HappyGoomba

Active Member
Mar 7, 2020
844
878
283
Is there a list of the avaliable scene? If possible with how to see them because I'm sure there's more scene to unlock, like the bj, but i don't know what else there's to see in the game, the dev should consider add a galery to the game, as the game get lots of updates, is gonna be harder and harder to know what the player have missed as the number of scene goes up, as luck is a factor in this game
The modded version has a list of the scenes.
 
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Monki0

Member
Nov 6, 2023
441
720
277
they're not gifs

This is about as silly as getting mad at a game's HP mechanic, enabling godmode, and then complaining that you have to type the command every time you launch the game
The light/darkness mechanic has been explained an inappropriate number of times in the thread by the thread's OG ninjas (a couple pages above your post even) - it's one of the main appeals/kinks for a large part of this project's audience. If you don't like it or don't get it, then this simply isn't for you. It won't be removed or changed to a toggle, or at least I won't be rushing to implement one, because the mechanic is crucial and intentional.

I animate it the way I do because I can and because it's part of the project's style. You can still see everything if you want - it's dimmed, not pitch black.

The other points about grinding, routes, items, and interactions are noted. Most of these (obviously) are planned for future updates.

1 star review or not, the design choices won't change for the sake of one opinion - particularly when it comes with passive aggressiveness and demands for my attention.

Dont get discouraged by people demanding a fully fleshed out AAA Game while it is still in development.

I really like the premise of the game and you need a solid foundation first to build upon. This game has the potential to become great. It's quite barebone as of now, but like I said, it isn't finished yet and has a solid base offering lots of potential.

I have read many actually GOOD ideas in this thread, like adding more lighting by environmental or spell flashes (lightning strikes, fireballs) or (de)buffs that add more light (aka being covered in luminescent slime goo and so on). And maybe you can add some sort of unlockable item for late endgame, either by insane amount of money or unlocked by endgame quests, that let's you see the action. Like some sort of Googles of Night, Darkvison glasses.

I have read other good ideas about expanding the gameplay or add more features here too.
But unlike some individuals here, I understand that development can be stressful and slow. I know it ain't easy and takes time and effort. I am willing to invest my hope in you Dev. I am willing to wait for however long it takes. Just finish this game someday with a satisfying conclusion (either to the MC or the gooning player).
 

Dbpgeorge

New Member
Dec 3, 2022
11
9
178
they're not gifs

This is about as silly as getting mad at a game's HP mechanic, enabling godmode, and then complaining that you have to type the command every time you launch the game
The light/darkness mechanic has been explained an inappropriate number of times in the thread by the thread's OG ninjas (a couple pages above your post even) - it's one of the main appeals/kinks for a large part of this project's audience. If you don't like it or don't get it, then this simply isn't for you. It won't be removed or changed to a toggle, or at least I won't be rushing to implement one, because the mechanic is crucial and intentional.

I animate it the way I do because I can and because it's part of the project's style. You can still see everything if you want - it's dimmed, not pitch black.

The other points about grinding, routes, items, and interactions are noted. Most of these (obviously) are planned for future updates.

1 star review or not, the design choices won't change for the sake of one opinion - particularly when it comes with passive aggressiveness and demands for my attention.
dont get mad from some dumb people if they want a game a diffrent way why dont they make one thats what i think ur game is fine gamer
 

TeHR

Newbie
Aug 19, 2017
39
84
246
The only thing I have to "complain" about in this game is that the scenes lack any coherence. Slap on the butt, sure. That's a single event. But why not have the BJ scene continue (until eventually climax) instead of randomly jumping to another one.
 

zeanomourph

Newbie
Nov 22, 2023
31
39
168
The only thing I have to "complain" about in this game is that the scenes lack any coherence. Slap on the butt, sure. That's a single event. But why not have the BJ scene continue (until eventually climax) instead of randomly jumping to another one.
Because there is no climax scene. I'm sure something like this would be implemented once the game is more 'complete'.
 
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Fasil

Newbie
May 24, 2017
29
23
257
Let the Dev decide how much time he spend on his hobby. So far I really like this game. And I think we soon see alot of similar games. Since I like Mystery NTR this is a nice side effekt
 
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Liadriin

Newbie
Apr 10, 2021
25
19
137
I respect the Dev's call to do things his way on what is essentially a hobby, more power to em honestly. However some decisions will be inherently alienating (like a shaded or blacked out scene by default with no in-game way of viewing it in it's entirety, via an item, ect.) and the potential fans that express that they don't exactly agree with that choice shouldn't be denigrated over it. It is just them offering input (requested input) after all.
 
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Stupidkiller

Well-Known Member
Jan 12, 2018
1,212
2,485
476
I respect the Dev's call to do things his way on what is essentially a hobby, more power to em honestly. However some decisions will be inherently alienating (like a shaded or blacked out scene by default with no in-game way of viewing it in it's entirety, via an item, ect.) and the potential fans that express that they don't exactly agree with that choice shouldn't be denigrated over it. It is just them offering input (requested input) after all.
Sometimes those "potential fans" need to realize that the game being made just isn't to their liking, and that it's perfectly ok to just move on to something else. Making requests is one thing, but asking for the game to be made completely differently is another.
 

Liadriin

Newbie
Apr 10, 2021
25
19
137
Sometimes those "potential fans" need to realize that the game being made just isn't to their liking, and that it's perfectly ok to just move on to something else. Making requests is one thing, but asking for the game to be made completely differently is another.
This sounds like a "no negativity in the dojo kinda statement". I agree that, yeah anyone besides the dev doesn't have any control over any shape the game takes. but when asked for ideas and criticisms, those are naturally gonna be good and bad. just take the good you like and leave the bad, but don't act like it wasn't asked for in the first place. and certainly don't just got with 'take your shit and leave, this isn't for you'
 

defaccgoo

New Member
Mar 17, 2025
9
36
83
This sounds like a "no negativity in the dojo kinda statement"
Stop making sh*t up- the statements by 'Kunt' were very clear. Did you even read anything?

I agree that, yeah anyone besides the dev doesn't have any control over any shape the game takes.
We agree on basic reality then.

but when asked for ideas and criticisms
The dev asked for FEEDBACK. Not for peaople to shit on his game. Why are you lying?

'take your shit and leave'
No one said that. Literally. You just made that up.
 

Hasselnut

NTR DEMON
Game Developer
Jun 18, 2021
932
1,823
318
I respect the Dev's call to do things his way on what is essentially a hobby, more power to em honestly. However some decisions will be inherently alienating (like a shaded or blacked out scene by default with no in-game way of viewing it in it's entirety, via an item, ect.) and the potential fans that express that they don't exactly agree with that choice shouldn't be denigrated over it. It is just them offering input (requested input) after all.
that's a lovely way to retell people being incredibly rude to the dev for pages and pages of this fucking thread
 

Champinon

Member
May 20, 2017
361
781
378
The potential fans that express that they don't exactly agree with that choice shouldn't be denigrated over it. It is just them offering input (requested input) after all.
Dude, have you checked the thread? Those "potential fans" have been acting like absolute assholes to everyone, not just the developer. If this game isn't their cup of tea, they should move on. Instead, they're acting like entitled children, bitching over everything because they don't get what they want, which seems to be the dynamic on this website over the years.
 

Davebig

Newbie
Sep 27, 2021
62
43
170
Forgot to mention since dev disappear for sometimes but happy 1 year alpha prototype of the game. :LUL: Hoping for an official version build 0.1 next chirstmas.
 

E358700

Member
Aug 28, 2024
253
543
213
I respect the Dev's call to do things his way on what is essentially a hobby, more power to em honestly. However some decisions will be inherently alienating (like a shaded or blacked out scene by default with no in-game way of viewing it in it's entirety, via an item, ect.) and the potential fans that express that they don't exactly agree with that choice shouldn't be denigrated over it. It is just them offering input (requested input) after all.
And for the most part, they aren't. Genuine criticism has pretty much exclusively been well recieved on this thread, but there's a difference between criticism (I wish we could see more of the seggs, maybe dev could add an item or such to make it more visibl without completely abandoning the core game mechanics and kink?) and "criticism" (I don't like that the seggs is hidden, the dev needs to either add a toggle or the light mechanics or remove them entirely. This game is stupid, and the dev needs to respond or I'll leave a 1 star review.) that you are likely referring to here.

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Tl;dr, when you don't like a thing and come in trying to change it from the ground up to suit your desires, especially if you're a dick about it, the people who like that thing are rightfully going to push back against what you're doing and get you to leave. Don't go into a McDonald's to protest the lack of chicken fried steaks on the menu, just go to a Denny's and get a chicken fried steak if that's what you want.
 

Mr.Gribblz

Newbie
Sep 17, 2025
24
85
64
The only thing I have to "complain" about in this game is that the scenes lack any coherence. Slap on the butt, sure. That's a single event. But why not have the BJ scene continue (until eventually climax) instead of randomly jumping to another one.
I can't find the specific post since it's buried in 60+ pages of posts but someone did a copy/paste of the devs future plans from their Patreon where (i'm paraphrasing) laid out they were working on getting the underlying systems working before they moved on to the specific scenes. There's even a post (Page 50 Post #998) showing a systems flow pic. It's a little tough to make out but there's a the makings of a flow chart which looks like it will lead to situations that cause area/circumstance specific scenes, i'm guessing once that's implemented We'll finally start to see scenes laid out in a logical order.
The dev having their PC shit the bed set them back to a point where they're now forced to find all the scattered pieces of a game that was mostly large pieces to begin with, let alone put them into any coherent order. As of right now a large chunk of the scenes are bricked and seem to only be able to be triggered via the modded version of the game but the scenes themselves do have an obvious progression in mind.
 

FrogFrozen

Active Member
Jan 9, 2018
562
817
262
yeah, developing this prototype for 2 years, so in the next 8 years or so, we'll have an official test version of v0.1.
Dude, Prostochel works solo. There are industry legends like Kaga Shouzou, the guy who created Fire Emblem. He's solo, now. Been solo for 25 years. 35 years of industry experience. He averages eight years for a release.

I've followed a lot of projects like this, by amateurs and others by professionals with lauded careers. So far, this dev is handing the project well. This isn't a situation like SO and NewLife who put out like 3 sentences of new content every half a year.

Not to mention these first two years have mostly been focused on under-the-hood stuff like coding and workflow. Which doesn't change much for the end user in the short-term, but its always the hardest part of gamedev that most cheap developers would just skip entirely. For long-term development goals, handling under-the-hood stuff first always leads to a better, more optimized experience for the user. Devs that skip it invariably end up with something that plays like shit or sets computers on fire.

Prostochel's current direction and dev time are fine.

Silhouette Topic:
As for the silhouette thing, I won't deny its not my cup of tea, but I've always been aware that the group of people who like hidden sex have been a kind of forgotten minority. And they've always supported NTR games because its just where hidden/stealth sex is most common. There's a lot to the growth of the NTR genre that wouldn't be there if not for their support this last decade. So, I think its cool they finally get an NTR game that's actually hard focused on that concept just for them. And I hope the dev doesn't drop it.
 

Damnboio

Newbie
Feb 4, 2020
84
206
249
Haven't read the latest progress report, but the public version had a message that other animations are broken. Is there going to be another fix or patch to add these, or should we expect to wait until another proper 1.x version to get those additional ones? I'm asking because I have been waiting to see before I play this version.
 
3.90 star(s) 38 Votes