Updates 0.1.2.5.0
Containers now have their own weight capacity limit (The era of “backpack with 20 backpacks inside” is over...)Updated UI interfaces.Trading / Trader / Dialogue system.A couple of optional sex scenes with the trader.High-calorie food now increases Anya’s body weight.Body weight affects gameplay.Added / reworked effects: drunkenness, radiation.New disease system.New diseases: sepsis, pill overdose, hangover, alcohol addiction, nicotine addiction, nausea, full stomach, exhaustion, coziness, back pain, hand injury.Updated and expanded digestion system. Now certain food can also restore water along with food value. (Previously, for example, a chocolate bar only restored food and didn’t affect water at all). Now vodka or pills increase drowsiness and thirst.Wounds now need time to heal (bandages get dirty over time, and you need to change them, wash the wounds).With a broken leg, you can no longer run, only walk slowly (with proper animation).Infected corpses can now be carried, and they have their own inventory.Corpses can be burned in a campfire.Punching now damages your own character again, as before. There’s also a chance to injure your hand, making it harder to use a bow or firearms.A long time ago I planned a muscle fatigue system now it’s back (overstrain happens if the character carries heavy loads or fights with heavy weapons).Stomach indicator on the watch replaced.The belly now visually swells when full of food, and shrinks when empty.Weapon weight now affects the character’s responsiveness.New dodge animations (strong and weak).New roll animations: forward, backward.Big mutant will now try to put out the fire when set on fire, and sometimes he can actually extinguish Molotov flames.Retextured some parasites.Dancing (can be learned from journals).Buffed Silent Wardens:can survive without a head;now use 3 types of weapons;added IK for hands (weapons now sit properly in hands instead of floating in the air as before);new randomized appearance.Large animals now have stronger heads headshots are extremely hard to land, and HP increased.You will now receive different amounts of essences depending on the type of mob killed.Venous parasite reworked.Screamer reworked.New mutant the Queen (arachnophobes will love this).Animals no longer always play a damage animation, preventing infinite spam attacks.New burning animation for infected.Complete radiation rework.Cars, totems, and some mutants can now emit radiation.Complete temperature system rework.In the inventory menu, large backpacks can now be scrolled if they don’t fit on screen.The “hands” container will now be inactive when you’re holding something (except a torch).Thermometer added to the watch.New skill branch.At the start, the parasite won’t understand Anya’s speech you need to upgrade a special skill.Reworked snow coverage logic on the character.Reworked essences: now they’re in-game currency.Reworked Geiger counter.Skeleton adjustments for improved animations.Updated map. New territories as usual, they’re empty and still in development.New sleeping pose on the floor.New animations: sitting, resource searching, wound cleaning, limb eating.Bullet hit marks now appear on enemy bodies.Now Anya won’t let you drink more than you need, so you don’t throw up.Updated inventory respawn system.New items: eastern dance journals, organic bone, 3 types of organic melee weapons, antibiotics, brain, eye, tongue.Updated some item icons.Various improvements and fixesThis build will be distributed not via Google Drive but directly via my domin (R2 storage). So I hope we will get rid of problematic broken links and low speed due to excessive quotas and all that. (test)ChangesReduced chance of berserk effect for infected.Reduced spawn rate of candy bars and soda.Increase the hand slots - 3x6Bug FixesBig mutant and Silent Wardens were shaking and flickering when falling into ragdoll.Bug in parasite health assignment: health was clamped, so Big Mutant / Screamer / Silent Wardens had the same max health as runners.If you set a Big Mutant on fire, the fire could keep burning in the air for a while.Silent Wardens didn’t deal damage to animals.Silent Wardens sometimes shot incorrectly: if you stood directly in front of them, they practically couldn’t hit you.At a distance (for optimization), some NPC calculations were simplified too noticeably — Silent Wardens would look at the ground or the sky at medium range.After saving/loading, phantom items could appear in the inventory, blocking slots as if they were occupied.It was possible to knock out even a Big Mutant or Screamer and then finish them off with a kick.An injured horse would respawn even if it had been healed.Geiger counter dropped from Silent Wardens broke gameplay, making it impossible to open inventory or fight.The boiling/bubbling sound when a pot was cooking on a campfire didn’t stop when the campfire was extinguished.After save/load, meat in the campfire disappeared and made slots inactive.Dynamite could end up in an inactive belt slot and get stuck there (if no saves existed).Discord recognized the game as “only up.”After removing the gas mask filter, protection remained for some time.Geiger counter worked incorrectly.Camera shake could freeze for a long time, even after the character caught their breath.