Yeap, in vents.Hmm, i might ethier lost them, or not gone far enough. Are they after part of the ship with lot of vernt crawling?
Yeap, in vents.Hmm, i might ethier lost them, or not gone far enough. Are they after part of the ship with lot of vernt crawling?
Use the gear that's ususally used for interactionhow can I get out of the ventilation duct where there is an alien chasing you if you make a lot of noise? I don't know which way to take
As far as I know, that's the only way to escape aside from out running it. You can go in any direction you want to escape it, you just have to keep moving away from it.
but where do I have to go to continue? Why am I stuck there and the computer in the medical room tells me to explore the ventilationAs far as I know, that's the only way to escape aside from out running it. You can go in any direction you want to escape it, you just have to keep moving away from it.
if you free them they will beak in the medical roomthe apes dont attack me when i rest any more only the dogs.
how do i free thembut where do I have to go to continue? Why am I stuck there and the computer in the medical room tells me to explore the ventilation
if you free them they will beak in the medical room
1/1.5 monththe next update is for when ?
After i completely done with vents content and made more crew scenes I will open the forward part of ship with rebel crew. This can be considered as a finish line for this part of the game.for how much you want to continue this part? if you can answer
1. I'll check, thx1. Is that a bug, that Tali's Lust Level does not grow in ape's dungeon, no matter how much she get fucked?
2. Is there any plans for Tali to grow the belly for real, not eggs in her ass?
Second part of vents is non ending maze, there is no exit from there except to the lab using gear button. I fixed the quest notes in last hotfix to make it more clear.but where do I have to go to continue? Why am I stuck there and the computer in the medical room tells me to explore the ventilation
if you free them they will beak in the medical room
I genuinely feel like you're just get shafted on luck in regards to clothes tearing, for me it does feel random enough to feel 50/50 (tho I've also experienced the opposite where it seems like every attack was tearing off clothes, but hey I guess that's just how it works). Your idea of Tali taking the initiative and removing clothes herself based on her corruption level is pretty grand tho, throw in some mid combat dialogue as well (similar to her tease) and I think we'd really be cooking with something here. I'd also vouch to just have more combat dialogue in general, varying from panic to excitement given the circumstances.Hey Messman, it's been a long time since I've commented here but I've been playing through every single update without fail. I'm still loving the game (I'm probably at 50+ hrs playtime in total) but had some more constructive criticism/suggestions if you're interested:
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Those are my main points. I hope they don't come off as too critical because this is literally my favourite game ever and regardless of what you choose going forward I'll continue to enjoy it. I still can't believe how quickly you pump out these updates and the amount of content behind each one. Either way I can't thank you enough for your time.
Tearing the suit is really 50/50 random chance. Attack chance for everyone is 80%. For all time game development I see ppl have different experience because of random and I consider it more positive thing, than not. Idea of removing of first suit damage stage where nothing happens is good idea and easy to make, so I can try it.Hey Messman, it's been a long time since I've commented here but I've been playing through every single update without fail. I'm still loving the game (I'm probably at 50+ hrs playtime in total) but had some more constructive criticism/suggestions if you're interested:
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Those are my main points. I hope they don't come off as too critical because this is literally my favourite game ever and regardless of what you choose going forward I'll continue to enjoy it. I still can't believe how quickly you pump out these updates and the amount of content behind each one. Either way I can't thank you enough for your time.
Randomizing mosters for battle fuck not good idea. I want to keep the possibility to choose what content player want to see. Otherwise, like with other random, ppl start to complain that can't find some specific enemy with scenes they want to check. But it not difficult to make a switch button to make all battle fuck encounters random, like arcade mode or something.Thank you so much for the reply. Removing the first suit damage stage is undoubtedly the best and easiest solution so I really appreciate you considering it. But are you sure the miss rate is only 20% and not 80% (like did the values get mixed up)? Because I miss and get missed far more often than not - I thought it was a balancing choice you made regarding ammo. If not I must be super lucky because I miss like 15-20 times a battle. Sometimes even 5-10 times in a row! And it's pretty consistent this way throughout every battle. This is just my experience with dozens of hours and hundreds of battles playtested.
Thinking clearly you're right about the content. I think I'm just biased towards preferring combat animations. I honestly do stumble upon different stuff with different new playthroughs so my bad.
Glad to hear bad ends are temporary. I knew you mentioned that in the past with a previous release but with all the new additions I assumed many of them were now intended to stay. Thanks for clarifying.
EDIT: Another suggestion - randomizing which monsters you run into in the hallways. Could have it so once you run into one for the first time they can appear in any of the hall areas. Including the little vent dudes because they're a little tricky to get into combat with. Could even play it around with the door lock mechanic. Like doors locked - they all stay in their specific area, doors unlocked - they free roam.