my griefs with the game so far.
-enemies never not attack: there no good timing to rest in combat.
-MC is weak as fuck, doesn't make me want to split in the dungeon since it'll result in death unless i invest too much money in potions
-aster FP economy: she never has any FP,in 2 dungeons she's maxed out on horny points and can't cast a single spell unless to ruin yourself with focus vials or torches, which early game can be problematic.
-weapons: it is less efficient to use the steel mace than the iron sword.(iron sword thrust = 5 dmg, for 5 stamina, steel mace heavy attack is 6damage for 8 stamina) yes, there is a better block skill, however, why bother parying when aster won't attack anyway?
-stats: weapons depends on stats to calculate damage. what stats? are they in the room with us?
-no leveling system:due to the early stage of development i assume. i'd exept perks, levels and stats out of a dungeon crawler.
-aster: that girl doesn't give a fuck about MC and therefore, the player doesn't care about her. again, prototype i get it. but if you're going for a NTR game, well it works better if the player care about the girl really.
-the purple potion in the shop: why would i buy it for 700 when i can buy 2 vial of focus for half the price and have the same results?
overall great concept, but it's a prototype, it doesn't need more porn yet, it need a gameplay loop that works, implementation of progression, actual difference in dungeon and ennemy variety aswell as drops. i run a 12 delve, i get 2xB artifact, i run a 24 delve, only D artifacts that doesn't even pay for the gear i invested in the dungeon.
suggestion: make other rooms in the dungeon, like resting place, altars that give temporary buffs, treasure rooms with mini boss and actual loot.
last thing, splitting should double the loot, since the party is clearing 2 rooms and not 1. give us a reason to split.
godspeed dev