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3.90 star(s) 14 Votes

WegildDev

Member
Game Developer
May 29, 2024
163
524
Very buggy. Character walks way too fast.
Thank you for your feedback, character running speed will be adjusted/improved upon over the next few patches. Was the game buggy for you because of only that issue or was there something that impacted your experience negatively (combat, platforming, mechanic)?
 

WegildDev

Member
Game Developer
May 29, 2024
163
524
Thanks for Responding,

I've never spoke on this forum until I saw this thread so im glad my ideas could be of use to you
just going to clarify some things and question a few, otherwise I love what you got in store so far

- Sprint feature,

im wondering if new stamina bar will be a feature that will effect you in combat or only the capacity to move, cause if the second, you can make it so sprint stops after duration of time but still allows you to walk/run. being stopped fully is a little irritating. otherwise sprint i suggest using shift or double tap a or d to use. Or if you run for long enough you start to sprint.

- Prostituion and Funatari

Great. intrested to see how players will think about how the prostitution arc will function. I will definitely try out for the scenes
Futa is not a pleasure of mine so im glad it won't be a big focus.

- Sex character changes.

After reading your message I realized i may have gone a little ahead of myself. I realize this game is really only just getting started so I guess it would not be easy making multiple (changing) character states off sex juding what you already said bout taking 3x as long for MC animations. With that Pregnant combat seems less appealing i won't lie.

Im glad all of this still on the table though because i liked what you did with the character status on the menu.

- Orgasm animation

Had to think about this for a while. H-scene last animation is fine i suppose, haven't really seen it as "filling her up" because what i said before, the loop makes it seem the enemy has already came from the get go. I suggest replacing that animation (or for the new ones) to make orgasm visible by making wegild's pussy leak steadily or adding an xray where you can clearly tell that monster dick is doing its job. adding a fourth one like you said would be more like a after-sex submissive display which im all for, but would be extra work on top of what i'm trying to suggest here.

I realize it's kinda tough to implent changes upon the current h-scenes because 4-5 enemies I remember are going to need different variations of this change. But I'm insistent atleast on behalf of new h-scenes, it would be way more hot if there is a creampie because right now it doesn't seem like there is one.

- Additional stuff

I hope these ones are little more reasonable, and that harvestables will be useful for selling as much as they will be for crafting as I forsee that grind open possibilities. praying too the whole stacked items being sold for the same price gets fixed.
And excellent. Gallery is going to check off a big box on the playerbase wish list I already know.

Good luck on the game. Love what i seen so far and i will continue to say this 100%
Read both your messages, thank you for more feedback.

Thank you for being so understanding, indeed the game is just getting started ^^ I would love to give my priority to the animations now but I am also doing some much needed coding work at the moment (finishing up crafting system [it was waaaaay tougher than I imagined], adding the skip functionality, ability to skip the tutorial and working on the saving system not to break every new bigger change [so that people can reuse their saves from the last version]). While sounding kinda boring, those changes take the priority before anything else since implementation of them now will make future work way smoother and player experience better.

Also, had no idea there was this buy with selling stackable items, thank you for reporting it ^^.
Also, since I see that you are very passionate about the project, let me cordially invite you to my discord server ^^.


Post some more ideas if you have them on an appropriate channel, throw me a dm ;)

Yours,
~WegildDev
 

Stellar5682

Newbie
Aug 17, 2023
25
13
Read both your messages, thank you for more feedback.

Thank you for being so understanding, indeed the game is just getting started ^^ I would love to give my priority to the animations now but I am also doing some much needed coding work at the moment (finishing up crafting system [it was waaaaay tougher than I imagined], adding the skip functionality, ability to skip the tutorial and working on the saving system not to break every new bigger change [so that people can reuse their saves from the last version]). While sounding kinda boring, those changes take the priority before anything else since implementation of them now will make future work way smoother and player experience better.

Also, had no idea there was this bug* with selling stackable items, thank you for reporting it ^^.
Also, since I see that you are very passionate about the project, let me cordially invite you to my discord server ^^.


Post some more ideas if you have them on an appropriate channel, throw me a dm ;)

Yours,
~WegildDev
Sure, thanks for the invite.

Game functionalty I can tell is your current priority with the changes, so when I re-join (possibily next version release) I wouldn't mind sticking around the server to gametest for any bugs or whatnot. I already have done it here so why not. And speaking of rejoin, I used the invite earlier when I saw you reply with the same link on someone elses post, but I realized that nicknames feature was not enabled so I left. Unless it changes, I am Planning to join on a discord alt when I get around making one.

and seeing what you've done already, I'm confident it'll be worth the wait.
We'll see (y)
 
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VynalDerp

New Member
Sep 25, 2019
11
3
Not sure if posted already, but I got stuck in the glitter forest. I interacted with the monolith at the end, and after moving to the right, I run into an invisible wall. My character says to go back and interact, but I already did... so there's just an infinite invisible wall. The game also autosaved with that dialogue and now I'm softlocked in the area. Can't backtrack as the areas are blocked off.

edit: please add a skip dialogue button so i don't get carpal tunnel from spamming E in every dialogue box while trying to replay the game. also, save slots would go leagues for allowing me to revert to a point prior to the game bugging out
 
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WegildDev

Member
Game Developer
May 29, 2024
163
524
Not sure if posted already, but I got stuck in the glitter forest. I interacted with the monolith at the end, and after moving to the right, I run into an invisible wall. My character says to go back and interact, but I already did... so there's just an infinite invisible wall. The game also autosaved with that dialogue and now I'm softlocked in the area. Can't backtrack as the areas are blocked off.

edit: please add a skip dialogue button so i don't get carpal tunnel from spamming E in every dialogue box while trying to replay the game. also, save slots would go leagues for allowing me to revert to a point prior to the game bugging out
Hi there, are you 100% sure that you have taken a quest from the pylon/monolith? If so, please send me your savegame. This occurrence was not reported before and I would like to check this anomaly if possible.

Also, when it comes to dialogue skip, I am currently adding it, should be ready for the next patch ^^
 

Batavian

New Member
Jul 7, 2024
1
0
I see potential in the game. Minor bug in the a cave near the beastmen tribe all the way to the right. The left chest near the wall is unable to open for some reason. Also is there a reason why most chests are empty?

I like the graphics but the big beastman sprite is unclear. It looks like a hunched over bald hobo swinging a sawed of pimp cane, while the little minotaurs look derpy. Would be cooler if the big beasts carried a hammer or giant axe while the small ones clubs or something.

A few things I would love to see in future installments:
Jump attack for those pesky enemies near ledges
Enemy wildlife, so not just enemy tribes. Would be cool to see Wegild fight a dragon and losing.
More explanation about the different species and of course different species all together, lizard men, centaurs, fairies, elfs, kobolds, dwarfs etc.
Dialogue skip as mentioned by someone else.
More cute graphics of Wegild in bed or doing other stuff. She cute!
 

WegildDev

Member
Game Developer
May 29, 2024
163
524
I see potential in the game. Minor bug in the a cave near the beastmen tribe all the way to the right. The left chest near the wall is unable to open for some reason. Also is there a reason why most chests are empty?

I like the graphics but the big beastman sprite is unclear. It looks like a hunched over bald hobo swinging a sawed of pimp cane, while the little minotaurs look derpy. Would be cooler if the big beasts carried a hammer or giant axe while the small ones clubs or something.

A few things I would love to see in future installments:
Jump attack for those pesky enemies near ledges
Enemy wildlife, so not just enemy tribes. Would be cool to see Wegild fight a dragon and losing.
More explanation about the different species and of course different species all together, lizard men, centaurs, fairies, elfs, kobolds, dwarfs etc.
Dialogue skip as mentioned by someone else.
More cute graphics of Wegild in bed or doing other stuff. She cute!
Hi there!

Thank you for sharing your thoughts,

First of all, skip dialogue will be in the next version, along with the ability to skip the whole tutorial sequence for returning players.
1720376196180.png

There will be an in-lore explanation on why some beastmen look like that, I am kinda taking my inspiration from a certain game about war and some hammers, each subspecies can look differently but they will co-exist in herds. So, we will have Beastmen carrying hammers, that's for sure ^^

More Lore will come as well, from some environmental storytelling as well as NPC dialogues :)

When it comes to your chest issue, at the moment most chests have very small chance to drop anything, I need to sort some stuff out when it comes to RNG and maybe add global modifiers and such. For the time being, while the item "Economy" is not existient, I placed more priority on other things. However, the chests will be a bit revamped soon enough ^^

More enemy types will come as well, some more humanoid some less :)

As for the jump attack, we will see, I will be reworking the combat system (or basically replacing the currently placed placeholders) to something more fun and interactive, I will see about adding jump attack as well but maybe some sort of spore-grenades might be fun as well? ^^

Yours,
~WegildDev
 

lubujiana

Member
Mar 1, 2022
188
74
With the skip button, you should add some element guiding the user a bit more. For example, when you are in Fizwiz's home. You need to have the teleporter glowing, indicating that the player should use it.
 
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WegildDev

Member
Game Developer
May 29, 2024
163
524
With the skip button, you should add some element guiding the user a bit more. For example, when you are in Fizwiz's home. You need to have the teleporter glowing, indicating that the player should use it.
I'll be remaking the Level Selector menu so I will look at it and see if I can maybe make it glow a little brighter ^^

Thank you for sharing your thoughts!
 
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freeman566

New Member
Mar 16, 2021
4
4
Please add a simple difficulty slider for when I'm supposed to spam E! It's way too easy to break out of sex.

Also, a key remap menu, or at least an alternative keyboard-only control scheme for, ehem, one-handed play would be nice. Otherwise, great work! I love it!
 

WegildDev

Member
Game Developer
May 29, 2024
163
524
Please add a simple difficulty slider for when I'm supposed to spam E! It's way too easy to break out of sex.

Also, a key remap menu, or at least an alternative keyboard-only control scheme for, ehem, one-handed play would be nice. Otherwise, great work! I love it!
Hi there!

Keybinding remap will come in one of the next patches as a QOL feature. I would love to add all those features in one go, alas it takes time. That's why I will be implementing those on the go, alongside with content ^^.

Struggle mechanics will start getting expanded after the next patch (in the 0.1.3 and forward), again, gradually.

Thank you for your kind words and take care!
 

BigBiggieBig

Member
Jan 6, 2019
330
903
Is there a way to re-fight the boss? He kinda bugged out on my first fight and didn't move so I slapped him to death and didn't get to see the scene.
 

WegildDev

Member
Game Developer
May 29, 2024
163
524
Is there a way to re-fight the boss? He kinda bugged out on my first fight and didn't move so I slapped him to death and didn't get to see the scene.
At the moment no, although there is a plan for adding him (you know, the enemy type) as an elite enemy, but a little less beefy, in one of the next patches.
 
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freeman566

New Member
Mar 16, 2021
4
4
Hi there!

Keybinding remap will come in one of the next patches as a QOL feature. I would love to add all those features in one go, alas it takes time. That's why I will be implementing those on the go, alongside with content ^^.

Struggle mechanics will start getting expanded after the next patch (in the 0.1.3 and forward), again, gradually.

Thank you for your kind words and take care!
Thanks for the reply! Take your time, I know it would be unreasonable to ask for all these new features immediately. Keep up the good work!
 
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WegildDev

Member
Game Developer
May 29, 2024
163
524
hmmm i saw the key but looks like u need to get something from little enemies before proceed
If you click the "I" button you will get the inventory and quest log, in the log there should be a little hint on what to do. If you are stuck here you need to kill 3 spawnies (little grey enemies). Then the invisible wall will drop ^^. They are spawning from the spawners on the left. Sorry for placing that there but some players were skipping this step and then the main quest wouldn't continue.
 
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3.90 star(s) 14 Votes