Glad someone noticed haha. It wasn't for nothing!Im glad to see youve already put thoughts into it with the unclickable locations and job request buttons.
Clothes for Aster will probably go to the regular Shop. A vulgar Tailor might appear too. Blacksmith shop will be a place for buying combat equipment for Hero and probably a place for Aster to work part-time.- Will the possibility of a blacksmith in town mean we might see some different outfits on Aster? Something like tailoring different robes or clothing that may enhance/change some of her reactions?
Nothing counters anything yet! Please don't mind it. It's just an imitation of the future sort of rock-paper-scissors battle system. Aster either heals Hero or damages the enemy with magic spear as long as she has enough mana and the party is not split, no matter what you do.- Following up on that, Ive seen comments about the combat turn orders, and while I dont mind how youve set them up a small tutorial on how combat functions and which moves counter what would be appreciated. Took me forever to realize that Heavy Hits are best countered with thrusts instead of slashing, and that resting didnt heal hp unless Aster was around and had mana (it seems at least)
Thank you!I have a suggestion for the inventory and item pricing. It could be interesting to limit the amount of some items you're able to carry into the dungeon. Say you can hold a total of 5 torches and 5 potions. Would give an insentive to swap to bigger potions even if the're more expensive. Allowing Aster to hold items could also be interesting as you would not be able to access those if split. She could also hold mana potions of her own.
Another suggestion: Have you considered adding item loot to chests? Currently you only find money, you could add stuff like gems and whatnot that require you to actually complete the dungeon in order to bring them with you.
Have you considered adding more non-outfit customization options in the future for Aster? Like hairstyles, hair/eye color, piercings so on?
Piercings and hairstyles - probably.Yes, I don't really like the hairstyle itself, and the color. Of course, this might just be a matter of taste, but I would love to see a different hairstyle or hair color option, at least in one of the future updates. ^^ I'll be looking forward to the new updates! you do good job!
1. Right-click on .exe file -> "Copy"ohh i see, but how do i do this part --> creating a shortcut to an executable and providing this argument in its file properties? is it through cmd and what file do i put it in. sorry im just a newbie when it comes to this
Yes, I think about it. It would be easier to implement if I didn't want "Use item" action to take up more than one (out of five) turn stages.can you add the ability to heal while in battle?
Yes. That's intended.so is she supposed to be tired an unavailable for a date or to talk to after every delve? Cause it seems like after delving the only option is to just delve again unless I'm missing something
Hello.Is there any blowjob scene yet?
Not sure if I got all the H-scenes that there is in the game so far.
This (with abdomen licking, please don't leave out such details), voluntary petting of Aster's nether regions, finger sucking and meat rod sniffing are the most "extreme" and arousal demanding actions available at the moment.
Hello. Thank you for your feedback! Okay, that's fair. I doubt I'll make these items persist even after a successful run. I will need to explain inventory clears somehow, I get it.Losing your consumables definitely isn't great. I can understand it, if you fail the delve, but don't get why you would "loose" torches and potions if you finish it successfully, at least not without a reason of some sort, maybe there's a curse on the dungeon that destroys certain things that enter, which could maybe even be expanded upon to have equipment be sabotaged by having the mentor taint clothing and equipment during a run.
There's definitely a lot that needs to be done to improve combat clarity. Do you have any suggestions on how I should improve it beyond adding SFX and animations? I'm thinking of slightly increasing the delays between turn stages (of those five) and adding a delay to each log message so they don't pop up in bulk.Effects aren't impactful yet, you never really know what you've gotten hit by, that someone else in the party attacked or that you were healed without any real indicator, beside some short, faint soundeffect while the rounds just fly by. And I don't think I've really looked at the combat log at all since there isn't really anything you can do about anything yet. I'd end up slapping in what I'm doing in a turn and just wait, just checking my health and do the same again, hoping I don't die.
That definitely sounds like a good idea, separating the individual turns is definitely not a bad idea. Though I could see it becoming tedious even later on, similar to random fights in JRPGs, so I'd keep the current speed, or even a faster mode as a way to blitz through combat in case you're doing some lower level easier dungeons to, for example, grind some money for a delve or two before attempting a longer, harder one.Hello. Thank you for your feedback! Okay, that's fair. I doubt I'll make these items persist even after a successful run. I will need to explain inventory clears somehow, I get it.
There's definitely a lot that needs to be done to improve combat clarity. Do you have any suggestions on how I should improve it beyond adding SFX and animations? I'm thinking of slightly increasing the delays between turn stages (of those five) and adding a delay to each log message so they don't pop up in bulk.
Hello. What unarchiver are you using? I tried opening the archive with windows explorer and it didn't report any issues. I assume that the culprit is this file containing "?" in its name. You can try to extract everything but this file or re-download the game from itch, I just updated the archive therewhen i tried to unzip the file i get an error message. is this happening to anyone else? this also happened with the itchio download as well.
thanks that solved the issue. I'm on Steam Os and using built in unpacker, the "?' must have been the issueHello. What unarchiver are you using? I tried opening the archive with windows explorer and it didn't report any issues. I assume that the culprit is this file containing "?" in its name. You can try to extract everything but this file or re-download the game from itch, I just updated the archive there
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I can't lie, I definitely enjoy the Kegani games, but even this as a prototype already is looking like something I'd end up liking a lot more. The work you have so far is already super promising, hope you keep it up!You guessed it.