yeah, developing this prototype for 2 years, so in the next 8 years or so, we'll have an official test version of v0.1.
Dude, Prostochel works solo. There are industry legends like Kaga Shouzou, the guy who created Fire Emblem. He's solo, now. Been solo for 25 years. 35 years of industry experience. He averages
eight years for a release.
I've followed a lot of projects like this, by amateurs and others by professionals with lauded careers. So far, this dev is handing the project well. This isn't a situation like SO and NewLife who put out like 3 sentences of new content every half a year.
Not to mention these first two years have mostly been focused on under-the-hood stuff like coding and workflow. Which doesn't change much for the end user in the short-term, but its always the hardest part of gamedev that most cheap developers would just skip entirely. For long-term development goals, handling under-the-hood stuff first always leads to a better, more optimized experience for the user. Devs that skip it invariably end up with something that plays like shit or sets computers on fire.
Prostochel's current direction and dev time are fine.
Silhouette Topic:
As for the silhouette thing, I won't deny its not my cup of tea, but I've always been aware that the group of people who like hidden sex have been a kind of forgotten minority. And they've always supported NTR games because its just where hidden/stealth sex is most common. There's a lot to the growth of the NTR genre that wouldn't be there if not for their support this last decade. So, I think its cool they finally get an NTR game that's actually hard focused on that concept just for them. And I hope the dev doesn't drop it.