A promising concept and some decent writing, but drowns in extreme repetition and poor direction.
The game is played as identical multi-stage days, which take a long time to finish and have to be repeated in full. Part of the length comes from padding: exceedingly open maps with lots of dead space and placeholders, tons of unnecessary dialogue/monologue, and pointless prompts. Better tasking (quest log), pacing (fewer steps, more meaning) and an editor for the writing could have streamlined things a lot.
Speaking of, the story and writing had me hoping for more RPG elements - attitude, clothing, etc. - but he plotlines are straight shots. Player choice is limited to "keep advancing in the game y/n". This really bites, as even routine steps can be interesting variety instead of meaningless chores.
Crafted with seeming passion, but a poor experience.
The game is played as identical multi-stage days, which take a long time to finish and have to be repeated in full. Part of the length comes from padding: exceedingly open maps with lots of dead space and placeholders, tons of unnecessary dialogue/monologue, and pointless prompts. Better tasking (quest log), pacing (fewer steps, more meaning) and an editor for the writing could have streamlined things a lot.
Speaking of, the story and writing had me hoping for more RPG elements - attitude, clothing, etc. - but he plotlines are straight shots. Player choice is limited to "keep advancing in the game y/n". This really bites, as even routine steps can be interesting variety instead of meaningless chores.
Crafted with seeming passion, but a poor experience.