4.30 star(s) 19 Votes

LewdusNudus

Newbie
Dec 8, 2022
72
268
More things I was thinking about since I apparently get notifications for this game when someone comments, which then makes me think about it in my free time for some reason.
Consider making town events have the window on the side from the explorations to show what she's doing. It's kinda the big thing your game does different then others, you should capitalize on it hard.

So, for example you might see her taking backshots while you're buying gear or doing side quests or just talking to people.
Okay this definitely is brilliant, especially considering she goes to grab the mentor at the start of the game. Can start it off light and ramp it up.
 

prostochel2002

Newbie
Game Developer
Oct 7, 2024
74
347
Looking forward to update- will renew my subscription if it pops up this month as it's supposedly possible. I know right now there's still mechanics being added(shops/inns/maybe smithing?etc) so it'll probably be a while before more of the actual hcontent gets focus. But hoping there ends up being lots of variety and many h-actions that can be shown through silhouette. Of course starting like it is- but getting into more explicit stuff that we haven't seen yet. Different phases of corruption that can't be reached except through failures over many levels(as the game should be about getting through the dungeon- making a profit- and keeping heroines lewdness down.. to avoid NTR.. But still be very rewarded for those who want to see it as well.. )


A more wordy prologue could be nice- a summary of who this girl is to you. And maybe even ending in a hscene with her(could just be a bj or something if dev wants to start her as a virgin- or maybe the MC fails at the plan when you two were going to have sex..).. Optional- but that gives perspective to how close you are with heroine- and possibly showing what MC is packing if there's a scene like that which feeds those who want cock comparisons... I also hope there are at least some sort of perspective toggles- like not being able to see heroine on split paths even though it does that to an extent- more work could be done here. High potential for teasing- or wondering what's going on as that lewdness bar grows..(Maybe a toggle to hide that bar?!.. and guesswhere it is by actions rather than the bar and when you should invest in the potion... though that would be hardmode..)..
Things like the heroine getting back to you after the split ends with unbuttoned shorts or like.. hair on the mouth- disheveled in ways would be peak. Small subtle changes just for that one scene of reuniting- depending on what actions were done on the split. taking another step would revert to her usual self but it still great polish.
Thank you, many things to think about! I'm not against anything though, everything makes sense and doesn't contradict anything. Also big thanks for being specific in wishes, it will really help with trying and testing.
it'll probably be a while before more of the actual hcontent gets focus
No, the upcoming update is all about H-stuff.

More things I was thinking about since I apparently get notifications for this game when someone comments, which then makes me think about it in my free time for some reason.
Consider making town events have the window on the side from the explorations to show what she's doing. It's kinda the big thing your game does different then others, you should capitalize on it hard.

So, for example you might see her taking backshots while you're buying gear or doing side quests or just talking to people.
Great idea, thanks! Kind of embarrassed I didn't think of that.
 

Arkade

Member
May 23, 2017
421
813
Maybe version update in 3-4 days?... Or did dev forget february doesn't have 30 days and it might be a week still... Was a progress update and those usually don't come so close to new versions. But hopefully soon!..

Yes- I can tell from the silhouette what aster is doing.. Finding the ratio between suspension of disbelief and "this can only be one thing" - might be a challenge of it's own. If toggles to make things more or less clear exist-then the extreme to that mystery side(most unclear) should be letting the animation do the talking. Such forceful animation even hazy should make things clear. And if there's extra hints after- all the better. But without toggles- a middle point is best
 
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beijosty

Newbie
Mar 13, 2018
28
50
Maybe version update in 3-4 days?... Or did dev forget february doesn't have 30 days and it might be a week still... Was a progress update and those usually don't come so close to new versions. But hopefully soon!..

Yes- I can tell from the silhouette what aster is doing.. Finding the ratio between suspension of disbelief and "this can only be one thing" - might be a challenge of it's own. If toggles to make things more or less clear exist-then the extreme to that mystery side(most unclear) should be letting the animation do the talking. Such forceful animation even hazy should make things clear. And if there's extra hints after- all the better. But without toggles- a middle point is best
"Greetings. It's me. This week I've been doing pretty much the same thing as last week and the week before.

I'm trying really hard to finish everything before the end of this month, so you can play the update this very weekend. Hope I make it in time!

As for the changes, there is some "bad news". The Resonance stat (does anyone even remember what was that about?..) won't be in the upcoming update. It's so complex I wouldn't be able to finish it even if I had a couple more weeks.
Everything else is fine.

That's it for now. Thank you for your support. Until next time!"
 

Pedar

New Member
Aug 16, 2020
4
9
Since one of the most appreciated features of my game is the darkness mechanic, I think it's important that these interactions are not only exciting, but also readable from the silhouette - literally. And that's pretty hard to achieve! You don't want to see just a black mess on a screen if the light's low. Or do you? Let me know if you think it's exciting not knowing exactly what's going on. Seriously, let me know. I'm still thinking of what's better.
I think if the torches are out completly it is better to maybe not be able to read all that is happening.
Just my opinion of course but I think if for the player (Me in this instance) it is important to know what exactly is happening then I better come prepared and always have a torch ready as to not let the torch get to 0 and if I fail to manage that I have to use my fantasy as "punishment". Or to put it differently the player can choose if he wants to see exactly what is going on every time or if he wants to let his own fantasy be incorporated into the game by either being prepared with enough torches or not buying (enough) torches if that makes sense. Over time the player will know exactly what silouete equates to what action though.
But lets just say the torch is at 0 and she gives him a BJ in some sort of mess silouette that without having seen it with light before the player can't be sure it is a BJ or even if there was light and the player knows exactly what's going on I think it would be good to have her have some... residue on her face for example for the rest of the dungeon run or until she got a moment of rest to clean herself up or what not. Just throwing that out because I notice in a lot of games it just doesn't feel.. alive.. to have the woman be drenched in the white stuff and one frame later she is perfectly clean. Just an idea. I have no idea about how hard that would be to implement or if it even would go down well with the player base.

Anyway. Since I am looking at f95zone every day just awaiting updates for this game and I see regular updates on boosty (Altough I can't read the updates for free) I am 100 % certain now that once I am better off financially I will give a monthly subscription. :'D Really well done till now.
I hope to see this continued with such passion. :D
 

Arkade

Member
May 23, 2017
421
813
At least it's not like darkest dungeons torch mechanic where basically fighting under 50% is a death sentence :......).. Maybe there should be some incentive to make sure you have enough torches though... It doesn't effect combat at all does it?.. It's just fighting against NTR- but the perspective doesn't know they're being NTR'd so to them it has to be related to sight so maybe at the last 20% there is some penalty. or last 10% even.. Something the lower it is the more enemy moves you can't see. surely dev has already thought about this so we'll see how mechanics change..
 

FrogFrozen

Active Member
Jan 9, 2018
519
715
At least it's not like darkest dungeons torch mechanic where basically fighting under 50% is a death sentence :......).. Maybe there should be some incentive to make sure you have enough torches though... It doesn't effect combat at all does it?.. It's just fighting against NTR- but the perspective doesn't know they're being NTR'd so to them it has to be related to sight so maybe at the last 20% there is some penalty. or last 10% even.. Something the lower it is the more enemy moves you can't see. surely dev has already thought about this so we'll see how mechanics change..
Honestly, the way Darkest Dungeon does it would probably be best. I.E. Enemies more dangerous at low-light, but they give better rewards. Gives the player (and the protagonist) reason to go low-light and reason to go high-light.

Becomes a balancing game of low-light for better loot leading to fewer dungeons that need to be cleared for an overall playthrough to reach the final boss (Or whatever the finale ends up being.) VS low-light leading to faster corruption.
 

Arkade

Member
May 23, 2017
421
813
Honestly, the way Darkest Dungeon does it would probably be best. I.E. Enemies more dangerous at low-light, but they give better rewards. Gives the player (and the protagonist) reason to go low-light and reason to go high-light.

Becomes a balancing game of low-light for better loot leading to fewer dungeons that need to be cleared for an overall playthrough to reach the final boss (Or whatever the finale ends up being.) VS low-light leading to faster corruption.
Would work well- high risk high reward both in monetary gains and NTR things.. It seemed most of the monetary loot was from random chests rather than enemies though and finding more chests at low torch doesn't make a lot of sense. Maybe enemies can have a simple drop that can be sold and the droprate increases at lower torch as the monster gets stronger. Something like that.
 
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prostochel2002

Newbie
Game Developer
Oct 7, 2024
74
347
When will it be released to T1 donors and in general?
In a week, I think.
Is the "PUBLIC" changelog supposed to be Patreon-supporter only?
It's available to all members on patreon. Free members too:
I already feel like I'm scamming people by not telling them what they're paying for if they haven't been able to read through all the progress reports and estimate what's there. Starting from the next version I'll be posting "veiled" changelogs publicly. I'll be "veiling" them to not devalue progress reports.
 

EzK2

Newbie
Jul 7, 2021
16
13
First of all, hi, i like your game. <3
and well this comment is not gonna say something awesome or something but not gonna lie, i play a lot of ntr games and this is the first time i see something like "fog" like Darkest Dungeon, where you need to complete the dungeon and done, in the future can i get a penalty if i turn back like darkest dungeon? because the torchmake me fell the same gameplay.
In a week, I think.

It's available to all members on patreon. Free members too:
 
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prostochel2002

Newbie
Game Developer
Oct 7, 2024
74
347
First of all, hi, i like your game. <3
and well this comment is not gonna say something awesome or something but not gonna lie, i play a lot of ntr games and this is the first time i see something like "fog" like Darkest Dungeon, where you need to complete the dungeon and done, in the future can i get a penalty if i turn back like darkest dungeon? because the torchmake me fell the same gameplay.
Hello! "Turn back" means escape the dungeon or return to previous rooms? What was the penalty in DD?
 
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EzK2

Newbie
Jul 7, 2021
16
13
Hello! "Turn back" means escape the dungeon or return to previous rooms? What was the penalty in DD?
Well in DD dont have enought penalty, except for the final levels, because in the game you need to find things, complete challenges, "defeat 5 mutates" or something like that, "find 3 chest" and that, only with scroll and a little map in the left telling you what is the path you alredy did, of course, there some party members there some help, like thief who can see the traps in the ground, and if the challenge is hard and worth many time the game give you a campfire so you can rest with your characters and try to dont get stress, because in DD if you have HIGH stress they start getting bad things, the game is a rpg, you choose what to fight and what moves do every character but if have so much stress is like a Pokemon who dont wanna do nothing or worse, because can affect your party members, and that, and if you forfeit, dont have enough health, or something like that, they can retreat but get enough stress by dont complete the task, but in the final dungeon (this is very hard) you cant return, any of your party need to sacrifice himself to let everyone run, and of course, that give more stress, and the game give you enough chances to dont have stress, pray to god, eat in a bar, have fun in the bar, gambling in the par, and something like that, I reccomend you to play "Darkest Dungeon"is a really great game, and have so much to offer, including mods.
 
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punch123

Newbie
Dec 22, 2017
98
108
Thread got updated, but it doesn't show on 'latest' on f95zone. But wasn't there a blowjob scene, where is it? Bugged? I still have to understand how the system is actually implemented. Can't you implement a level system for the girl, as in there is an overall girl lewd level and she levels up everytime the lust reaches 100, so you can have progression on things. In the first lewd levels you see certain random actions (slapping ass, her being carried etc), that gets lewder and lewder in higher levels. Currently it being random means that i might get a new scene or I might not get anything and the just the slapping her ass forever. The overall lewd level of the girl also allows you to tell to the audience that they have reached the latest content there is to see. (Example, you put a blowjob scene in lewd level 6 and at level 7, you make a popup with 'you have reached the latest content')

+ I still suggest the torch button to be outside the regular interface, to make it clickable whenever you want in the dungeon, even when you are fighting, to not miss out some fast lewd scenes (there are bugs right now where the animation resets when you move or do certain actions, making you unable to see them properly), which would be fixed if i was allowed to click the torch anytime in the dungeon.

Also, I don't know if what i downloaded was the last version up to date, but i didn't saw any new skills or any new animations as well. And plus the blowjob scene also disappeared.
 
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4.30 star(s) 19 Votes