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kenny

Member
Aug 5, 2016
460
1,134
Thanks for the update, was a really good one. However what are the 3 scenes with the new enemy? I can only get the default 2.
use the dart

To the dev - I hope that you:
1.Do more scenes where Tali takes the reigns
2.Add some kind of a way to trigger specific scenes. Getting the "caught by varren when running away" is such a giant hassle. Is the chance to trigger it less than 10%?
 
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archdude

Active Member
Dec 19, 2017
609
960
GAME UPDATE VERSION 1.2

Main content:
  • Comroom scenes extension. Three new variations depending on lewd level. All available in ACT 3 (after you found Jesora)
  • Red varren new scene in bay1. You need try to escape after start a battle with him. Scene activates if it fails.
  • New gameplay element with new "special" enemy. You will find it during quest progress in new location. Don't want to say everything, just find it yourself. It contain 3 new scenes.
Other stuff:
  • Map scanner added. Jesora gives it during quest line. For now it can be used only to find pool.
  • Buttons fix. Now you dont need to target the borders.
  • New location - The Pool. For now it not contain nothing interesting except plot advancements.
  • Cutscenes, dialogues and code to make it work.
Links on front page.

Hope you enjoy it!
Just played this update and this is what i found:
1.You actually made those buttons opaque instead of transparent, lol. Well, that helped.... Mostly, cause you can still miss button press if you press inside dart button, or tease button, i think you didn't fill them out with background properly.
2. When you deactivate doors, it doesn't work instantly, you still need to hack each once, and then you don't need to hack them anymore. Probably a bug, took me a while till I understood what those options even do cause of that. Oh, and one of the "activate" or "deactivate" inscriptions has a typo in it, can't remember which.
3. Since i played the game from the start now i can remember where i was lost what to do in first walkthrough. When you give Jesora parts for omni-tool. You're supposed to wait till it fixed, but it takes ungodly long time, and during that "current quest" hint just tells you "keep exploring", and that what i did, but i didn't find anything new (duh), when in fact i just needed to skip 5 days or so and main quest advanced itself. You probably need to change hint on "wait till omni-tool repair is finished" instead.
P.S. Wow, you actually brought back old defeat scenes on corridor encounters, why didn't you mention it in changelog.
 

Dragon3492

New Member
Mar 6, 2018
9
6
I dont know what im doing wrong so im hoping someone could shed some light on it. I started a new save (assuming i needed to to get the new stuff) but everytime ive unlocked the prison the "Apes" have already escaped with no option to ever lock them (or do any of the scenes).
 

Xill

Well-Known Member
Jan 10, 2018
1,947
3,015
What does deactivating the security doors in the medbay do?
 

_Messman_

Active Member
Game Developer
May 1, 2022
645
3,986
use the dart

To the dev - I hope that you:
1.Do more scenes where Tali takes the reigns
2.Add some king of a way to trigger specific scenes. Getting the "caught by varren when running away" is such a giant hassle. Is the chance to trigger it less than 10%?
No, it must be 50% chance :HideThePain: might be random working this way.
 

_Messman_

Active Member
Game Developer
May 1, 2022
645
3,986
Just played this update and this is what i found:
1.You actually made those buttons opaque instead of transparent, lol. Well, that helped.... Mostly, cause you can still miss button press if you press inside dart button, or tease button, i think you didn't fill them out with background properly.
2. When you deactivate doors, it doesn't work instantly, you still need to hack each once, and then you don't need to hack them anymore. Probably a bug, took me a while till I understood what those options even do cause of that. Oh, and one of the "activate" or "deactivate" inscriptions has a typo in it, can't remember which.
3. Since i played the game from the start now i can remember where i was lost what to do in first walkthrough. When you give Jesora parts for omni-tool. You're supposed to wait till it fixed, but it takes ungodly long time, and during that "current quest" hint just tells you "keep exploring", and that what i did, but i didn't find anything new (duh), when in fact i just needed to skip 5 days or so and main quest advanced itself. You probably need to change hint on "wait till omni-tool repair is finished" instead.
P.S. Wow, you actually brought back old defeat scenes on corridor encounters, why didn't you mention it in changelog.
1. Yeah i tried to keep it transparent but no luck. So i just add the black bg.
2. This option deactivates the appearing of NEW doors. Old ones still need to be hacked yes.
3. You played from the start, of course you didn't find anything new. I just keep the gap for ppl who will play first time and want to search scenes, not to run the plot forward. I think nothing bad in waiting 5 days, many novels use this trick.
P.S. No i am not :HideThePain: seems like it bug
 

_Messman_

Active Member
Game Developer
May 1, 2022
645
3,986
I dont know what im doing wrong so im hoping someone could shed some light on it. I started a new save (assuming i needed to to get the new stuff) but everytime ive unlocked the prison the "Apes" have already escaped with no option to ever lock them (or do any of the scenes).
It look like you find prison too late, try to check barracks location from the start before quest with doors.
 

_Messman_

Active Member
Game Developer
May 1, 2022
645
3,986
What does deactivating the security doors in the medbay do?
I forgot to mentione this in change log. There are security doors will appear randomly after quest where you start hacking. This button deactivate apperaring of new doors around. I make it if hacking doors will become annoying.
 
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archdude

Active Member
Dec 19, 2017
609
960
Hmm, I can't reproduce corridor defeat scenes, so yeah, must be bug. But it definitely appears sometimes, cause i once saw it on previous version. That's how I learned there are these scenes at all. Then i restarted game with developer mode and looked through all corridor defeat scenes and thought that they are pretty dope and you need to bring them back. I think you can just make limit on escape attempts, so if you try to escape say 5 times, but all attempts fail, then you show this defeat scene, would be cool imo.
 

_Messman_

Active Member
Game Developer
May 1, 2022
645
3,986
Hmm, I can't reproduce corridor defeat scenes, so yeah, must be bug. But it definitely appears sometimes, cause i once saw it on previous version. That's how I learned there are these scenes at all. Then i restarted game with developer mode and looked through all corridor defeat scenes and thought that they are pretty dope and you need to bring them back. I think you can just make limit on escape attempts, so if you try to escape say 5 times, but all attempts fail, then you show this defeat scene, would be cool imo.
I said before that will return this scenes but i want to remaster it first. Also i want to remaster the very first scene with closed door and seems like in shower also. Need to improve them at least to the level of rest ones.
 

BadGuano

Member
Mar 9, 2018
170
188
Ok, I have done 2 playthroughs of this game so far and have a question.
So far I have seen 2 bad ends. Both are when an enemy enters med bay while you sleep.
1. Red Warren (1st playthrough, can't trigger in the 2nd playthrough)
2. 2 caged gorillas after they escape and you lose the first fight to them. (2nd playthrough, fixed the lock in 1st playthrough)
My question: Is there no way to trigger the 2nd bad end with red warren after I have killed gorilla's and now my guns in med bay "have ammo" or do I just have to wait?
 
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