Asakir123

Newbie
Apr 8, 2023
18
8
Simeone knows what the mill is for? I built it thinking i'd light the electric torches but it just spin the wheel and cant Connect the cables..

Also for the yellow robot, it seems there are many parts i need, i found some items for the generator and the BOT, but im still missing a lot of items and ive been through a lot of the map.. do you know where i can fino them?

And lastly :) where can j find the saw? Or do i need to make it? Thanks a lot
Well mill will provide electricity. There are 3 kind of ''torches'' first one with only skull. It need Plant fibers for the fuel. Second is a stick on a skull. It just a bridge for the cables. And the third skull with a lightbulb on it. U take electrical wiring left click and use. Then right click mill and connect with lightbulb with right click. Cable may break if u move too far from starting point. Yellow robot need Solar Battery to work. U can craft it in Smithy. Most of its part cant usable ı guess. And lastly u cant find saw. U craft it with smithy. Good luck.
 

pds72

Well-Known Member
Sep 25, 2019
1,033
947
Simeone knows what the mill is for? I built it thinking i'd light the electric torches but it just spin the wheel and cant Connect the cables..

Also for the yellow robot, it seems there are many parts i need, i found some items for the generator and the BOT, but im still missing a lot of items and ive been through a lot of the map.. do you know where i can fino them?

And lastly :) where can j find the saw? Or do i need to make it? Thanks a lot
The windmill produces power. Right-click a wire in your inventory and select "USE". Then click on the mill and the item to power.
Items to Power:
- Motorized lumber saw. (Parts made in Smithy)
- The Skull on a stick. Used as a relay to extend the wire. (Named lamp but has no bulb)
- Searchlight. Skull with bulb is your light. (The first skull on a stick burns plant fiber instead of power)

Robo Rab-Bit: Build the Sola Brattery in the Smithy. Once powered up, press "O" to give orders.

Hacksaw is made in the Smithy, but make the motor one. It is easier to use. Think you make the round saw blade in the smithy to study for the plans.
 

sanguinius95

Newbie
Jun 26, 2019
22
21
New question : how is it possible to put a slave in a horn ?
I have one with his new head but i don't find any way to associate ma slave to the horn ...
 

pds72

Well-Known Member
Sep 25, 2019
1,033
947
Thanks a lot, i've been able to light my base up! Now... what is Bake used for? :D
Making coal and ash. If you ever played/watched Kingdom Come: Deliverance, the coal-makers use the same thing.
Coal is for fuel for the Smithy and Horne Smelter.
Ash is for adding to clay to make molds to smelt iron bars.
 

pds72

Well-Known Member
Sep 25, 2019
1,033
947
New question : how is it possible to put a slave in a horn ?
I have one with his new head but i don't find any way to associate ma slave to the horn ...
Find a new one and shoot it. Drag the corpse back. This is the part I'm on. The one near the starter tower was missing. Looking for more. The gas station by the broken bridge in next spot to check.
 
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John Kal

Newbie
Aug 19, 2022
28
7
LoginId:ef8a69474a347a1297a92c8b1dd10e90

GPU Crash dump Triggered

AdvancedLocomotionSystemV_Win64_Shipping!FD3D11EventNode::StopTiming()
AdvancedLocomotionSystemV_Win64_Shipping!VerifyD3D11Result()
AdvancedLocomotionSystemV_Win64_Shipping!FD3D11EventQuery::WaitForCompletion()
AdvancedLocomotionSystemV_Win64_Shipping!FD3D11DynamicRHI::RHIEndDrawingViewport()
AdvancedLocomotionSystemV_Win64_Shipping!FRHICommandListBase::Execute()
AdvancedLocomotionSystemV_Win64_Shipping!FRHICommandListImmediate::ExecuteAndReset()
AdvancedLocomotionSystemV_Win64_Shipping!FRHICommandListImmediate::EndDrawingViewport()
AdvancedLocomotionSystemV_Win64_Shipping!FSlateRHIRenderer::DrawWindow_RenderThread()
AdvancedLocomotionSystemV_Win64_Shipping!FSlateRHIRenderingPolicy::BuildRenderingBuffers()
AdvancedLocomotionSystemV_Win64_Shipping!`FRenderCommandPipeRegistry::StopRecording'::`2'::<lambda_1>::eek:perator()()
AdvancedLocomotionSystemV_Win64_Shipping!TGraphTask<TFunctionGraphTaskImpl<void __cdecl(void),1> >::ExecuteTask()
AdvancedLocomotionSystemV_Win64_Shipping!FNamedTaskThread::processTasksUntilQuit()
AdvancedLocomotionSystemV_Win64_Shipping!RenderingThreadMain()
AdvancedLocomotionSystemV_Win64_Shipping!FRenderingThread::Run()
AdvancedLocomotionSystemV_Win64_Shipping!FRunnableThreadWin::Run()


















What the hell!?!?!
 
3.90 star(s) 19 Votes