to hearing from you all so don't hesitate to reach out!
J. S. Deacon
 

asplly97

Retired
Game Developer
Nov 9, 2018
1,776
2,717

New

I hope everyone had a great weekend! I am hard at work putting the final touches on V.0.92 of The Office Wife. It's been a long time coming! I'm not going to go into a lot of detail about the contents as you'll get that in the release notes, but I will say that this release focuses on wrapping up the Donnie storlyine setting things up to move into the final phase of the game. This isn't to say the game is going to necessarily end imminently...there is still a lot more to go, but the remainder is going to be focused on resolving the central conflicts with the necklace and Innana.
Anyway, in this release there are new scenes with Donnie, Marcus, David, Jim and Polly, Jessie, Zack, Kabir, and more. There is approximately 350 new renders and 42 new animations. The one thing I want to ask is that you don't equate time with size of release. I'd say this release is about average in size compared to previous releases. The main cause of the delay has to do with me moving out of state over the summer and it taking a while for me to get settled in to really wrap this up. I also had to spend time on updating renders with Stacy's new skirt and going through and fixing some old bugs.
Release Date:
I'm going to give myself an extra day just to make sure I have time to work out as many bugs as possible. That means I plan to do a Pre-PreRelease on Thursday, January 16, 2025 for all Pimps ($12) and higher, with the Civic Leaders ($5) release the following day, Friday, January 17, 2025. The Public Release will then be the following Friday, January 24, 2025.
Going Forward:
Going forward, my goal is to never take this long between releases again. I know it's not fun for you all and I don't like doing it either because it actually makes it harder from a development perspective to have these long gaps in time. Before even starting the next release, my goal is to make sure I have a detailed development plan through the end of the game. Right now I have the broad strokes and I've been putting things into detail release by release, but with the state of the game now, that method is becoming increasingly inefficient. I want to have a solid plan going forward. That doesn't mean I won't throw in a few funky ideas I might have along the way, but I do want a clear path ahead so that I can plan my time and effort accordingly.
That was a lot of text so thank you for reading! I look forward to hearing from you all so don't hesitate to reach out!
J. S. Deacon
Double post:)
 
4.00 star(s) 107 Votes