Adoringfan

Engaged Member
Dec 17, 2016
2,683
5,522
View attachment 4844443

Holy shit, is this real? I've never seen such a fast revenue growth from a patreon game. Did a big youtuber played the game or what? If he's still working alone I hope he'll hire some people to help on the project.
There are several youtubers that play the game pretty regularly and put out videos and live streams. Disassociate, Seargent Kelvin and Feathered Rogue seem to be the most active, but there are many more that have made videos for it within the last 3 months. The survival genre is pretty popular and has a lot of roleplaying potential, which can be a big draw for some people. The only problem with such rapid growth in popularity is when you can't keep up with the hype people tend to fall off fast. This happened with Valheim, The Mist and Sons of The Forest. Those games gained massive amounts of hype and the small dev teams couldn't get updates out fast enough and people moved ended up moving on pretty quickly.
 
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c2329408

Newbie
Sep 23, 2019
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lol, this is just lol, a gold mine.. I should do the same, start a project, do an alpha demo which good mechs and then I can drop my regular job... and milk rich people for years...
 
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Adoringfan

Engaged Member
Dec 17, 2016
2,683
5,522
lol, this is just lol, a gold mine.. I should do the same, start a project, do an alpha demo which good mechs and then I can drop my regular job... and milk rich people for years...
A lot of devs think this and then 2-3 updates in they realize they are in way over their heads and quit. The most important part of game making in this space is being consistent with your updates. The second most important thing is listening to feedback and implementing change when necessary. A lot of devs are hardheaded and get really mad if you criticize their game, but if you are someone who can't read the room and see that it's not just one guy being an asshole picking on you about one feature, but numerous people all saying the same thing, you might not even get off the ground. If you can nail those two things and maintain momentum the sky is the limit as to how far you can go.
 

c2329408

Newbie
Sep 23, 2019
44
60
A lot of devs think this and then 2-3 updates in they realize they are in way over their heads and quit. The most important part of game making in this space is being consistent with your updates. The second most important thing is listening to feedback and implementing change when necessary. A lot of devs are hardheaded and get really mad if you criticize their game, but if you are someone who can't read the room and see that it's not just one guy being an asshole picking on you about one feature, but numerous people all saying the same thing, you might not even get off the ground. If you can nail those two things and maintain momentum the sky is the limit as to how far you can go.
Well... I don't fully agree about the feedback, you cannot satisfy eveyrone, that is basically impossible. In my humble opinion, the most important thing is to have a plan and know what you want to do (assuming you have all the skills and knowledge needed to develop a game). A complete vision of the game. Which sadly in most of those projects is not true. From my point of view, people develop those games "on the fly", which is one of the reasons why so many projects never ends...
 
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