I remember giving feedback on a previous version of this game, and all I can say is that, while I like the visible jump in progress (the sex-stat tracker is a great addition, as are the visual upgrades to the dungeon), the gameplay is still just... not there. It's hard to articulate, but "having to pay stamina to block", and the way it's structured (taking 5 actions at a time and then hoping it does well versus two back-to-back walls of heavy attacks and frenzies) does not feel satisfying, responsive, nor engaging. It makes me think that, if I do want to play this game again, that I'll either have to endure through monotonous grinding and pain, or just figure out how to cheat in loads-a-money, which isn't ideal.
Again would I recommend the dev add a built-in god-mode toggle for the time being, or at least until the combat gets a major overhaul. Because, ironically enough, the gameplay is the only thing holding it back; everything else is showing clear artistic vision and intent towards delivering a well-thought-out erotic experience, and for that half of the product, I am very excited.